Commit Graph

23 Commits

Author SHA1 Message Date
ronancpl
6d57eb1033 After-quest messages & MCPQ patch + Scroll Generator
Fixed an issue within Restore Lost Item functionality.
New custom NPC: scroll generator. Trades a scroll for bundles of common miscellaneous items.
Revised several lock-acquiring flow scenarios.
Fixed pet autopot taking out "negative" amounts from inventory.
Added zombify and confuse diseases dispellable by all-cure potions.
Patched after-quest messages sometimes allowing player movement, that shouldn't be available until the message box is closed.
Reviewed multiclient component, now also evaluating passed HWID alongside remote IP.
Fixed missing info about questlines on skillbook announcer NPC after recent updates.
Fixed some Aran skills not applying MP consume properly.
Cleared a few issues within MCPQ collectable solo/party items and skills.
Improved response time on scroll generator by adding a cache for scroll requirements.
2019-11-14 00:49:15 -03:00
ronancpl
eae6dccbc0 Broad packages refactor
Added macro update when using SP reset.
Refactored several packages containing general classes.
Fixed "worker" nomenclature in class methods misleadingly denoting "task".
2019-09-20 22:41:19 -03:00
Adam James-Liebau Johnson
181573dc74 Riizade/config file (#520)
* added POJO + yaml file

