Fixed drop count on maps

Fixed an issue with map drop count displaying errouneous info after items are "picked-up" by reactors or commands like cleardrops.
This commit is contained in:
ronancpl
2017-12-12 11:16:34 -02:00
parent 1386891182
commit b141efdbf2
8 changed files with 28 additions and 21 deletions

View File

@@ -21,7 +21,6 @@
*/
package net.server.channel.handlers;
import client.MapleBuffStat;
import client.MapleClient;
import client.SkillFactory;
import constants.skills.Bishop;
@@ -32,7 +31,6 @@ import constants.skills.FPArchMage;
import constants.skills.ILArchMage;
import constants.skills.Marksman;
import constants.skills.WindArcher;
import constants.skills.NightWalker;
import net.AbstractMaplePacketHandler;
import net.MaplePacketHandler;
import tools.MaplePacketCreator;

View File

@@ -44,6 +44,7 @@ import tools.MaplePacketCreator;
import tools.data.input.SeekableLittleEndianAccessor;
public final class SkillEffectHandler extends AbstractMaplePacketHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
int skillId = slea.readInt();
int level = slea.readByte();
@@ -57,7 +58,7 @@ public final class SkillEffectHandler extends AbstractMaplePacketHandler {
case Bishop.BIG_BANG:
case Bowmaster.HURRICANE:
case Marksman.PIERCING_ARROW:
case ChiefBandit.CHAKRA:
case ChiefBandit.CHAKRA:
case Brawler.CORKSCREW_BLOW:
case Gunslinger.GRENADE:
case Corsair.RAPID_FIRE: