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13 Commits

Author SHA1 Message Date
Ponk
aa3686ed0b Merge pull request #251 from P0nk/cleanup/banish #minor
Remove custom banish scroll feature
2024-07-17 19:47:15 +02:00
P0nk
3850b63cec Add migration for <v0.14.0 to fix shop dc 2024-07-17 19:24:19 +02:00
P0nk
a7df8a4f49 Remove banish scroll from WZ files 2024-07-17 18:50:44 +02:00
P0nk
7071b13e41 Remove banish scroll from shops 2024-07-17 18:39:50 +02:00
P0nk
2324ae7f9e Refactor BanishInfo - make it a record 2024-07-17 18:11:50 +02:00
P0nk
402163c33d Remove "banishable town scroll" feature 2024-07-17 17:45:38 +02:00
P0nk
3356e42e71 Remove "spikes avoid banish" feature 2024-07-16 20:17:21 +02:00
P0nk
205e263255 Specify required Java version 2024-07-16 20:16:26 +02:00
Ponk
aab9823a06 Merge pull request #227 from HarkuLi/feat/fix-ariant-coliseum #patch
Ariant Coliseum: Fix score counting and trade conversation
2024-06-19 17:58:38 +02:00
HarkuLi
3f800c4a68 Ignore .DS_Store files 2024-06-19 18:43:26 +08:00
HarkuLi
31e901ab6d Ariant Coliseum: Fix score counting and trade conversation 2024-06-19 18:42:31 +08:00
Ponk
238c01baf4 Merge pull request #245 from P0nk/fix/energy-charge-crash #patch
Fix Energy charge crashing certain other players
2024-06-16 19:13:03 +02:00
P0nk
5a4bdd343c Fix Energy charge crashing certain other players
Crabo in #bug-report (2024-06-10):
"(...) this will crash everyone in the map besides the bucc and 1 character, when a bucc (or TB) charges energy and a character with an ID that's a multiple of 102 is in the same map (and the energy reaches that number so if character ID is 204 it will reach that after 2 hits and DC the whole map besides the bucc and that char with id 204).
 Thanks to others for helping me fix it. Thought I'd report it!"
2024-06-16 19:09:21 +02:00
27 changed files with 73 additions and 194 deletions

3
.gitignore vendored
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@@ -21,3 +21,6 @@
# Database
database/docker-db-data
database/docker-pg-db-data
# macOS files
.DS_Store

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@@ -71,7 +71,7 @@ You will start by installing the database server and client, and then run some s
You will start by cloning the repository, then configure the database properties and lastly start the server.
#### Prerequisites
* Java 21+ (I recommend [Amazon Corretto](https://aws.amazon.com/corretto))
* Java 21 (I recommend [Amazon Corretto](https://aws.amazon.com/corretto))
* IDE (I recommend [IntelliJ IDEA](https://www.jetbrains.com/idea/))
#### Steps
@@ -107,7 +107,7 @@ You will start by installing the game with the old installer, then overwrite som
1. Download _MapleGlobal-v83-setup.exe_ from my [Google Drive](https://drive.google.com/drive/folders/1hgnb92MGL6xqEp9szEMBh0K9pSJcJ6IT). This is the official installer from back then.
2. Install it in a directory of your choice.
3. Delete the following files from the installation directory: _HShield_ (entire directory), _ASPLnchr.exe_, _MapleStory.exe_, and _Patcher.exe_.
4. Download _CosmicWZ-2024-05-21-v0.13.0.zip_ from my [Google Drive](https://drive.google.com/drive/folders/1hgnb92MGL6xqEp9szEMBh0K9pSJcJ6IT).
4. Download _CosmicWZ-2024-07-17-v0.14.0.zip_ from my [Google Drive](https://drive.google.com/drive/folders/1hgnb92MGL6xqEp9szEMBh0K9pSJcJ6IT).
5. Unzip it and copy all .wz-files into the installation directory. Replace the existing ones.
6. Download _HeavenMS-localhost-WINDOW.exe_ from [hostr.co](https://hostr.co/amuX5SLeeVZx). This is a client modified to connect to your localhost instead of Nexon's server (along with some fixes and custom changes).
- Your antivirus will likely detect the file as a trojan or similar and automatically delete it. To prevent this from happening, add your _Downloads_ directory and the installation directory as exclusions in your antivirus software. On W11, this is under "Virus & threat protection settings" -> "Add or remove exclusions".

