Commit Graph

268 Commits

Author SHA1 Message Date
P0nk
f33df59f49 Move some Client#forceDisconnect calls to TransitionService 2023-08-11 22:00:33 +02:00
P0nk
cd75e85bec Move some autoban logic to new BanService 2023-08-10 22:52:09 +02:00
P0nk
cb31121fe7 Disconnect client with TransitionService 2023-08-10 21:58:55 +02:00
P0nk
d5682a5f65 Add client disconnection logic to TransitionService
Problem: disconnecting requires access to CharacterSaver,
which is not available in Client.
Having it in a service like this solves that problem.

Next step is to migrate all calls to Client#disconnect and Client#forceDisconnect
to their TransitionService counterparts.
2023-08-08 21:51:12 +02:00
P0nk
f6d06ba82a Extract "char list" from Client to handler 2023-08-06 21:14:32 +02:00
P0nk
bbee8d7caa Merge chr name + id wrappers into new CharacterIdentity record 2023-08-06 20:35:26 +02:00
P0nk
48d9aaa871 Clean up Client - visibleWorlds & canRequestCharlist
canRequestCharlist is a relic from the past when "View all char"
functionality was hacked together with wrong packets.

visibleWorlds I'm less sure about. I suppose it's useful if you add world
(via command) while someone is still on the login screen.
But the functionality of adding/removing worlds live is a recipe for disaster
and will eventually (likely) be removed.
2023-08-06 20:02:39 +02:00
P0nk
f44083aeba Refactor Client#finishLogin 2023-08-06 17:26:34 +02:00
P0nk
449ab01bc2 Remove "vote points" feature 2023-08-06 16:55:34 +02:00
P0nk
2686b2b02d Disconnect client by throwing exception in handler
This makes it easier to add checks in handlers, which should improve security over time.
I think this approach is more readable and testable than calling Client#disconnect straight up,
while it also decentralizes the handling.
2023-08-06 15:48:49 +02:00
P0nk
4e39142fb3 Direct almost all chr saving through CharacterSaver
Client#disconnectInternal remains.
Had to remove some configurable save points to keep it simple.
2023-08-04 16:14:51 +02:00
P0nk
05b7ec77c8 Add ChannelService to handle cc'ing 2023-08-04 15:01:49 +02:00
P0nk
f6aa8ceba6 Rewrite MonsterBook, touch up chr loading
Temporarily disabled loading monster cards from db
2023-07-25 21:27:35 +02:00
P0nk
46f767d79c Merge branch 'master' into feat/postgresql-database 2023-05-29 15:56:53 +02:00
Matthew Hinds
a9d92b78a2 Meso drop restricted by GM level 2023-05-29 12:57:01 +12:00
Shahar6
cbc0b2707e Fix dupe glitch with wedding
PoC for the glitch:
https://www.youtube.com/watch?v=EoVGQtMkJOA&ab_channel=ThirtyOneFifty
2023-04-21 20:27:59 +03:00
P0nk
785f74ed21 Fix HelpCommand not working without static CommandsExecutor 2023-03-31 07:59:43 +02:00
P0nk
699da37f06 Simplify NPC script start 2023-03-31 07:33:49 +02:00
P0nk
5f0e9a355b Move Shop stuff to own package 2023-03-30 06:47:07 +02:00
P0nk
39d759595d Get shop as Optional 2023-03-30 06:41:13 +02:00
P0nk
fe9dd75a23 Instantiate shops in ShopFactory 2023-03-29 21:59:00 +02:00
P0nk
c71ca7f4d5 Inject ShopFactory 2023-03-29 20:51:31 +02:00
P0nk
cc88d382e6 Monster drops are retrieved from DropProvider (postgres db)
This commit emphasizes the need for events to be reworked.
This is the chain of constructors the DropProvider has to pass through to reach MapleMap:
Channel -> EventScriptManager -> EventManager -> EventInstanceManager -> MapManager -> MapleMap
2023-03-16 08:31:38 +01:00
P0nk
eed94ec34a Refactor CommandsExecutor - is no longer static singleton
Preparing for change in Command#handle,
which is going to take a CommandContext as an additional argument.
This way we can pass in command dependencies in a safe way
instead of requiring them to access static methods.
2023-03-15 22:56:40 +01:00
P0nk
7ed7b25268 Fix race condition when concurrently Stealing 2023-03-15 22:38:54 +01:00
P0nk
703ae30a27 Move "steal item" logic to DropProvider 2023-03-15 22:22:14 +01:00
P0nk
c0c0a2d2d9 Get maker reagent from PG db, rework processor (no statics) 2023-03-02 08:18:13 +01:00
P0nk
f6f3c9c3e3 Initiate Postgres connection pool on startup 2023-02-25 00:11:33 +01:00
P0nk
8bb825ef02 Add Docker compose support for Postgres 2023-02-24 23:42:13 +01:00
P0nk
f1192279bf Add Flyway, run db migration in local PostgreSQL db
First step in my plan to switch away from MySQL.
2023-02-24 21:49:00 +01:00
P0nk
b30e03ffb3 Fix portal in Zenumist society not working for GM chr 2023-02-17 00:42:33 +01:00
P0nk
82157c7bd1 Flatten ChangeMapHandler 2023-02-16 23:46:13 +01:00
P0nk
771b69d151 Merge branch 'master' into feat/note-dao 2022-12-27 14:21:43 +01:00
P0nk
14d80dc2f3 Fix saving "Illegal program claim" report
No chatlog is provided in the packet for this type
2022-12-27 14:08:20 +01:00
P0nk
cb38bcd270 Fix wrong timestamp format when saving report 2022-12-27 14:08:20 +01:00
P0nk
37a9a4121f Show confirmation after note is sent 2022-12-27 12:31:47 +01:00
P0nk
65111ae209 Create packet class for PacketCreator::showNotes 2022-12-27 12:18:36 +01:00
P0nk
387437cada Workaround for Guild dependence on NoteDao 2022-12-27 11:05:00 +01:00
P0nk
af14da987e Replace FredrickProcessor dependence on NoteDao 2022-12-27 11:04:11 +01:00
P0nk
389b3ad2a4 Add NoteService to handle note operations
NoteService should be the only class with access to NoteDao;
nowhere else should NoteDao be accessed directly.

