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15 Commits
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ceb2866aa1 | ||
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11c1e4655e | ||
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aca9cbf91d | ||
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08b089d9be | ||
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8b254a294e | ||
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7004de6e71 | ||
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738e1b24e6 | ||
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5a4200cc8e | ||
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cb0320a471 | ||
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058f034c2b | ||
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9c54f3a8ea | ||
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ee8cb545e1 | ||
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64bbff462d | ||
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f63f7e13d4 | ||
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db8666fc71 |
@@ -31,7 +31,7 @@ function action(mode, type, selection) {
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}
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if (status == 0) {
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cm.sendSimple("Hey, you look like you need a breather. You should be enjoying the life, just like I am. Well, if you have a couple of items, I can trade you for an item you can play minigames with. Now... what can I do for you?#b\r\n#L0#Create a minigame item#l\r\n#L1#Explain to me what the minigames are about#l#k");
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cm.sendSimple("Hey, you look like you need a breather from all that hunting. You should be enjoying the life, just like I am. Well, if you have a couple of items, I can trade you for an item you can play minigames with. Now... what can I do for you?#b\r\n#L0#Create a minigame item#l\r\n#L1#Explain to me what the minigames are about#l#k");
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} else if (status == 1) {
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if (selection == 0) {
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@@ -57,6 +57,7 @@ function action(mode, type, selection) {
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if (cm.haveItem(4030012, 15)) {
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cm.gainItem(4030012, -15);
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cm.gainItem(4080100, 1);
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cm.dispose();
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} else {
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cm.sendNext("You want #bA set of Match Cards#k? Hmm...to make A set of Match Cards, you'll need some #bMonster Cards#k. Monster Card can be obtained by taking out the monsters all around the island. Collect 15 Monster Cards and you can make a set of A set of Match Cards."); //Lmfao a set of A set xD
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cm.dispose();
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@@ -81,7 +82,7 @@ function action(mode, type, selection) {
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if (current == 1 || current == 2) {
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cm.sendNextPrev("Enter the room, and when you're ready to play, click on #bReady#k.\r\nOnce the visitor clicks on #bReady#k, the room owner can press #bStart#k to begin the game. If an unwanted visitor walks in, and you don't want to play with that person, the room owner has the right to kick the visitor out of the room. There will be a square box with x written on the right of that person. Click on that for a cold goodbye, okay?"); //Oh yeah, because people WALK in Omok Rooms.
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} else if (current == 3) {
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if (cm.haveItem(omok1piece[selection], 99) && cm.haveItem(omok2piece[selection], 99) && cm.haveItem(4030009, 1)) {
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if (cm.haveItem(omok1piece[selection], omokamount) && cm.haveItem(omok2piece[selection], omokamount) && cm.haveItem(4030009, 1)) {
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cm.gainItem(omok1piece[selection], -omokamount);
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cm.gainItem(omok2piece[selection], -omokamount);
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cm.gainItem(4030009, -1);
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@@ -95,7 +96,7 @@ function action(mode, type, selection) {
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} else if (status == 5) {
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if (current == 1) {
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cm.sendNextPrev("When the first fame starts, #bthe room owner goes first#k. Beward that you'll be given a time limit, and you may lose your turn if you don't make your move on time. Normally, 3 x 3 is not allowed, but if there comes a point that it's absolutely necessary to put your piece there or face ending the game, then you can put it there. 3 x 3 is allowed as the last line of defense! Oh, and it won't count if it's #r6 or 7 straight#k. Only 5!");
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cm.sendNextPrev("When the first game starts, #bthe room owner goes first#k. Beward that you'll be given a time limit, and you may lose your turn if you don't make your move on time. Normally, 3 x 3 is not allowed, but if there comes a point that it's absolutely necessary to put your piece there or face ending the game, then you can put it there. 3 x 3 is allowed as the last line of defense! Oh, and it won't count if it's #r6 or 7 straight#k. Only 5!");
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} else if (current == 2) {
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cm.sendNextPrev("Oh, and unlike Omok, when you create the game room for Match Cards, you'll need to set your game on the number of cards you'll use for the game. There are 3 modes avaliable, 3x4, 4x5, and 5x6, which will require 12, 20, and 30 cards respectively. Remember that you won't beable to change it up once the room is open, so if you really wish to change it up, you may have to close the room and open another one.");
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}
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@@ -110,12 +111,14 @@ function action(mode, type, selection) {
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} else if (status == 7) {
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if (current == 1) {
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cm.sendPrev("When the next game starts, the loser will go first. Also, no one is allowed to leave in the middle of a game. If you do, you may need to request either a #bforfeit or tie#k. (Of course, if you request a forfeit, you'll lose the game.) And if you click on 'Leave' in the middle of the game and call to leave after the game, you'll leave the room right after the game is over. This will be a much more useful way to leave.");
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cm.dispose();
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} else if (current == 2) {
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cm.sendNextPrev("If you and your opponent have the same number of matched pairs, then whoever had a longer streak of matched pairs will win. If you ever feel the need to go to the bathroom, or take an extended break, you can request a #btie#k. The game will end in a tie if the opponent accepts the request. Tip: this may be a good way to keep your friendships in tact.");
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}
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} else if (status == 8) {
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if (current == 2) {
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cm.sendPrev("When the next game starts, the loser will go first. Also, no one is allowed to leave in the middle of a game. If you do, you may need to request either a #bforfeit or tie#k. (Of course, if you request a forfeit, you'll lose the game.) And if you click on 'Leave' in the middle of the game and call to leave after the game, you'll leave the room right after the game is over. This will be a much more useful way to leave.");
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cm.dispose();
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}
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}
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}