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@@ -257,7 +257,6 @@ server:
USE_BUFF_MOST_SIGNIFICANT: true #When applying buffs, the player will stick with the highest stat boost among the listed, rather than overwriting stats.
USE_BUFF_EVERLASTING: false #Every applied buff on players holds expiration time so high it'd be considered permanent. Suggestion thanks to Vcoc.
USE_MULTIPLE_SAME_EQUIP_DROP: true #Enables multiple drops by mobs of the same equipment, number of possible drops based on the quantities provided at the drop data.
USE_BANISHABLE_TOWN_SCROLL: false #Enables town scrolls to act as if it's a "player banish", rendering the antibanish scroll effect available.
USE_ENABLE_FULL_RESPAWN: false #At respawn task, always respawn missing mobs when they're available. Spawn count doesn't depend on how many players are currently there.
USE_ENABLE_CHAT_LOG: false #Write in-game chat to log
USE_REBIRTH_SYSTEM: false #Flag to enable/disable rebirth system
@@ -395,7 +394,6 @@ server:
USE_EQUIPMNT_LVLUP_SLOTS: false #Equips can upgrade slots at level up.
USE_EQUIPMNT_LVLUP_POWER: false #Enable more powerful stat upgrades at equip level up.
USE_EQUIPMNT_LVLUP_CASH: false #Enable equip leveling up on cash equipments as well.
USE_SPIKES_AVOID_BANISH: false #Shoes equipped with spikes prevents mobs from banishing wearer.
MAX_EQUIPMNT_LVLUP_STAT_UP: 10000 #Max stat upgrade an equipment can have on a levelup.
MAX_EQUIPMNT_STAT: 32767 #Max stat on an equipment by leveling up.
USE_EQUIPMNT_LVLUP: 1 #All equips lvlup at max level of N, set 1 to disable.

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@@ -131,39 +131,6 @@ INSERT IGNORE INTO `shopitems` (`shopid`, `itemid`, `price`, `pitch`, `position`
(9201101, 2012008, 4200000, 0, 164),
(9201101, 2022251, 3800000, 0, 168);
# adding antibanish scrolls
INSERT IGNORE INTO `shopitems` (`shopid`, `itemid`, `price`, `pitch`, `position`) VALUES
(1001100, 2030100, 450, 0, 130),
(1011100, 2030100, 450, 0, 142),
(1021100, 2030100, 450, 0, 142),
(1031100, 2030100, 450, 0, 146),
(1051002, 2030100, 450, 0, 142),
(1052116, 2030100, 450, 0, 118),
(1061001, 2030100, 450, 0, 126),
(1061002, 2030100, 450, 0, 130),
(1091002, 2030100, 450, 0, 130),
(1100002, 2030100, 450, 0, 138),
(2012005, 2030100, 450, 0, 126),
(2022001, 2030100, 450, 0, 126),
(2030009, 2030100, 450, 0, 126),
(2040051, 2030100, 450, 0, 102),
(2041006, 2030100, 450, 0, 134),
(2051000, 2030100, 450, 0, 134),
(2060004, 2030100, 450, 0, 134),
(2070001, 2030100, 450, 0, 134),
(2080001, 2030100, 450, 0, 134),
(2090003, 2030100, 450, 0, 126),
(2093002, 2030100, 450, 0, 126),
(2100004, 2030100, 450, 0, 130),
(2110001, 2030100, 450, 0, 130),
(2130000, 2030100, 450, 0, 126),
(9201060, 2030100, 450, 0, 114),
(9270021, 2030100, 450, 0, 118),
(9270022, 2030100, 450, 0, 114), -- Thanks Rednor for finding duplicate item on NPC
(1338, 2030100, 450, 0, 114),
(9270057, 2030100, 450, 0, 4),
(9270065, 2030100, 450, 0, 3);
-- Thanks to Vcoc
-- GMShop: Sacks, GmEquip, Cheese & Onyx, Utils,
-- Arrows, Bullets, Throwings and Capsules,
@@ -301,7 +268,6 @@ INSERT INTO `shopitems` ( `shopid`, `itemid`, `price`, `pitch`, `position`) VALU
(1200002, 2070000, 500, 0, 108),
(1200002, 2061000, 1, 0, 120),
(1200002, 2060000, 1, 0, 124),
(1200002, 2030100, 400, 0, 128),
(1200002, 2030000, 400, 0, 132),
(1200002, 2020028, 3000, 0, 136),
(1200002, 2010004, 310, 0, 140),
@@ -323,7 +289,6 @@ INSERT INTO `shopitems` ( `shopid`, `itemid`, `price`, `pitch`, `position`) VALU
(1301000, 2070000, 500, 0, 108),
(1301000, 2061000, 1, 0, 112),
(1301000, 2060000, 1, 0, 116),
(1301000, 2030100, 400, 0, 120),
(1301000, 2030000, 400, 0, 124),
(1301000, 2022000, 1650, 0, 128),
(1301000, 2022003, 1100, 0, 132),
@@ -348,4 +313,4 @@ INSERT INTO `shopitems` ( `shopid`, `itemid`, `price`, `pitch`, `position`) VALU
(9270019, 1482004, 75000, 0, 100),
(9270020, 1052113, 120000, 0, 92),
(9270020, 1052110, 100000, 0, 96),
(9270020, 1002625, 75000, 0, 100);
(9270020, 1002625, 75000, 0, 100);

