Commit Graph

905 Commits

Author SHA1 Message Date
Sirinut Euaungkanakul
cced80991f fix maker monster crystal level calculation
(cherry picked from commit 0f3611a41b449e195de6eceb686a97a40196b919)
2024-10-07 14:39:20 +07:00
Ponk
5fabbaf7ab Merge pull request #261 from pimittens/vanillafixes #patch
chaos scroll fix
2024-09-13 21:25:51 +02:00
pimittens
215dc42294 Create RandomizerTest.java 2024-09-10 13:49:16 -07:00
P0nk
dbf1a1bb36 Fix global drops thread issue
This randomly caused global drops to stop working after a while.
Originally reported by Crabo of MapleHorizons.
2024-08-28 21:22:47 +02:00
Ponk
8039852aa3 Merge pull request #247 from NoirReverie/master #patch
Fix minimum HP and MP checks on AP reset
2024-08-28 18:30:15 +02:00
P0nk
5064ee936a Fix staggered exploding mesos
Thanks teto: "the staggering should only go up to 400ms [attack.attackDelay + (index++ % 5) * 100], and the total delay should be capped at 1000ms according to the BMS implementation"
2024-08-27 07:41:24 +02:00
P0nk
acac203e42 Scheduler free timing for reactor drops 2024-08-20 20:32:33 +02:00
P0nk
cdd1c8cb61 Proper timing on removing exploded meso
No longer using scheduling on server side but rather
a delay value inherent to the "remove item from map" packet.
2024-08-20 20:13:01 +02:00
P0nk
439753eb6d Fix drop delay for Meso Explosion 2024-08-20 19:44:16 +02:00
P0nk
e30700de66 Fix drop delay from summon attack 2024-08-17 21:27:43 +02:00
P0nk
994d1723b6 Remove unnecessary "spawn loot on animation" feature
No longer needed since item drop timing is now dictated by the client
since two commits back.
2024-08-17 19:14:04 +02:00
P0nk
2d40a89c55 Overload damageMonster for when no delay is needed 2024-08-17 19:13:38 +02:00
P0nk
802cc2b5f5 Use delay from packets for drop timing 2024-08-17 19:13:36 +02:00
P0nk
2ffca90d29 Add attack delay to AttackInfo
Meant to be used in item drop packet for timing handled by the client
rather than scheduling item drop packets on the server.
2024-08-14 07:45:06 +02:00
pimittens
ec90df9c58 chaos scroll fix
The intention of the rand method is to return a pseudorandom uniformly distributed int between lbound and ubound (both inclusive). The previous implementation did not work as intended when the lower bound was negative since java round up instead of down when casting a negative double to an int. Adding the lower bound after the cast rather than before fixes this.

