New characters now utilise the MakeCharInfo.img data in the WZ files
This commit is contained in:
140
src/main/java/client/creator/MakeCharInfo.java
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140
src/main/java/client/creator/MakeCharInfo.java
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package client.creator;
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import client.Character;
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import client.Job;
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import client.inventory.InventoryType;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import provider.Data;
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import provider.DataTool;
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import java.util.ArrayList;
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import java.util.List;
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public class MakeCharInfo {
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private static final Logger log = LoggerFactory.getLogger(MakeCharInfo.class);
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private static final String FACE_ID = "0";
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private static final String HAIR_ID = "1";
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private static final String HAIR_COLOR_ID = "2";
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private static final String SKIN_ID = "3";
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private static final String TOP_ID = "4";
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private static final String BOTTOM_ID = "5";
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private static final String SHOE_ID = "6";
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private static final String WEAPON_ID = "7";
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private final List<Integer> charFaces = new ArrayList<>();
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private final List<Integer> charHairs = new ArrayList<>();
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private final List<Integer> charHairColors = new ArrayList<>();
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private final List<Integer> charSkins = new ArrayList<>();
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private final List<Integer> charTops = new ArrayList<>();
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private final List<Integer> charBottoms = new ArrayList<>();
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private final List<Integer> charShoes = new ArrayList<>();
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private final List<Integer> charWeapons = new ArrayList<>();
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public MakeCharInfo(Data charInfoData) {
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for (Data data : charInfoData.getChildren()) {
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switch (data.getName()) {
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case FACE_ID -> {
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for (Data faceData : data) {
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charFaces.add(DataTool.getInt(faceData));
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}
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}
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case HAIR_ID -> {
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for (Data hairData : data) {
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charHairs.add(DataTool.getInt(hairData));
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}
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}
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case HAIR_COLOR_ID -> {
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for (Data hairColorData : data) {
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charHairColors.add(DataTool.getInt(hairColorData));
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}
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}
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case SKIN_ID -> {
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for (Data skinData : data) {
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charSkins.add(DataTool.getInt(skinData));
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}
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}
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case TOP_ID -> {
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for (Data topData : data) {
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charTops.add(DataTool.getInt(topData));
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}
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}
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case BOTTOM_ID -> {
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for (Data bottomData : data) {
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charBottoms.add(DataTool.getInt(bottomData));
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}
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}
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case SHOE_ID -> {
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for (Data shoeData : data) {
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charShoes.add(DataTool.getInt(shoeData));
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}
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}
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case WEAPON_ID -> {
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for (Data weaponData : data) {
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charWeapons.add(DataTool.getInt(weaponData));
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}
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}
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default -> log.error("Unhandled node inside MakeCharInfo.img.xml: '" + data.getName() + "'");
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}
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}
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}
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public boolean verifyFaceId(int id) {
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return this.charFaces.contains(id);
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}
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public boolean verifyHairId(int id) {
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if (id % 10 != 0) {
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return this.charHairs.contains(id - (id % 10));
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}
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return this.charHairs.contains(id);
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}
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public boolean verifyHairColorId(int id) {
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return this.charHairColors.contains(id % 10);
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}
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public boolean verifySkinId(int id) {
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return this.charSkins.contains(id);
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}
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public boolean verifyTopId(int id) {
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return this.charTops.contains(id);
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}
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public boolean verifyBottomId(int id) {
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return this.charBottoms.contains(id);
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}
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public boolean verifyShoeId(int id) {
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return this.charShoes.contains(id);
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}
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public boolean verifyWeaponId(int id) {
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return this.charWeapons.contains(id);
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}
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public boolean verifyCharacter(Character character) {
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if (!verifyFaceId(character.getFace())) return false;
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if (!verifyHairId(character.getHair())) return false;
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if (!verifyHairColorId(character.getHair())) return false;
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if (!verifySkinId(character.getSkinColor().getId())) return false;
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// Here we only verify the equipment if the character that's being created is of type 'Beginner'
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// This is because when the Maple Life A or Maple Life B items are used, the client does not send any data
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// regarding what equipment the character should be wearing (as it's all handled server-side)
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Job characterJob = character.getJob();
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if (characterJob == Job.BEGINNER || characterJob == Job.NOBLESSE || characterJob == Job.LEGEND) {
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if (!verifyTopId(character.getInventory(InventoryType.EQUIPPED).getItem((short) -5).getItemId()))
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return false;
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if (!verifyBottomId(character.getInventory(InventoryType.EQUIPPED).getItem((short) -6).getItemId()))
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return false;
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if (!verifyShoeId(character.getInventory(InventoryType.EQUIPPED).getItem((short) -7).getItemId()))
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return false;
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if (!verifyWeaponId(character.getInventory(InventoryType.EQUIPPED).getItem((short) -11).getItemId()))
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return false;
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}
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return true;
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}
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}
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