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@@ -0,0 +1,13 @@
# Migrations
The files contained in this directory are intended to be run manually when transitioning from an earlier version of Cosmic to a more recent one.
Not every version comes with an associated migration script. Only those with breaking changes such as removal of custom assets that would otherwise crash the client.
This is a temporary solution until automatic database migrations are in place.
## How to
Each script is only intended to be run __once__.
When a new migration is available, simply run the SQL script in HeidiSQL (or other SQL client of choice).
If there are multiple new migrations that you haven't run, run them in order starting with the lowest version and ending with the highest version.

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@@ -0,0 +1,2 @@
DELETE FROM shopitems
WHERE itemid = 2030100; # Return Scroll - Banished Area (a custom item added in HeavenMS)

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@@ -385,7 +385,6 @@
2030016 - Phyllia's Warp Powder - Warp powder made by fairy Phyllia. Teleports you to Magatia when used inside the Nihal desert region.
2030019 - Return Scroll to Nautilus - This scroll enables you to return to the Pirate village, Nautilus. This is a one use item and will disappear after use.
2030020 - Return Scroll to New Leaf City - Use this scroll to venture back to New Leaf City whenever you want!
2030100 - Return Scroll - Banished Area - Returns you to the map where you were last banished. Requires immediate use and have changed neither maps nor channels.
2031000 - Masked Man's Invitation - An invitation from the Masked Man to the Halloween Party at the Haunted Mansion. Double-click to move straight to the mansion.
2031001 - Studio Invitation - An invitation to the studio for the event "For Guild Only".
2040000 - Scroll for Helmet for DEF - Improves the helmet's weapon def.\nSuccess rate:100%, weapon def. +1

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@@ -32,14 +32,14 @@ function action(mode, type, selection) {
} else if (status == 1) {
if (selection == 0) {
apqpoints = cm.getPlayer().getAriantPoints();
if (apqpoints < 100) {
cm.sendOk("Your Battle Arena score: #b" + apqpoints + "#k points. You need to surpass #b100 points#k so that I can give you the #bPalm Tree Beach Chair#k. Talk to me again when you have enough points.");
cm.dispose();
if (apqpoints >= 100) {
cm.sendNext("Wow, it looks like you got the #b100#k points ready to trade, let's trade?!");
} else if (apqpoints + arena.getAriantRewardTier(cm.getPlayer()) >= 100) {
cm.sendOk("Your Battle Arena score: #b" + apqpoints + "#k points and you pratically already have that score! Talk to my wife, #p2101016#to get them and then re-chat with me!");
cm.sendOk("Your Battle Arena score: #b" + apqpoints + "#k points and you pratically already have that score! Talk to my wife, #p2101016# to get them and then re-chat with me!");
cm.dispose();
} else {
cm.sendNext("Wow, it looks like you got the #b100#k points ready to trade, let's trade?!");
cm.sendOk("Your Battle Arena score: #b" + apqpoints + "#k points. You need to surpass #b100 points#k so that I can give you the #bPalm Tree Beach Chair#k. Talk to me again when you have enough points.");
cm.dispose();
}
} else if (selection == 1) {
cm.sendOk("The main objective of the Battle Arena is to allow the player to accumulate points so that they can be traded honorably for the highest prize: the #bPalm Tree Beach Chair#k. Collect points during the battles and talk to me when it's time to get the prize. In each battle, the player is given the opportunity to score points based on the amount of jewelry that the player has at the end. But be careful! If your points distance from other players #ris too high#k, this will have been all for nothing and you will earn mere #r1 point#k only.");