Channel dependencies are static in PacketProcessor, for now.
Ideally they would be injected in the constructor,
but since the constructor is private and I don't want to open
up that can of worms, I'll leave it like this.
At the very least, now we have a way of injecting services into
the handlers. This will make further restructuring way easier.
2022-12-27 10:34:55 +01:00
P0nk
c82881e6f2 Get rid of Character#sendNote, refactor usages of it 2022-12-26 18:09:09 +01:00
P0nk
6be1fabc55 Send wedding invitation note directly via dao 2022-12-26 18:07:41 +01:00
P0nk
4d480660b5 Rework sending notes to chr, get rid of the first method
Sending notes should not be the handled by Character
2022-12-26 18:07:41 +01:00
P0nk
605f2e212e Add NoteDao, used by NoteActionHandler to delete note when read 2022-12-26 18:07:41 +01:00
P0nk
1a28fc98ac Commit to "tameness" name over "closeness" for pets, fix scripts 2022-09-15 17:12:21 +02:00
P0nk
d31f4806fc Fix mob using attack with no diseaseSkill causing errors 2022-09-12 20:31:38 +02:00
P0nk
15c4188d48 Make MCSkill immutable with record 2022-09-03 14:44:14 +02:00
P0nk
7cdaabf6f8 Simplify Monster skills with Set instead of List
Doable now with MobSkillId records
2022-09-03 13:31:47 +02:00
P0nk
930d365752 Add record MobSkillId for mob skill type + level combination
Pair is nasty to work with when they are passed around all over
2022-09-03 11:01:51 +02:00
P0nk
7a784a7938 Disease and MCSkill hold MobSkillType instead of int 2022-09-03 05:20:54 +02:00