* made config members public

* switched to yaml

* modified files to use YamlConfig over ServerConstants

* removed constants from ServerConstants

* removed unused imports

* removed unused import

* removed world ini

* removed now unused .ini files

* fixed docker-launch.sh

* added jackson dependency JARs

* fixed errors

* removed unused server config values, added world defaults

* don't use env variables for docker

* fixed package imports/specifiers for js files
2019-09-20 20:49:24 -03:00
ronancpl
e169971384 Knights' Seal & I. MaxHP + Adherent mob status + Script point-warps
Fixed Seal skill not working for Blaze Wizard.
Added a check against Seal skill on bosses.
Reviewed improper usage of "random spawn point arrival" at several warps on scripts.
Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC.
Added door objects as a visible map object for the player server-side view component.
Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status.
Fixed scenario where a player wouldn't receive disease informations from other players after changing maps.
Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob.
Added check for whether a given quest is scripted before trying to find the script.
Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc).
Fixed "Improved MaxHP" skill gains not working for Thunderbreakers.
Refactored pet autopot to also apply on HP/MP consumption by items/skills.
Added portal sound effect on Mystic Doors.
2019-09-13 03:04:44 -03:00
ronancpl
efbce82a8b Pooled Io Write + EXP loss & Detached morph patch + Storages in World
Fixed autocommit getting called early/unavailable in a few catch blocks, when trying to save player.
Fixed the missing variable declaration in several quest scripts that were recently formatted.
Reworked the EXP loss formula applied at a knock-out. The new formula follows past discussions in several MS forums.
Fixed a deadlock issue related with party HP and party doors management.
Refactored management of packets sent to client through an IoSession. New system no longer makes use of a synchronized statement when calling announce(packet), rather makes use of dedicated threads to send queued packets for the respective players.
Fixed SP reset allowing increase of unexpected skills.
Refactored storages, no longer instantiated as coupled with the character, rather instantiated in a map within the world object, with accountid as key.
Reviewed usage of character objects of offline party members, that weren't being properly checked.
Fixed some unexpected cases with buffs and morphs (within the enhanced buff system) making the latter show up as another morph figure.
Added a "priority buff" perspective within the enhanced buff system, to let such priority items/skills take awareness over other buffs. (This would be vital for some quests, as the one reported in #514 )
Fixed EXP gains in certain scenarios showing up with less amount than the expected (due to float point operations).
Fixed a critical bug that have emerged in a recent mount-skill update, issue happened due to an improper object initialization.
Fixed mount information packet not being relayed to the player at world login time, rendering some quests not startable until the mob levels up.
2019-08-28 03:49:05 -03:00
ronancpl
bb80441af0 Party Search + Conditional Buffs
Revised skillbook drops. New drop chances are related to the holder's level and boss flag.
Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action.
Implemented Party Search in the source.
Refactored command classes initialization to take place when booting up the server.
Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas).
Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario).
Fixed Arans not taking Dojo's attack speed buff properly.
Fixed pets being improperly removed from the DB after performing certain inventory actions.
2019-05-16 02:14:54 -03:00
ronancpl
c2fa7883fe Several PQ platform patches + Quest complete count + Fast meso drop
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
2019-05-02 11:02:07 -03:00
ronancpl
7d0575aee4 Maplers' Well-known Battlegrounds
Fulfilled merge of Drago's AriantPQ PR #438 into the source!
Adjusted MCPQ map limits predicted within battlefield's map info node.
Added max number-of-players option when creating a AriantPQ lobby.
Added party creation check when trying to create one inside the AriantPQ rooms.
Adjusted several AriantPQ mechanics, in order to either improve the existent features or make those that was still unavailable work seamlessly (score update, ariant batlle points).
2019-04-19 21:20:46 -03:00
ronancpl
83266508af CPQ tidyup patch + Guild Creation matcher + Solution to Login Accid=0
Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
2019-03-26 16:28:41 -03:00
Diego Armando de Freitas Matos
90ad58f17f CPQ 1 CPQ 2 CASAMENTO 2019-03-06 21:55:47 -03:00
ronancpl
4c25c07e28 Mystic Doors review + Togglable SrvMessage-BossHP + Map-Event patch
Reviewed Mystic Doors.
Fixed several issues showing up on Duey in uncommon scenarios.
Fixed a concurrency issue with XMLDomMapleData.
Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks).
Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events.
Implemented a mutually exclusive approach for server message - Boss HPbar.
Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90.
Removed the possibility to buy cosmetic coupons with mesos through the NPCs.
Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly.
Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City.
Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
2018-08-07 23:37:24 -03:00
ronancpl
cc541f39d5 Dynamic World/Channel shutdown + Equip levels on Duey + AP/SP patch
Implemented dynamic world/channel shutdown, coupling with the dynamic deployment from last commit rendering on a fully automated world/channel management.
Fixed some spawned mobs not being properly registered on events.
Implemented a respawn mechanic sensitive to number of players on map. More mobs will spawn the greater the number of players is. Server flag: USE_ENABLE_FULL_RESPAWN = false.
Implemented a mechanic for delayed mob loot drops, on which the delay is determined by the death animation duration. Server flag: USE_SPAWN_LOOT_ON_ANIMATION = true.
Fixed EIM being disposed incorrectly when the dispose is called through scripts.
Protected concurrently AP and SP distribution handlers.
Slightly improved HealOvertimeHandler performance.
Fixed Duey not propagating equipment level and experience when transfering items.
Buyback now has a short grace period, granting the returning player time for decision making (players won't die right away, rather sticks at 1HP).
Reviewed item monitor task not properly protected concurrently.
Fixed some issues with ropes on some Kampung Village maps.
Fixed "maxhpmp" command allowing to pass negative values.
2018-07-28 22:00:52 -03:00
ronancpl
8aadf7c369 Dynamic World/Channel deployment + Channel scheduler update
Added "8-slot SETUP expand" item on the CashShop.
Solved a concurrency issue on the fameGainByQuest method.
Refactored many resource freeing modules throughout the source code.
Implemented dynamic deployment of worlds and channels on the server system. Only creation of channels and worlds are available on this feature.
Added a dedicated worker for schedules requested on EventManager.
Fixed a potential cause for deadlocks on the channel schedulers' system.
Refactored many schedules used by the EventManager and Channel, futher improving overall scheduling performance on the server.
2018-07-23 20:45:41 -03:00
ronancpl
bee8b5259b Heal GMS + Improved chnl workers & Pshop tooltip + Equips on party HP
Slightly improved channel and disease announce workers performance.
Completion of repeatable quests no longer generates fame to players.
Equipment drop rates of Leprechaun were slightly decreased.
Fixed Pet Item Ignore not checking certain exploit cases correctly.
Optimized Pet Item Ignore server handler performance.
Fixed some exploits and improved performance on PetLootHandler.
Improved concurrency protection on MapleInventoryManipulator.
Heal skill effect on players now works GMS-intended, as description says. Also removed the delayed Heal cast effect to others.
Fixed party player HPBar not accounting the player's HP stat gained on equips towards the effective MaxHP.
The duration of mists generated by mobs has been rescaled to 10x longer than what has been displayed until now (wz duration property is supposed to actually be in 100ms).
Optimized timer management for mob skill cooldown and elemental effectiveness.
Implemented an additional inventory check system, to be used in cases where it's expected to remove a set group for items (with quantity) to then add a new group of items.
Fixed Player Shop/Hired Merchant "vacancy" tooltip, now properly showing whether the store has a visitor room or is already full at that time.
Fixed Player Shops only using the standard stand type.
Fixed cash pet food ignoring certain pet itemids when reading data from WZ.
2018-07-21 14:40:46 -03:00
ronancpl
71ad2ee3a9 Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
2017-11-18 11:24:24 -02:00
ronancpl
2b38b62683 ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
2017-11-16 12:22:32 -02:00
ronancpl
44949aea37 Buff System & Map skipping fix + properly disposing Storage + Fairness to locks
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken".
Fixed players skipping maps when trying to access portals while under a poor Internet connection.
Fixed storage not disposing players properly in cases where the players does not meet the storage conditions.
Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized.
Fixed Aran introductory questline stucking players when certain conditions were met.
Added drop data for some mob versions of Fairy, Yeti and Pepe.
2017-10-29 16:02:50 -02:00
ronancpl
1ec7487bd3 White scroll & PiratePQ fix + Party for starters + concurrency protection on event scripts
Fixed successful scrolled items not using up an upgrade slot when using white scroll. Fixed some issues with the PiratePQ and added a "clear all boxes to complete a stage"-mode. Added "Party for Starters" feature. Added concurrency protection on event script modules.
2017-10-13 03:31:51 -03:00
ronancpl
3a882c7f31 Exp gain & Chaos scroll fix + Diet's MK Overhaul
Fixed issues with negative experience being distributed to characters
when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving
oddly. Refactored debuff expirations to manage one list with registered
debuffs and expire times, thus lifting some load from the TimerManager.
Added concurrency protection on how World deals with parties. Thanks to
the DietStory dev team, fixed some issues with the MK maps.
2017-10-04 02:35:52 -03:00
ronancpl
0a2e382c3b Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
2017-08-04 00:04:46 -03:00
ronancpl
1d8caff63f Boss Rush PQ Rewarding System + minor patches
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched
issues regarding "no apparent party leader" after party leader
disconnects and reconnects.
2017-04-29 12:05:26 -03:00
ronancpl
939b214fb5 New PQ: Boss Rush PQ + Ellin/PiratePQ bug fixes
Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in
PiratePQ and EllinPQ and implemented a standardized way to script PQs.
2017-04-25 11:55:44 -03:00
ronancpl
972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00