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@@ -116,6 +116,7 @@ import server.events.Events;
import server.events.RescueGaga;
import server.events.gm.Fitness;
import server.events.gm.Ola;
import server.life.BanishInfo;
import server.life.MobSkill;
import server.life.MobSkillFactory;
import server.life.MobSkillId;
@@ -352,9 +353,6 @@ public class Character extends AbstractCharacterObject {
private int targetHpBarHash = 0;
private long targetHpBarTime = 0;
private long nextWarningTime = 0;
private int banishMap = -1;
private int banishSp = -1;
private long banishTime = 0;
private long lastExpGainTime;
private boolean pendingNameChange; //only used to change name on logout, not to be relied upon elsewhere
private long loginTime;
@@ -1356,48 +1354,14 @@ public class Character extends AbstractCharacterObject {
}
}
public boolean canRecoverLastBanish() {
return System.currentTimeMillis() - this.banishTime < MINUTES.toMillis(5);
}
public Pair<Integer, Integer> getLastBanishData() {
return new Pair<>(this.banishMap, this.banishSp);
}
public void clearBanishPlayerData() {
this.banishMap = -1;
this.banishSp = -1;
this.banishTime = 0;
}
public void setBanishPlayerData(int banishMap, int banishSp, long banishTime) {
this.banishMap = banishMap;
this.banishSp = banishSp;
this.banishTime = banishTime;
}
public void changeMapBanish(int mapid, String portal, String msg) {
if (YamlConfig.config.server.USE_SPIKES_AVOID_BANISH) {
for (Item it : this.getInventory(InventoryType.EQUIPPED).list()) {
if ((it.getFlag() & ItemConstants.SPIKES) == ItemConstants.SPIKES) {
return;
}
}
}
int banMap = this.getMapId();
int banSp = this.getMap().findClosestPlayerSpawnpoint(this.getPosition()).getId();
long banTime = System.currentTimeMillis();
if (msg != null) {
dropMessage(5, msg);
public void changeMapBanish(BanishInfo banishInfo) {
if (banishInfo.msg() != null) {
dropMessage(5, banishInfo.msg());
}
MapleMap map_ = getWarpMap(mapid);
Portal portal_ = map_.getPortal(portal);
Portal portal_ = map_.getPortal(banishInfo.portal());
changeMap(map_, portal_ != null ? portal_ : map_.getRandomPlayerSpawnpoint());
setBanishPlayerData(banMap, banSp, banTime);
}
public void changeMap(int map) {
@@ -1780,7 +1744,6 @@ public class Character extends AbstractCharacterObject {
this.mapTransitioning.set(true);
this.unregisterChairBuff();
this.clearBanishPlayerData();
Trade.cancelTrade(this, Trade.TradeResult.UNSUCCESSFUL_ANOTHER_MAP);
this.closePlayerInteractions();
@@ -6063,7 +6026,8 @@ public class Character extends AbstractCharacterObject {
sendPacket(PacketCreator.giveBuff(energybar, 0, stat));
sendPacket(PacketCreator.showOwnBuffEffect(energycharge.getId(), 2));
getMap().broadcastPacket(this, PacketCreator.showBuffEffect(id, energycharge.getId(), 2));
getMap().broadcastPacket(this, PacketCreator.giveForeignBuff(energybar, stat));
getMap().broadcastPacket(this, PacketCreator.giveForeignPirateBuff(id, energycharge.getId(),
ceffect.getDuration(), stat));
}
if (energybar >= 10000 && energybar < 11000) {
energybar = 15000;

