Added macro update when using SP reset. Refactored several packages containing general classes. Fixed "worker" nomenclature in class methods misleadingly denoting "task".
132 lines
4.5 KiB
Java
132 lines
4.5 KiB
Java
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.task;
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import client.status.MonsterStatusEffect;
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import config.YamlConfig;
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import java.util.HashMap;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import net.server.audit.LockCollector;
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import net.server.audit.locks.MonitoredLockType;
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import net.server.audit.locks.MonitoredReentrantLock;
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import net.server.audit.locks.factory.MonitoredReentrantLockFactory;
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/**
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*
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* @author Ronan
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*/
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public class MobStatusScheduler extends BaseScheduler {
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private Map<MonsterStatusEffect, MobStatusOvertimeEntry> registeredMobStatusOvertime = new HashMap<>();
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private MonitoredReentrantLock overtimeStatusLock = MonitoredReentrantLockFactory.createLock(MonitoredLockType.CHANNEL_OVTSTATUS, true);
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private class MobStatusOvertimeEntry {
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private int procCount;
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private int procLimit;
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private Runnable r;
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protected MobStatusOvertimeEntry(int delay, Runnable run) {
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procCount = 0;
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procLimit = (int)Math.ceil((float) delay / YamlConfig.config.server.MOB_STATUS_MONITOR_PROC);
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r = run;
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}
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protected void update(List<Runnable> toRun) {
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procCount++;
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if(procCount >= procLimit) {
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procCount = 0;
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toRun.add(r);
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}
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}
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}
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public MobStatusScheduler() {
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super(MonitoredLockType.CHANNEL_MOBSTATUS);
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super.addListener(new SchedulerListener() {
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@Override
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public void removedScheduledEntries(List<Object> toRemove, boolean update) {
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List<Runnable> toRun = new ArrayList<>();
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overtimeStatusLock.lock();
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try {
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for(Object mseo : toRemove) {
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MonsterStatusEffect mse = (MonsterStatusEffect) mseo;
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registeredMobStatusOvertime.remove(mse);
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}
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if(update) {
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// it's probably ok to use one thread for both management & overtime actions
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List<MobStatusOvertimeEntry> mdoeList = new ArrayList<>(registeredMobStatusOvertime.values());
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for(MobStatusOvertimeEntry mdoe : mdoeList) {
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mdoe.update(toRun);
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}
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}
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} finally {
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overtimeStatusLock.unlock();
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}
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for(Runnable r : toRun) {
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r.run();
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}
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}
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});
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}
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public void registerMobStatus(MonsterStatusEffect mse, Runnable cancelStatus, long duration, Runnable overtimeStatus, int overtimeDelay) {
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if(overtimeStatus != null) {
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MobStatusOvertimeEntry mdoe = new MobStatusOvertimeEntry(overtimeDelay, overtimeStatus);
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overtimeStatusLock.lock();
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try {
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registeredMobStatusOvertime.put(mse, mdoe);
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} finally {
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overtimeStatusLock.unlock();
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}
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}
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registerEntry(mse, cancelStatus, duration);
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}
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public void interruptMobStatus(MonsterStatusEffect mse) {
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interruptEntry(mse);
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}
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@Override
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public void dispose() {
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disposeLocks();
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super.dispose();
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}
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private void disposeLocks() {
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LockCollector.getInstance().registerDisposeAction(new Runnable() {
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@Override
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public void run() {
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emptyLocks();
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}
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});
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}
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private void emptyLocks() {
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overtimeStatusLock = overtimeStatusLock.dispose();
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}
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}
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