Rename and clean up MapleWeaponType
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@@ -693,16 +693,16 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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return false;
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}
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public int calculateMaxBaseDamage(int watk, MapleWeaponType weapon) {
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public int calculateMaxBaseDamage(int watk, WeaponType weapon) {
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int mainstat, secondarystat;
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if (getJob().isA(MapleJob.THIEF) && weapon == MapleWeaponType.DAGGER_OTHER) {
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weapon = MapleWeaponType.DAGGER_THIEVES;
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if (getJob().isA(MapleJob.THIEF) && weapon == WeaponType.DAGGER_OTHER) {
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weapon = WeaponType.DAGGER_THIEVES;
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}
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if (weapon == MapleWeaponType.BOW || weapon == MapleWeaponType.CROSSBOW || weapon == MapleWeaponType.GUN) {
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if (weapon == WeaponType.BOW || weapon == WeaponType.CROSSBOW || weapon == WeaponType.GUN) {
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mainstat = localdex;
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secondarystat = localstr;
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} else if (weapon == MapleWeaponType.CLAW || weapon == MapleWeaponType.DAGGER_THIEVES) {
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} else if (weapon == WeaponType.CLAW || weapon == WeaponType.DAGGER_THIEVES) {
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mainstat = localluk;
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secondarystat = localdex + localstr;
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} else {
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@@ -7824,11 +7824,11 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.PIRATE) || job.isA(MapleJob.NIGHTWALKER1) || job.isA(MapleJob.WINDARCHER1)) {
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Item weapon_item = getInventory(InventoryType.EQUIPPED).getItem((short) -11);
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if (weapon_item != null) {
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MapleWeaponType weapon = ii.getWeaponType(weapon_item.getItemId());
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boolean bow = weapon == MapleWeaponType.BOW;
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boolean crossbow = weapon == MapleWeaponType.CROSSBOW;
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boolean claw = weapon == MapleWeaponType.CLAW;
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boolean gun = weapon == MapleWeaponType.GUN;
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WeaponType weapon = ii.getWeaponType(weapon_item.getItemId());
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boolean bow = weapon == WeaponType.BOW;
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boolean crossbow = weapon == WeaponType.CROSSBOW;
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boolean claw = weapon == WeaponType.CLAW;
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boolean gun = weapon == WeaponType.GUN;
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if (bow || crossbow || claw || gun) {
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// Also calc stars into this.
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Inventory inv = getInventory(InventoryType.USE);
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