Hit Reactor animation fix + deny spawn points

Fixed reactor sometimes not animating between state changes and
introduced mechanic to deny spawning mobs at spawn points.
This commit is contained in:
ronancpl
2017-04-17 15:44:12 -03:00
parent 6791a3d475
commit c17e4c93a3
16 changed files with 350 additions and 107 deletions

View File

@@ -41,7 +41,7 @@ public final class ReactorHitHandler extends AbstractMaplePacketHandler {
int skillid = slea.readInt();
MapleReactor reactor = c.getPlayer().getMap().getReactorByOid(oid);
if (reactor != null && reactor.isAlive()) {
reactor.hitReactor(charPos, stance, skillid,c);
reactor.hitReactor(charPos, stance, skillid, c, false);
}
}
}