Fixed drop count on maps
Fixed an issue with map drop count displaying errouneous info after items are "picked-up" by reactors or commands like cleardrops.
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@@ -21,7 +21,6 @@
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*/
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package net.server.channel.handlers;
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import client.MapleBuffStat;
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import client.MapleClient;
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import client.SkillFactory;
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import constants.skills.Bishop;
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@@ -32,7 +31,6 @@ import constants.skills.FPArchMage;
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import constants.skills.ILArchMage;
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import constants.skills.Marksman;
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import constants.skills.WindArcher;
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import constants.skills.NightWalker;
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import net.AbstractMaplePacketHandler;
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import net.MaplePacketHandler;
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import tools.MaplePacketCreator;
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@@ -44,6 +44,7 @@ import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class SkillEffectHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int skillId = slea.readInt();
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int level = slea.readByte();
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@@ -57,7 +58,7 @@ public final class SkillEffectHandler extends AbstractMaplePacketHandler {
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case Bishop.BIG_BANG:
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case Bowmaster.HURRICANE:
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case Marksman.PIERCING_ARROW:
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case ChiefBandit.CHAKRA:
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case ChiefBandit.CHAKRA:
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case Brawler.CORKSCREW_BLOW:
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case Gunslinger.GRENADE:
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case Corsair.RAPID_FIRE:
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