Add Aran High Defense functionality (#512)
* Add High Defense functionality * Use proper morph models
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@@ -240,6 +240,12 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
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if (achilles != 0 && achilles1 != null) {
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damage *= (achilles1.getEffect(achilles).getX() / 1000.0);
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}
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Skill highDef = SkillFactory.getSkill(Aran.HIGH_DEFENSE);
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int hdLevel = chr.getSkillLevel(highDef);
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if (highDef != null && hdLevel > 0) {
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damage *= (highDef.getEffect(hdLevel).getX() / 1000.0);
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}
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}
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Integer mesoguard = chr.getBuffedValue(MapleBuffStat.MESOGUARD);
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if (chr.getBuffedValue(MapleBuffStat.MAGIC_GUARD) != null && mpattack == 0) {
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