Commit Graph

51 Commits

Author SHA1 Message Date
c659e3170d Ignore server config.yaml in .gitignore 2026-06-17 13:39:02 -04:00
HarkuLi
3f800c4a68 Ignore .DS_Store files 2024-06-19 18:43:26 +08:00
P0nk
2ed35db216 Add IntelliJ code style settings (no wildcard imports) 2024-05-22 08:06:46 +02:00
truongdatnhan
3a30642969 Update .gitignore 2022-07-21 14:48:52 +07:00
P0nk
849d5c63cb Clean up remaining tools stuff 2021-07-11 14:50:29 +02:00
P0nk
a7cf7b90ce Clean up the old MapleArrowFetcher 2021-07-10 18:12:53 +02:00
P0nk
ef12275f35 Move db stuff to its own directory, update README 2021-05-24 20:29:59 +02:00
P0nk
90687007f5 Rework Docker support
- Use multi-stage build for the application image
- Utilize connection pool init timeout for waiting on database container startup,
"docker-compose-wait" dependency is no longer required
- Override database host through environment variable - used in docker-compose
- Rename database scripts for explicit ordering (db container loads them alphabetically)
2021-04-03 14:59:37 +02:00
P0nk
4fae148e35 Move dependencies to pom 2021-03-30 22:14:57 +02:00
Ponk
c2d80578fe First commit of HeavenMS-2! Updated README (#1) 2021-03-21 20:24:52 +01:00
ronancpl
ab5cec7f33 Quest Item Restore + Packets w/ Timezone + Item/Exp-dec Field Limits
Fixed leaders being able to create expeditions even though the already passed the day limit.
Fixed overflow case in calculated max value of skills.
Implemented item expiration from DB after the due date.
Refactored item flags using byte-length instead of short.
Added FieldLimit checks for disappearing item drops and no EXP deduction in limited areas.
Added "Quest Item Restore" functionality.
Implemented item flag auto-instantiation when generating items.
Added gate state update in Papulatus lobby area.
Fixed a recent issue regarding bounding box calculation of AoE player skills.
Implemented minidungeon close, to occur as soon as the party leader leaves the area.
Refactored HenesysPQ attributed out of the MapleMap object, now they should be available from the respective event script.
Fixed friendly mobs not dropping item periodically, a recent issue after tweaking the loot system.
Fixed Papulatus expedition closing after the exped leader leaves or a minimum of player required to start is no longer there.
Fixed several expeditions closing after performing party operations, such as "change party leader".
Reviewed expected max damage calculation for summons, which would not work properly in several occasions.
Normalized timezone from packets sent to client, now using the same timezone defined from the server flags.
Fixed certain scenarios in CPQ that would happen within the stage between the "challenge accepted" and ingress in the battlefield.
Revised credits script.
Added GM checks in the autoban method.
2019-07-15 20:22:39 -03:00
ronancpl
edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00
ronancpl
bb80441af0 Party Search + Conditional Buffs
Revised skillbook drops. New drop chances are related to the holder's level and boss flag.
Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action.
Implemented Party Search in the source.
Refactored command classes initialization to take place when booting up the server.
Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas).
Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario).
Fixed Arans not taking Dojo's attack speed buff properly.
Fixed pets being improperly removed from the DB after performing certain inventory actions.
2019-05-16 02:14:54 -03:00
ronancpl
c2fa7883fe Several PQ platform patches + Quest complete count + Fast meso drop
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
2019-05-02 11:02:07 -03:00
ronancpl
46fec675f1 Added Puppets on Aggro + Guild/Alliance packet info patch + Pet flags
Added pet flags recognition, such as the "pet speed same as owner" mechanic.
Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones.
Refactored character object's check slots method, now using the same algorithm from the API class.
Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety.
Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements.
Improved dialog of NPCs for "permission to attempt Zakum expeds".
Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally.
Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob.
Revised IoSession closing mechanics in several login classes.
Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login.
Improved the server-side check for teleport rocks.
Fixed removeAfter from mobs being procced after they were disposed.
Reviewed EIM start references on several scripts, minding the latest EIM setup implementations.
Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants.
Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place.
Padronized a few skillbook names.
Reviewed player puppets not gaining priority properly on the recent aggro system.
Improved "item sold" message of merchants, now displaying also quantity left of an item on store.
Fixed a bug with itemid limits of weapons on server.
2019-02-17 16:08:53 -03:00
ronancpl
0203d45901 PNPC & Pmob + Events Wheel & P. Leave patch + Proper cash use deplete
Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory.
Implemented PNPC and PMOB commands.
Solved an issue with some events finishing abruptly when players quit a party.
Added missing mandatory script functions to the event scripts.
Solved an interaction issue with Wheel of Destiny activation in event instances.
Added interaction with NPC Mom & Dad in the Engagement prequest.
Solved an issue with event maps being disposed while reactor's spray items activity is still in effect.
Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot.
Added a server flag for avoiding compulsory consuming by pet autopot.
Added a cache for fetching mob names.
Implemented boss drop rate.
Smart protected commands system against command requests in burst by the same user.
Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects.
Botched login handler sessions now properly gets closed.
2019-01-16 14:46:28 -02:00
ronancpl
dc73cb00de Mob banish on touch + GMS-like cosmetics + Clear missing names
Fixed erroneous clean slate scroll block on equipments having certain properties.
Implemented a log for bought cash items from Cash Shop.
Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest).
Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents.
Thoroughly revised String.wz names having missing item content throughout the WZ files.
Revised missing name info for several faces throughout the WZ files.
Solved a possible deadlock case related with a player vision's spawn object method.
Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs.

