Remove custom NPC script: Coco chaos synthesizer
This commit is contained in:
@@ -17,127 +17,9 @@
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Coco
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Refining NPC:
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* Chaos scroll SYNTHETIZER (rofl)
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*
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* @author RonanLana (ronancpl)
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*/
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var status = 0;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var mats;
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var matQty;
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var cost;
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var qty;
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var equip;
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var last_use; //last item is a use item
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/* Coco */
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function start() {
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cm.getPlayer().setCS(true);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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status++;
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} else {
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cm.sendOk("Oh, ok... Talk back to us when you want to make business.");
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cm.dispose();
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return;
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}
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if (status == 0) {
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const YamlConfig = Java.type('config.YamlConfig');
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if (!YamlConfig.config.server.USE_ENABLE_CUSTOM_NPC_SCRIPT) {
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cm.sendOk("Hi, I'm #b#p" + cm.getNpc() + "##k.");
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cm.dispose();
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return;
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}
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var selStr = "Hey traveler! Come, come closer... We offer a #bhuge opportunity of business#k to you. If you want to know what it is, keep listening...";
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cm.sendNext(selStr);
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} else if (status == 1) {
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var selStr = "We've got here the knowledge to synthetize the mighty #b#t2049100##k! Of course, making one is not an easy task... But worry not! Just gather some material to me and a fee of #b1,200,000 mesos#k for our services to #bobtain it#k. You still want to do it?";
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cm.sendYesNo(selStr);
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} else if (status == 2) {
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//selectedItem = selection;
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selectedItem = 0;
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var itemSet = [2049100, 7777777];
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var matSet = new Array([4031203, 4001356, 4000136, 4000082, 4001126, 4080100, 4000021, 4003005]);
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var matQtySet = new Array([100, 60, 40, 80, 10, 8, 200, 120]);
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var costSet = [1200000, 7777777];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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var prompt = "So, you want us to make some #t" + item + "#? In that case, how many do you want us to make?";
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cm.sendGetNumber(prompt, 1, 1, 100)
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} else if (status == 3) {
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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last_use = false;
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var prompt = "You want us to make ";
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if (qty == 1) {
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prompt += "a #t" + item + "#?";
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} else {
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prompt += qty + " #t" + item + "#?";
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}
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prompt += " In that case, we're going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
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}
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + cost * qty + " meso";
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}
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cm.sendYesNo(prompt);
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} else if (status == 4) {
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var complete = true;
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if (cm.getMeso() < cost * qty) {
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cm.sendOk("Come on! We're not here doing you a favor! We all need money to live properly, so bring the cash so we make deal and start the synthesis.");
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} else if (!cm.canHold(item, qty)) {
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cm.sendOk("You didn't check if you got a slot to spare on your inventory before our business, no?");
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} else {
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if (mats instanceof Array) {
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for (var i = 0; complete && i < mats.length; i++) {
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if (matQty[i] * qty == 1) {
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complete = cm.haveItem(mats[i]);
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} else {
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complete = cm.haveItem(mats[i], matQty[i] * qty);
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}
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}
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} else {
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complete = cm.haveItem(mats, matQty * qty);
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}
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if (!complete) {
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cm.sendOk("You kidding, right? We won't be able to start the process without all the ingredients at hands. Go get all of them and then talk to us!");
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} else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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} else {
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cm.gainItem(mats, -matQty * qty);
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}
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cm.gainMeso(-cost * qty);
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cm.gainItem(item, qty);
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cm.sendOk("Wow... can't believe it worked! To think for a moment that it could f... Ahem. Of course it worked, all work of ours are very efficient! Nice doing business with you.");
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}
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}
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cm.dispose();
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}
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cm.sendDefault();
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cm.dispose();
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}
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