Normalized the Ninja Ambush skill, now applying a more sane DOT amount.
Added "mobhp" and "resetskill" commands.
Fixed a glitch with donators on the GM map, being able to interact with those NPCs as if they were GM's.
Added scripts for the Dyle questline.
Improved the gameplay around the Mushroom Castle region.
Solved an issue with HP threshold on MoveLifeHandler.
Fixed Body Pressure being refreshed every time it hits a mob.
Fixed "extra MaxMP gain with INT accounting" being given to a leveled up character even when the flag USE_RANDOMIZE_HPMP_GAIN is set to false.
Solved an issue with pets upon expiration, that would render the pet no longer being able to be unequipped until WoL applied.
Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
Added portal crossing sound effect on several scripted portals which were missing it.
Added a few more scrolls on Spindle.
Added several skill/mastery book drops, making "4th job skill questing" somewhat more viable.
Fixed items such as Red Bean Porridge and Air Bubble from acting outside of their scopes (now Air Bubble acts only under water, for instance).
Fixed an exploit with expirable quests when accessing the cash shop, that would make them "unexpirable".
Tweaked storages, now showing up popup warnings to players under level 15 instead of using the chat text area.
Removed "One-of-a-kind" tag from Lilin's Ring (caused conflicts with the Agent E custom script).
Added a few more scrolls to Spindle's shop.
Implemented several minor drop data adjustments.
Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
Removed the Stat Upgrade UI that would popup when leveling up to 15/20/25/30.
Improved 3rd job advancement for Cygnus Knights, now working GMS-like.
Added "droplimit" command. When issued, it will show to the player the current drop count on the map.
Improved quests and game progression in the Nihal Desert region.
Reactors that uses map items now automatically detects those already on the ground after changing states.
New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
Implemented the multiple features of the Maker skill (equip disassembly, leftover merging into monster crystal and item crafting).
Updated the DB with the Maker data featured on the WZ.
Added a new table for the strenghtening reagents gain data (compiled with the MapleSkillMakerReagentIndexer).
Fixed quests that improves the Maker skill level and some other Maker-related quests.
Implemented GMS-like "item spraying" from reactors. All boxes holding more than 5 drops have been changed to use this behavior.
Added information for players trying to start/complete quests having the required item equipped. It is expected to have all required items unequipped before handling a quest operation.
New check-purpose tool: MapleMapInfoRetriever. It's sole function is to detect and report map XMLs that has no "info" node in between the server files.
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
Aran skill and mount questlines fixed.
Player ID starts counting from 20mil now, preventing clashes with map objects oid's (trying to solve the NPC disappearing issue).
New tool: MapleSkillMakerFetcher. It compiles a SQL script file containing updated Maker data info from the inputted ItemMake.wz.xml.
Updated Maker tables on the DB.
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
Added meso drop data for many mobs that were missing mesos.
Enhanced arrow drop data, now dropping bundles instead of unitary items.
Fixed issues with several Aran change jobs crashing the player shortly after changing jobs.
Improved concurrency in MapleGuild, MapleAlliance and MaplePlayerShop.
New tools: MapleArrowFetcher and MapleMesoFetcher, that were used to compile the updated drop data info.
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken".
Fixed players skipping maps when trying to access portals while under a poor Internet connection.
Fixed storage not disposing players properly in cases where the players does not meet the storage conditions.
Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized.
Fixed Aran introductory questline stucking players when certain conditions were met.
Added drop data for some mob versions of Fairy, Yeti and Pepe.
Changed map chair bonus healing mechanic to be a player skill, instead of promptly available for all players (healing buff takes place only if the player has the skill). Hired Merchant now properly checks for a space on the inventory before permitting a player to buy an item/bundle. Minor fix with concurrency on MapleStorage.
Changed minimum level required to gain EXP of mob from -5 to -20 the mob level (players below that level sees a red-colored font when displaying higher-leveled mob HPbar). Thanks to DietStory dev team, fixed some quests for KoC.
Fixed issues with negative experience being distributed to characters
when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving
oddly. Refactored debuff expirations to manage one list with registered
debuffs and expire times, thus lifting some load from the TimerManager.
Added concurrency protection on how World deals with parties. Thanks to
the DietStory dev team, fixed some issues with the MK maps.
Thanks to BenjixD DietStory's dev team, many bugs found by them have
been patched (pirate quests, missing drop data, fly command, etc).
Implemented Owl of Minerva. Fixed many issues with Hired Merchant and
Player Shops. Fixed an error with the slot checking system. Added Wish
Tickets (circa-2006 GMS event) to be dropped on AmoriaPQ.
Added Water of Life. Fixed Shuang (GPQ) npc dc'ing the leader when first
trying to enter the waiting area. Fixed some cases with the revamped
buff system, that would not properly check for the best buffs in some
scenarios, and would throw exceptions, caused by not properly protecting
access to critical data.
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
As Suggested by Alex-0000, migrated from DBCP to HikariCP (uses less
external JARs and got a cleaner code overall). Fixed some issues
regarding pets, such as evolving or hatching from egg. Added dojo skills
and fixed energy bar. Added missing upgrade books on drop data.
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve
concorrent access to DB. Added door portals on Kerning Square. Fixed
equipments getting stat overflow when upgrading stats. Fixed expiring
pets crashing the client in some cases.
Fixed player receiving DOT even if protected on Orbis Tower <B2>, added
HPbar on Rombot, fixed keybinding issue with clashing skill-item id's,
fixed some mischeckings on NPC crafters, fixed "travelling events"
sending players to random spawnpoints when arriving, fixed hair&face
commands, fixed dispel effect not showing to others, updated drop data
on mobbook.
Rebalanced the way equipment exp is gained (about 100~200 same-level
range mobs to pass equip level 1 to 2). Fixed reactors dropping quest
items to player if they don't have the quest started. Fixed broken
Temple of Time quests.
Added more quests on Masteria and updated drop data in the region. Fixed
mystic door on slopes deploying players unproperly. Fixed mounts
equipped by low level players crashing the client.
Added true protection against race conditions on player trades and fixed
some situational issues. Character's quest status table also received
concurrency treatment. Quests with time limit now expires properly.
Increased subtly the performance on the server start-up.