Happy Holidays and Great New Year everyone!!!
2018-12-22 00:12:13 -02:00
ronancpl
8f8cd815aa PlayerNPC patch + Wedding ring effects + Bypassable PIN/PIC + SP cap
Fixed an issue with delayed item pickups.
Fixed ClearSlot command not removing rechargeables from inventory.
Fixed Resurrection and Hyper Body animation effect not working for other players.
Implemented bypassable PIN/PIC, applied on accounts after a successful authentication, remaining active while activity is detected for that account.
Fixed anti-multiclient system not properly registering players logged in via all-chars-view.
Fixed cases where players still could gain EXP from much higher-leveled mobs if they were on an event instance.
Optimized scroll result method performance.
Added a server flag for SP cap limit on the player's current job (missing amount are reobtained after changing jobs).
PlayerNPCs now have overridable scripts.
Fixed some mapobject issues with PlayerNPCs, potencially leading to disappearing from maps in certain circumstances.
Fixed SpawnAllPnpcs command not properly spawning all PlayersNPCs.
Added extra info on Abdula, now stating whether a book can be obtained from questline or not.
Fixed marriage ring effects.
Fixed some cases where marriage rings were being able to be sent out from the character owner.
Fixed Duey allowing send untradeable items.
New tool: MapleWorldmapChecker. It reads Map.wz XMLs, fetching mapids not properly referenced on the worldmap nodes.
2018-10-25 07:09:35 -03:00
ronancpl
2b44b4baa2 Code Coupons + Worldmap update + Mini-games + Player Interaction wrap
Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
2018-10-09 22:39:36 -03:00
ronancpl
3a8377c283 Minor XML patch
Patched minor inconsistencies with the current WZ and XMLs, reflecting into some issues with Dojo mechanics.
2018-09-24 17:03:15 -03:00
ronancpl
5480035005 Level/exp on all equips + Player stats overhaul + Chair handler patch
Implemented a massive overhaul on Character.wz, adding in equipment level-related nodes in order to make equipments level/EXP info available for anyone to check.
Implemented a major overhaul on the player stat management throughout the source, properly encapsulating and concurrency protecting it's mechanics.
Reviewed several MoveLifeHandler aspects, some of them trying to prevent mobs from falling from footholds in certain circumstances.
Fixed MP Recovery instant killing players when they run out of HP to use.
Fixed some chairs arbitrarily disconnecting players upon HP/MP recovery.
Fixed Puppets sticking to maps in certain scenarios.
Cached data and added concurrency protection for EXP gain on equipments.
Reworked Chair Mastery skill, now with recovering amounts based on a player's base HP/MP pool.
Fixed several deadlock issues revolving rate coupons and character inventory.
Improved overall autopot handler performance.
Reworked door bosses (such as Crocell), now spawning each 3 hours instead of upon player's demand.
Fixed alliances not saving rank names on DB at creation time.
Fixed alliances retaining disbanded guild info on DB.
Added Mystic Door support for the Mushroom Castle area.
2018-09-23 22:37:00 -03:00
ronancpl
f439c158e2 Login Purification + Optimized currenttime calls + Standardized WZ
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.

Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
2018-07-18 13:00:53 -03:00
ronancpl
94425ba616 EXP system & Mob buffs/diseases optimization
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
2018-06-30 22:48:02 -03:00
ronancpl
dac5c43635 Item pickup patch + Rescaled buyback fee + Tameness gain on Quests
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
2018-06-26 22:56:26 -03:00
ronancpl
7d0f1cb311 Password on minigames + Broadcast diseases + Missing reactor scripts
Added script for several uncoded reactors with drop data on DB.
Improved quest status updates on the DB, now using a common "characterid" column.
Fixed several disease status not appearing for other players.
Fixed MapleTV item being taken twice per operation.
Implemented password system for minirooms such as omok/match cards. Passwords as player names will suggest to the system that player is being "invited" to the private game.
2018-05-01 02:26:55 -03:00
ronancpl
b7a259e2c4 Login bypass + MapleQuestlineFetcher
Solved an exploit where anyone (via packet editing) could be able to login as any registered character after authenticating and selecting a character.
New tool: MapleQuestlineFetcher. It reports ids from quests which quest script files were not found on the scripts folder.
2018-04-22 20:58:56 -03:00
ronancpl
134c34fa58 Autoassigner patch
Fixed autoassigner handler not reading the client's packet properly when using USE_SERVER_AUTOASSIGNER = false.
Updated questid for some drops on the DB.
Added scripts for some quests on the Aran's Full Swing skill questline.
2018-04-18 13:35:42 -03:00
ronancpl
6a63f9d95e Quest & Command tweak + MapleCashDropFetcher + Cash drop tidyup
Solved a possible exploit on starting/completing non-scripted quests.
Added missing drop data for Aran's puppeteer questline.
Moved GM tier level of some commands.
Applied proper synchronization for BuddyList modules.
Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2).
Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs.
Removed cash drop entries from the DB.
New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
2018-04-14 13:38:14 -03:00
ronancpl
5d8ede3247 Unexpirable diseases & Holy Symbol patch
Fixed diseases becoming unexpirable after trying to change channels or entering the Cash Shop.
Fixed Holy Symbol acting oddly in solo scenario.
Adjusted Summon Sack lv. 9, that would try to spawn mobs with inexistent id on the field.
2018-04-10 22:14:13 -03:00
ronancpl
6da5edd837 Zipangu overhaul + Quest take-item & Boss HP bar patch + 3rd job quiz
Added drop data on missing mobs and EXP gain on several quests around World Tour (Japan).
Added a bonus feature for the Showa expedition, accessible when there is no casualties at the time of completion.
Added missing shop data at the NPCs in Singapore.
Patched quests that should be taking some items but weren't doing that properly.
Patched some bosses with boss HP bar not having the "boss" label defined on Mob.wz, rendering some inconsistencies with the bar in-game.
Overhauled the 3rd job quiz mechanic, adding missed questions to the pool.
2018-03-31 00:21:30 -03:00
ronancpl
3f8904ef44 Mounts & map boundings fix + Quest rates + MapleInvalidItemIdFetcher
Fixed a critical bug that would sometimes default the written mount data on the DB, causing data loss.
Removed all invalid itemids from the drop data.
Added quest rates. Instead of using the player's rates, quest rates stacks up with the server's exp and drop rates when giving quest rewards, making the values the same for all.
Adjusted map boundings to better suit the item drop positions inside the field.
New tool: MapleInvalidItemIdFetcher. It reads all existing itemids from the wz and reports inexistent itemids on the DB's drop data.
2018-02-04 14:08:18 -02:00
ronancpl
f698c41f00 Nihal quests + Reactor's mapitem detection + MapleQuestMesoFetcher
Improved quests and game progression in the Nihal Desert region.
Reactors that uses map items now automatically detects those already on the ground after changing states.
New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
2017-12-07 19:08:38 -02:00
ronancpl
b9b0015e00 Preparing for release
Solving conflicts.
Set constants to GMS-like. Ready for release.
2017-11-29 10:34:46 -02:00
ronancpl
85a81b9bf9 Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
2017-11-29 00:57:50 -02:00
ronancpl
3b30244239 Maker-oriented commit
Implemented the multiple features of the Maker skill (equip disassembly, leftover merging into monster crystal and item crafting).
Updated the DB with the Maker data featured on the WZ.
Added a new table for the strenghtening reagents gain data (compiled with the MapleSkillMakerReagentIndexer).
Fixed quests that improves the Maker skill level and some other Maker-related quests.
2017-11-24 14:00:48 -02:00
ronancpl
4dd2764776 Reactor spray-drop + Quest with equipped items + MapleMapInfoRetriever
Implemented GMS-like "item spraying" from reactors. All boxes holding more than 5 drops have been changed to use this behavior.
Added information for players trying to start/complete quests having the required item equipped. It is expected to have all required items unequipped before handling a quest operation.
New check-purpose tool: MapleMapInfoRetriever. It's sole function is to detect and report map XMLs that has no "info" node in between the server files.
2017-11-20 15:27:06 -02:00
ronancpl
71ad2ee3a9 Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
2017-11-18 11:24:24 -02:00
ronancpl
bc482ee0d2 Aran skill & mount quests + New player IDs + MapleSkillMakerFetcher
Aran skill and mount questlines fixed.
Player ID starts counting from 20mil now, preventing clashes with map objects oid's (trying to solve the NPC disappearing issue).
New tool: MapleSkillMakerFetcher. It compiles a SQL script file containing updated Maker data info from the inputted ItemMake.wz.xml.
Updated Maker tables on the DB.
2017-11-14 16:55:37 -02:00
ronancpl
6fbd23f903 Aran questline fix
Fixed Polearm Booster questline.
2017-11-12 14:27:20 -02:00
ronancpl
e2d3635b41 More track resetting... 2017-11-09 18:35:24 -02:00
ronancpl
de5da79826 Resetting tracked gitignore files
Resetting tracked gitignore files.
2017-11-09 15:48:48 -02:00
ronancpl
ddbd679f88 Hired Merchant & Player shop fixes + Owl of Minerva
Thanks to BenjixD DietStory's dev team, many bugs found by them have
been patched (pirate quests, missing drop data, fly command, etc).
Implemented Owl of Minerva. Fixed many issues with Hired Merchant and
Player Shops. Fixed an error with the slot checking system. Added Wish
Tickets (circa-2006 GMS event) to be dropped on AmoriaPQ.
2017-09-29 18:35:42 -03:00
ronancpl
7bbf512797 GuildPQ fix
Fixed some issues with GPQ startup crashing the leader when doing the
map transition.
2017-09-22 23:26:46 -03:00
Alex-0000
6abbc2947e Fix spelling in PinkBeanBattle Script (#82) 2017-09-11 17:10:57 -03:00
Alex-0000
99062b1bb3 Update gitignore so build file changes don't appear in commit diffs (#72) 2017-08-23 20:59:31 -03:00
ExtremeDevilz
36db21bf80 Clarify On Login Packets (#63)
* Clarify On Login Packets

