Fixed an issue with map drop count displaying errouneous info after items are "picked-up" by reactors or commands like cleardrops.
80 lines
3.2 KiB
Java
80 lines
3.2 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.MapleClient;
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import constants.skills.Bishop;
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import constants.skills.Bowmaster;
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import constants.skills.Brawler;
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import constants.skills.ChiefBandit;
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import constants.skills.Corsair;
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import constants.skills.DarkKnight;
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import constants.skills.Evan;
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import constants.skills.FPArchMage;
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import constants.skills.FPMage;
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import constants.skills.Gunslinger;
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import constants.skills.Hero;
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import constants.skills.ILArchMage;
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import constants.skills.Marksman;
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import constants.skills.NightWalker;
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import constants.skills.Paladin;
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import constants.skills.ThunderBreaker;
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import constants.skills.WindArcher;
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import net.AbstractMaplePacketHandler;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class SkillEffectHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int skillId = slea.readInt();
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int level = slea.readByte();
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byte flags = slea.readByte();
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int speed = slea.readByte();
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byte aids = slea.readByte();//Mmmk
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switch (skillId) {
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case FPMage.EXPLOSION:
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case FPArchMage.BIG_BANG:
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case ILArchMage.BIG_BANG:
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case Bishop.BIG_BANG:
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case Bowmaster.HURRICANE:
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case Marksman.PIERCING_ARROW:
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case ChiefBandit.CHAKRA:
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case Brawler.CORKSCREW_BLOW:
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case Gunslinger.GRENADE:
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case Corsair.RAPID_FIRE:
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case WindArcher.HURRICANE:
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case NightWalker.POISON_BOMB:
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case ThunderBreaker.CORKSCREW_BLOW:
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case Paladin.MONSTER_MAGNET:
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case DarkKnight.MONSTER_MAGNET:
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case Hero.MONSTER_MAGNET:
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case Evan.FIRE_BREATH:
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case Evan.ICE_BREATH:
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c.getPlayer().getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.skillEffect(c.getPlayer(), skillId, level, flags, speed, aids), false);
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return;
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default:
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System.out.println(c.getPlayer() + " entered SkillEffectHandler without being handled using " + skillId + ".");
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return;
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}
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}
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} |