Combine type and skillLevel in MobSkill
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@@ -82,7 +82,7 @@ public class Monster extends AbstractLoadedLife {
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private int VenomMultiplier = 0;
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private boolean fake = false;
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private boolean dropsDisabled = false;
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private final List<Pair<Integer, Integer>> usedSkills = new ArrayList<>();
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private final List<Pair<Integer, Integer>> usedSkills = new ArrayList<>(); // TODO: change to Set<MobSkillId>
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private final Map<Pair<Integer, Integer>, Integer> skillsUsed = new HashMap<>();
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private final Set<Integer> usedAttacks = new HashSet<>();
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private Set<Integer> calledMobOids = null;
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@@ -1289,7 +1289,7 @@ public class Monster extends AbstractLoadedLife {
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}
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}
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public void applyMonsterBuff(final Map<MonsterStatus, Integer> stats, final int x, int skillId, long duration, MobSkill skill, final List<Integer> reflection) {
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public void applyMonsterBuff(final Map<MonsterStatus, Integer> stats, final int x, long duration, MobSkill skill, final List<Integer> reflection) {
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final Runnable cancelTask = () -> {
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if (isAlive()) {
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Packet packet = PacketCreator.cancelMonsterStatus(getObjectId(), stats);
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@@ -1448,7 +1448,8 @@ public class Monster extends AbstractLoadedLife {
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monsterLock.lock();
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try {
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for (Pair<Integer, Integer> skill : usedSkills) { // thanks OishiiKawaiiDesu for noticing an issue with mobskill cooldown
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if (skill.getLeft() == toUse.getSkillId() && skill.getRight() == toUse.getSkillLevel()) {
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MobSkillId msId = toUse.getId();
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if (skill.getLeft() == msId.type().getId() && skill.getRight() == msId.level()) {
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return false;
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}
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}
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@@ -1482,8 +1483,8 @@ public class Monster extends AbstractLoadedLife {
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}
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private void usedSkill(MobSkill skill) {
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final int skillId = skill.getSkillId();
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final int level = skill.getSkillLevel();
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final int skillId = skill.getId().type().getId();
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final int level = skill.getId().level();
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long cooltime = skill.getCoolTime();
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monsterLock.lock();
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