Clarify On Login Packets

* Rebase Code On PIN/PIC For Login Packet

Rebase Code On PIN/PIC For Login Packet

* Whoops Sorry !

Whoops Sorry !

* Fixes DB Scheme

Fixes DB Scheme

* Fixed LoginPacket Information

Fixed LoginPacket Information
2017-08-20 01:24:35 -03:00
ronancpl
e1c95352c8 MapleCouponInstaller + EXP/DROP Coupon System
Added mechanics for the EXP/DROP cash coupons (such as enabling
out-of-time active coupons via command and automatic update of active
ones over the designed interval). Created MapleCouponInstaller as means
to gather info about the coupon intervals and rates from the WZs (the
generated SQL table is already updated on the db_database.sql file).
2017-05-30 13:40:27 -03:00
ronancpl
3fc338467b Henesys PQ
Implemented Henesys PQ.
2017-05-17 00:36:30 -03:00
ronancpl
b26469301d Ludibrium PQ + MapleIdRetriever
Implemented LPQ. New application tool that realizes fetches by names and
returns respective ids, over all items depicted in the GM handbook.
2017-05-13 15:24:02 -03:00
ronancpl
1d8caff63f Boss Rush PQ Rewarding System + minor patches
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched
issues regarding "no apparent party leader" after party leader
disconnects and reconnects.
2017-04-29 12:05:26 -03:00