Fixed drop count on maps
Fixed an issue with map drop count displaying errouneous info after items are "picked-up" by reactors or commands like cleardrops.
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@@ -44,6 +44,7 @@ import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class SkillEffectHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int skillId = slea.readInt();
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int level = slea.readByte();
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@@ -57,7 +58,7 @@ public final class SkillEffectHandler extends AbstractMaplePacketHandler {
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case Bishop.BIG_BANG:
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case Bowmaster.HURRICANE:
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case Marksman.PIERCING_ARROW:
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case ChiefBandit.CHAKRA:
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case ChiefBandit.CHAKRA:
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case Brawler.CORKSCREW_BLOW:
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case Gunslinger.GRENADE:
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case Corsair.RAPID_FIRE:
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