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@@ -1518,7 +1518,6 @@ public class Client extends ChannelInboundHandlerAdapter {
player.getInventory(InventoryType.EQUIPPED).checked(false); //test
player.getMap().removePlayer(player);
player.clearBanishPlayerData();
player.getClient().getChannelServer().removePlayer(player);
player.saveCharToDB();

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@@ -105,7 +105,6 @@ public class ServerConfig {
public boolean USE_BUFF_MOST_SIGNIFICANT;
public boolean USE_BUFF_EVERLASTING;
public boolean USE_MULTIPLE_SAME_EQUIP_DROP;
public boolean USE_BANISHABLE_TOWN_SCROLL;
public boolean USE_ENABLE_FULL_RESPAWN;
public boolean USE_ENABLE_CHAT_LOG;
public boolean USE_REBIRTH_SYSTEM;
@@ -243,7 +242,6 @@ public class ServerConfig {
public boolean USE_EQUIPMNT_LVLUP_SLOTS;
public boolean USE_EQUIPMNT_LVLUP_POWER;
public boolean USE_EQUIPMNT_LVLUP_CASH;
public boolean USE_SPIKES_AVOID_BANISH;
public int MAX_EQUIPMNT_LVLUP_STAT_UP;
public int MAX_EQUIPMNT_STAT;
public int USE_EQUIPMNT_LVLUP;

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@@ -165,7 +165,6 @@ public class ItemId {
public static final int EYEDROP = 2050001;
public static final int TONIC = 2050002;
public static final int HOLY_WATER = 2050003;
public static final int ANTI_BANISH_SCROLL = 2030100;
private static final int DOJO_PARTY_ALL_CURE = 2022433;
private static final int CARNIVAL_PARTY_ALL_CURE = 2022163;
public static final int WHITE_ELIXIR = 2022544;

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@@ -134,11 +134,7 @@ public final class ItemConstants {
}
public static boolean isTownScroll(int itemId) {
return itemId >= 2030000 && itemId < ItemId.ANTI_BANISH_SCROLL;
}
public static boolean isAntibanishScroll(int itemId) {
return itemId == ItemId.ANTI_BANISH_SCROLL;
return itemId >= 2030000;
}
public static boolean isCleanSlate(int scrollId) {

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@@ -23,23 +23,25 @@ import client.Character;
import client.Client;
import net.AbstractPacketHandler;
import net.packet.InPacket;
import server.life.LifeFactory.BanishInfo;
import server.life.BanishInfo;
import server.life.Monster;
public final class MobBanishPlayerHandler extends AbstractPacketHandler {
@Override
public final void handlePacket(InPacket p, Client c) {
int mobid = p.readInt(); // mob banish handling detected thanks to MedicOP
public void handlePacket(InPacket p, Client c) {
int mobId = p.readInt(); // mob banish handling detected thanks to MedicOP
Character chr = c.getPlayer();
Monster mob = chr.getMap().getMonsterById(mobid);
if (mob != null) {
BanishInfo banishInfo = mob.getBanish();
if (banishInfo != null) {
chr.changeMapBanish(banishInfo.getMap(), banishInfo.getPortal(), banishInfo.getMsg());
}
Monster mob = chr.getMap().getMonsterById(mobId);
if (mob == null) {
return;
}
BanishInfo banishInfo = mob.getBanish();
if (banishInfo == null) {
return;
}
chr.changeMapBanish(banishInfo);
}
}
}

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@@ -173,7 +173,7 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
if (banishPlayers != null) {
for (Character chr : banishPlayers) {
chr.changeMapBanish(monster.getBanish().getMap(), monster.getBanish().getPortal(), monster.getBanish().getMsg());
chr.changeMapBanish(monster.getBanish());
}
}
}

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@@ -289,7 +289,7 @@ public final class TakeDamageHandler extends AbstractPacketHandler {
}
for (Character player : banishPlayers) { // chill, if this list ever gets non-empty an attacker does exist, trust me :)
player.changeMapBanish(attacker.getBanish().getMap(), attacker.getBanish().getPortal(), attacker.getBanish().getMsg());
player.changeMapBanish(attacker.getBanish());
}
}
}