Also changed the CHSCROLL_STAT_RANGE from 6 to 5 to be consistent with gms.
2024-08-06 20:42:23 -07:00
P0nk
cad10c4d5c Remove rebirth system 2024-07-19 17:16:14 +02:00
P0nk
2324ae7f9e Refactor BanishInfo - make it a record 2024-07-17 18:11:50 +02:00
P0nk
402163c33d Remove "banishable town scroll" feature 2024-07-17 17:45:38 +02:00
P0nk
3356e42e71 Remove "spikes avoid banish" feature 2024-07-16 20:17:21 +02:00
HarkuLi
31e901ab6d Ariant Coliseum: Fix score counting and trade conversation 2024-06-19 18:42:31 +08:00
Noir
94a08d86a0 Min HP / MP needs to check against post-AP-reset value 2024-06-18 21:42:52 -04:00
NoirReverie
bcc7bedbc9 Merge branch 'P0nk:master' into master 2024-06-17 18:53:21 -04:00
Noir
a878a4f3f9 Fix minimum HP and MP checks on AP reset 2024-06-17 18:48:13 -04:00
P0nk
5a4bdd343c Fix Energy charge crashing certain other players
Crabo in #bug-report (2024-06-10):
"(...) this will crash everyone in the map besides the bucc and 1 character, when a bucc (or TB) charges energy and a character with an ID that's a multiple of 102 is in the same map (and the energy reaches that number so if character ID is 204 it will reach that after 2 hits and DC the whole map besides the bucc and that char with id 204).
 Thanks to others for helping me fix it. Thought I'd report it!"
2024-06-16 19:09:21 +02:00
P0nk
1791365e0f Fix able to get package from Cash shop surprise
Packages aren't real items and crash the client.
2024-06-16 16:06:29 +02:00
P0nk
5aeed01e38 Fix not using the selected Cash shop surprise
If you have multiple, it would always use the first one. Now it uses whichever you select (as expected).
2024-06-16 15:08:48 +02:00
P0nk
6ab1af99da Add tests for CashShopSurpriseHandler 2024-06-16 13:56:54 +02:00
P0nk
c7b2d218ef Fix count not being updated after last Cash shop surprise 2024-06-16 12:59:30 +02:00
P0nk
01ae462b72 Refactor CashShop - add constants for cash types 2024-06-16 12:19:16 +02:00
P0nk
b67b29def5 Fix cash shop surprise count not properly updated on usage
This reverts the hacky solution made in db82cbcfae
2024-06-15 08:31:24 +02:00
Ponk
d22d9b603b Merge pull request #228 from HarkuLi/feat/fix-npc-gain-meso #patch
NPC: Fix type casting error for `gainMeso()` method
2024-06-14 21:44:10 +02:00
Ponk
16b0a36c86 Merge pull request #238 from channarit1994/master #patch
Surprise Box Implementation
2024-06-14 21:33:08 +02:00
Channarit Sittiparat
db82cbcfae Surprise Box Implementation
- Added showCashInventory after a successful gachapon opening in the CashShopSurpriseHandler.
- Added getItemsSize() condition to check the inventory size before proceeding with the cash shop surprise opening
2024-06-13 20:02:40 +07:00
remsus
eed47a9064 Check if the amount of damage lines doesn't exceed the max (autoban) 2024-06-11 18:44:47 +02:00
P0nk
4e743128e9 Remove all wildcard imports 2024-05-22 08:33:44 +02:00
P0nk
dee8651e61 Add DevtestCommand to easily test without restarting server 2024-05-21 21:36:54 +02:00
P0nk
04a92fe0c1 Remove buyback custom feature 2024-05-21 19:44:25 +02:00
P0nk
0eb78e2d9e Use root db user by default 2024-05-09 22:08:28 +02:00
HarkuLi
0d684c1400 NPC: Fix type casting error for gainMeso() method
Number type values might be passed into the `gainMeso()` method in js
scripts, and thus it expects a `gainMeso(Double gain)` method in the
`NPCConversationManager` class.
2024-03-02 15:38:22 +08:00
Silwhoon
f9b328b432 Mob Skills now have a success rate
This was only used for MAGIC_IMMUNITY and WEAPON_IMMUNITY for some reason? A lot of other MobSkills also have a 'prop' node in the WZ files such as; Darkness and Seduce
2024-02-05 17:58:43 +00:00
Silwhoon
6f68f4edfd Addressed nitpicks and removed unused item ID constants 2024-02-05 17:00:18 +00:00
Silwhoon
a7931c3e4d New characters now utilise the MakeCharInfo.img data in the WZ files 2024-02-05 16:03:41 +00:00
P0nk
851b57e8ef Fix able to gain infinite slots with clean slate scroll
And remove a GM config option.
Thanks Crabo for the suggested solution.
2024-02-05 08:34:36 +01:00
Ponk
ceb2866aa1 Merge pull request #214 from leevccc/master #patch
fix: item lock cant extend lock time
2024-02-04 14:22:00 +01:00
leevccc
08b089d9be fix: seal lock cant extend lock time 2024-01-14 22:13:16 +08:00
leevccc
8b254a294e fix: item lock cant extend lock time 2024-01-14 18:15:48 +08:00
yuzumika
738e1b24e6 add unit tests for ByteBufInPacketTest.readUnsignedByte 2024-01-04 13:42:20 -08:00
yuzumika
5a4200cc8e implement ByteBufInPacket.readUnsignedByte 2024-01-04 10:55:07 -08:00
yuzumika
cb0320a471 NPCMoreTalkHandler: don't underflow selection 2024-01-03 16:10:23 -08:00
yuzumika
db8666fc71 use isFace and isHair in ItemInformationProvider.getStringData 2023-11-24 01:38:34 -08:00