Hit Reactor animation fix + deny spawn points
Fixed reactor sometimes not animating between state changes and introduced mechanic to deny spawning mobs at spawn points.
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@@ -41,7 +41,7 @@ public final class ReactorHitHandler extends AbstractMaplePacketHandler {
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int skillid = slea.readInt();
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MapleReactor reactor = c.getPlayer().getMap().getReactorByOid(oid);
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if (reactor != null && reactor.isAlive()) {
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reactor.hitReactor(charPos, stance, skillid,c);
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reactor.hitReactor(charPos, stance, skillid, c, false);
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}
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}
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}
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