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@@ -93,6 +93,7 @@ public final class UseCatchItemHandler extends AbstractPacketHandler {
mob.getMap().killMonster(mob, null, false);
InventoryManipulator.removeById(c, InventoryType.USE, itemId, 1, true, true);
InventoryManipulator.addById(c, ItemId.ARPQ_SPIRIT_JEWEL, (short) 1, "", -1);
chr.updateAriantScore();
} else {
chr.getMap().broadcastMessage(PacketCreator.catchMonster(monsterid, itemId, (byte) 0));
}

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@@ -27,7 +27,6 @@ import client.Disease;
import client.inventory.InventoryType;
import client.inventory.Item;
import client.inventory.manipulator.InventoryManipulator;
import config.YamlConfig;
import constants.id.ItemId;
import constants.inventory.ItemConstants;
import net.AbstractPacketHandler;
@@ -73,23 +72,8 @@ public final class UseItemHandler extends AbstractPacketHandler {
remove(c, slot);
return;
} else if (ItemConstants.isTownScroll(itemId)) {
int banMap = chr.getMapId();
int banSp = chr.getMap().findClosestPlayerSpawnpoint(chr.getPosition()).getId();
long banTime = currentServerTime();
if (ii.getItemEffect(toUse.getItemId()).applyTo(chr)) {
if (YamlConfig.config.server.USE_BANISHABLE_TOWN_SCROLL) {
chr.setBanishPlayerData(banMap, banSp, banTime);
}
remove(c, slot);
}
return;
} else if (ItemConstants.isAntibanishScroll(itemId)) {
if (ii.getItemEffect(toUse.getItemId()).applyTo(chr)) {
remove(c, slot);
} else {
chr.dropMessage(5, "You cannot recover from a banish state at the moment.");
}
return;
}

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@@ -977,18 +977,8 @@ public class StatEffect {
Portal pt;
if (moveTo == MapId.NONE) {
if (sourceid != ItemId.ANTI_BANISH_SCROLL) {
target = applyto.getMap().getReturnMap();
pt = target.getRandomPlayerSpawnpoint();
} else {
if (!applyto.canRecoverLastBanish()) {
return false;
}
Pair<Integer, Integer> lastBanishInfo = applyto.getLastBanishData();
target = applyto.getWarpMap(lastBanishInfo.getLeft());
pt = target.getPortal(lastBanishInfo.getRight());
}
target = applyto.getMap().getReturnMap();
pt = target.getRandomPlayerSpawnpoint();
} else {
target = applyto.getClient().getWorldServer().getChannel(applyto.getClient().getChannel()).getMapFactory().getMap(moveTo);
int targetid = target.getId() / 10000000;

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@@ -0,0 +1,9 @@
package server.life;
import java.util.Objects;
public record BanishInfo(int map, String portal, String msg) {
public BanishInfo {
Objects.requireNonNull(portal, "BanishInfo portal");
}
}

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@@ -231,7 +231,10 @@ public class LifeFactory {
Data banishData = monsterInfoData.getChildByPath("ban");
if (banishData != null) {
stats.setBanishInfo(new BanishInfo(DataTool.getString("banMsg", banishData), DataTool.getInt("banMap/0/field", banishData, -1), DataTool.getString("banMap/0/portal", banishData, "sp")));
int map = DataTool.getInt("banMap/0/field", banishData, -1);
String portal = DataTool.getString("banMap/0/portal", banishData, "sp");
String msg = DataTool.getString("banMsg", banishData);
stats.setBanishInfo(new BanishInfo(map, portal, msg));
}
int noFlip = DataTool.getInt("noFlip", monsterInfoData, 0);
@@ -296,31 +299,6 @@ public class LifeFactory {
return DataTool.getString(nid + "/d0", npcStringData, "(...)");
}
public static class BanishInfo {
private final int map;
private final String portal;
private final String msg;
public BanishInfo(String msg, int map, String portal) {
this.msg = msg;
this.map = map;
this.portal = portal;
}
public int getMap() {
return map;
}
public String getPortal() {
return portal;
}
public String getMsg() {
return msg;
}
}
public static class loseItem {
private final int id;