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@@ -23,7 +23,12 @@ function action(mode, type, selection) {
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}
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if (!cm.isEventLeader()) {
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cm.sendYesNo("I wish for your leader to talk to me. Alternatively, you may be wanting to quit. Are you going to abandon this campaign?");
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// Player chose "No" or "End Chat"
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if (mode <= 0) {
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cm.dispose();
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} else {
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cm.sendYesNo("I wish for your leader to talk to me. Alternatively, you may be wanting to quit. Are you going to abandon this campaign?");
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}
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} else {
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var eim = cm.getEventInstance();
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if (eim == null) {
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@@ -22,6 +22,8 @@ public class ByteBufInPacket implements InPacket {
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public byte readByte() {
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return byteBuf.readByte();
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}
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@Override
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public short readUnsignedByte() { return byteBuf.readUnsignedByte(); }
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@Override
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public short readShort() {
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@@ -4,6 +4,7 @@ import java.awt.*;
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public interface InPacket extends Packet {
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byte readByte();
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short readUnsignedByte();
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short readShort();
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int readInt();
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long readLong();
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@@ -59,7 +59,7 @@ public final class NPCMoreTalkHandler extends AbstractPacketHandler {
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if (p.available() >= 4) {
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selection = p.readInt();
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} else if (p.available() > 0) {
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selection = p.readByte();
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selection = p.readUnsignedByte();
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}
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if (c.getQM() != null) {
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if (c.getQM().isStart()) {
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@@ -228,10 +228,10 @@ public final class UseCashItemHandler extends AbstractPacketHandler {
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return;
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}
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short flag = eq.getFlag();
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flag |= ItemConstants.LOCK;
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if (eq.getExpiration() > -1) {
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if (eq.getExpiration() > -1 && (eq.getFlag() & ItemConstants.LOCK) != ItemConstants.LOCK) {
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return; //No perma items pls
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}
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flag |= ItemConstants.LOCK;
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eq.setFlag(flag);
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long period = 0;
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@@ -246,7 +246,8 @@ public final class UseCashItemHandler extends AbstractPacketHandler {
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}
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if (period > 0) {
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eq.setExpiration(currentServerTime() + DAYS.toMillis(period));
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long expiration = eq.getExpiration() > -1 ? eq.getExpiration() : currentServerTime();
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eq.setExpiration(expiration + DAYS.toMillis(period));
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}
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// double-remove found thanks to BHB
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@@ -204,13 +204,13 @@ public class ItemInformationProvider {
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} else if (itemId >= 1040000 && itemId < 1050000) {
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theData = eqpStringData;
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cat = "Eqp/Coat";
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} else if (itemId >= 20000 && itemId < 22000) {
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} else if (ItemConstants.isFace(itemId)) {
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theData = eqpStringData;
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cat = "Eqp/Face";
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} else if (itemId >= 1080000 && itemId < 1090000) {
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theData = eqpStringData;
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cat = "Eqp/Glove";
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} else if (itemId >= 30000 && itemId < 35000) {
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} else if (ItemConstants.isHair(itemId)) {
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theData = eqpStringData;
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cat = "Eqp/Hair";
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} else if (itemId >= 1050000 && itemId < 1060000) {
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@@ -38,6 +38,36 @@ class ByteBufInPacketTest {
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assertEquals(writtenByte, readByte);
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}
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@Test
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void readUnsignedByte() {
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final byte writtenByte = Byte.MAX_VALUE;
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byteBuf.writeByte(writtenByte);
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short readUnsignedByte = inPacket.readUnsignedByte();
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assertEquals(writtenByte, readUnsignedByte);
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}
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@Test
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void readUnsignedByte_shouldBeNonnegative() {
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final byte writtenByte = Byte.MIN_VALUE;
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byteBuf.writeByte(writtenByte);
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short readUnsignedByte = inPacket.readUnsignedByte();
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assertEquals((short)writtenByte + 256, readUnsignedByte);
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}
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@Test
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void readUnsignedByte_shouldBeNonnegative2() {
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final byte writtenByte = -1;
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byteBuf.writeByte(writtenByte);
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short readUnsignedByte = inPacket.readUnsignedByte();
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assertEquals((short)writtenByte + 256, readUnsignedByte);
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}
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@Test
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void readShort() {
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final short writtenShort = 12_345;
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Reference in New Issue
Block a user