Broad packages refactor
Added macro update when using SP reset. Refactored several packages containing general classes. Fixed "worker" nomenclature in class methods misleadingly denoting "task".
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131
src/net/server/channel/task/MobStatusScheduler.java
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131
src/net/server/channel/task/MobStatusScheduler.java
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/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.task;
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import client.status.MonsterStatusEffect;
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import config.YamlConfig;
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import java.util.HashMap;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import net.server.audit.LockCollector;
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import net.server.audit.locks.MonitoredLockType;
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import net.server.audit.locks.MonitoredReentrantLock;
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import net.server.audit.locks.factory.MonitoredReentrantLockFactory;
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/**
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*
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* @author Ronan
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*/
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public class MobStatusScheduler extends BaseScheduler {
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private Map<MonsterStatusEffect, MobStatusOvertimeEntry> registeredMobStatusOvertime = new HashMap<>();
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private MonitoredReentrantLock overtimeStatusLock = MonitoredReentrantLockFactory.createLock(MonitoredLockType.CHANNEL_OVTSTATUS, true);
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private class MobStatusOvertimeEntry {
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private int procCount;
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private int procLimit;
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private Runnable r;
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protected MobStatusOvertimeEntry(int delay, Runnable run) {
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procCount = 0;
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procLimit = (int)Math.ceil((float) delay / YamlConfig.config.server.MOB_STATUS_MONITOR_PROC);
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r = run;
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}
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protected void update(List<Runnable> toRun) {
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procCount++;
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if(procCount >= procLimit) {
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procCount = 0;
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toRun.add(r);
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}
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}
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}
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public MobStatusScheduler() {
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super(MonitoredLockType.CHANNEL_MOBSTATUS);
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super.addListener(new SchedulerListener() {
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@Override
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public void removedScheduledEntries(List<Object> toRemove, boolean update) {
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List<Runnable> toRun = new ArrayList<>();
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overtimeStatusLock.lock();
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try {
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for(Object mseo : toRemove) {
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MonsterStatusEffect mse = (MonsterStatusEffect) mseo;
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registeredMobStatusOvertime.remove(mse);
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}
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if(update) {
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// it's probably ok to use one thread for both management & overtime actions
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List<MobStatusOvertimeEntry> mdoeList = new ArrayList<>(registeredMobStatusOvertime.values());
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for(MobStatusOvertimeEntry mdoe : mdoeList) {
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mdoe.update(toRun);
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}
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}
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} finally {
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overtimeStatusLock.unlock();
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}
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for(Runnable r : toRun) {
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r.run();
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}
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}
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});
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}
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public void registerMobStatus(MonsterStatusEffect mse, Runnable cancelStatus, long duration, Runnable overtimeStatus, int overtimeDelay) {
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if(overtimeStatus != null) {
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MobStatusOvertimeEntry mdoe = new MobStatusOvertimeEntry(overtimeDelay, overtimeStatus);
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overtimeStatusLock.lock();
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try {
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registeredMobStatusOvertime.put(mse, mdoe);
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} finally {
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overtimeStatusLock.unlock();
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}
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}
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registerEntry(mse, cancelStatus, duration);
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}
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public void interruptMobStatus(MonsterStatusEffect mse) {
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interruptEntry(mse);
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}
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@Override
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public void dispose() {
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disposeLocks();
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super.dispose();
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}
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private void disposeLocks() {
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LockCollector.getInstance().registerDisposeAction(new Runnable() {
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@Override
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public void run() {
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emptyLocks();
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}
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});
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}
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private void emptyLocks() {
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overtimeStatusLock = overtimeStatusLock.dispose();
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}
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}
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