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@@ -56,7 +56,6 @@ import org.slf4j.LoggerFactory;
import scripting.event.EventInstanceManager;
import server.StatEffect;
import server.TimerManager;
import server.life.LifeFactory.BanishInfo;
import server.loot.LootManager;
import server.maps.AbstractAnimatedMapObject;
import server.maps.MapObjectType;

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@@ -21,7 +21,6 @@
*/
package server.life;
import server.life.LifeFactory.BanishInfo;
import server.life.LifeFactory.loseItem;
import server.life.LifeFactory.selfDestruction;
import tools.Pair;

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@@ -8,9 +8,9 @@ import provider.DataProviderFactory;
import provider.DataTool;
import provider.wz.DataType;
import provider.wz.WZFiles;
import server.life.BanishInfo;
import server.life.Element;
import server.life.ElementalEffectiveness;
import server.life.LifeFactory.BanishInfo;
import server.life.LifeFactory.loseItem;
import server.life.LifeFactory.selfDestruction;
import server.life.MobSkillId;
@@ -134,7 +134,10 @@ public class MonsterStatFetcher {
}
Data banishData = monsterInfoData.getChildByPath("ban");
if (banishData != null) {
stats.setBanishInfo(new BanishInfo(DataTool.getString("banMsg", banishData), DataTool.getInt("banMap/0/field", banishData, -1), DataTool.getString("banMap/0/portal", banishData, "sp")));
int map = DataTool.getInt("banMap/0/field", banishData, -1);
String portal = DataTool.getString("banMap/0/portal", banishData, "sp");
String msg = DataTool.getString("banMsg", banishData);
stats.setBanishInfo(new BanishInfo(map, portal, msg));
}
monsterStats.put(mid, stats);

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@@ -12,10 +12,6 @@
<int name="id" value="4000001"/>
<int name="count" value="100"/>
</imgdir>
<imgdir name="1">
<int name="id" value="2030100"/>
<int name="count" value="12"/>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="1">

View File

@@ -210,7 +210,7 @@
<int name="moveTo" value="120000000"/>
</imgdir>
</imgdir>
<imgdir name="02030100">
<imgdir name="02030020">
<imgdir name="info">
<canvas name="icon" width="32" height="30">
<vector name="origin" x="0" y="29"/>
@@ -218,10 +218,10 @@
<canvas name="iconRaw" width="32" height="28">
<vector name="origin" x="0" y="29"/>
</canvas>
<int name="price" value="225"/>
<int name="price" value="250"/>
</imgdir>
<imgdir name="spec">
<int name="moveTo" value="999999999"/>
<int name="moveTo" value="600000000"/>
</imgdir>
</imgdir>
<imgdir name="02031000">
@@ -380,18 +380,4 @@
<int name="randomMoveInFieldSet" value="1"/>
</imgdir>
</imgdir>
<imgdir name="02030020">
<imgdir name="info">
<canvas name="icon" width="32" height="30">
<vector name="origin" x="0" y="29"/>
</canvas>
<canvas name="iconRaw" width="32" height="28">
<vector name="origin" x="0" y="29"/>
</canvas>
<int name="price" value="250"/>
</imgdir>
<imgdir name="spec">
<int name="moveTo" value="600000000"/>
</imgdir>
</imgdir>
</imgdir>

View File

@@ -1499,10 +1499,6 @@
<string name="name" value="Return Scroll to Nautilus"/>
<string name="desc" value="This scroll enables you to return to the Pirate village, Nautilus. This is a one-use item and will disappear after use."/>
</imgdir>
<imgdir name="2030100">
<string name="name" value="Return Scroll - Banished Area"/>
<string name="desc" value="Returns you to the map where you were last banished. Requires immediate use and have changed neither maps nor channels."/>
</imgdir>
<imgdir name="2031000">
<string name="name" value="Masked Man&apos;s Invitation"/>
<string name="desc" value="An invitation from the Masked Man to the Halloween Party at the Haunted Mansion. Double-click to move straight to the mansion."/>