Revamped buff system + skill cd/buff schedule rework
Completely rearranged buff system (system can smartly check for the best statup to take effect for it's duration, or the server can be flagged to act as usual). Refactored scheduling system for buffs expiration and cooldowns to use one single thread per player rather than one per instance.
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@@ -41,6 +41,8 @@ public final class CancelBuffHandler extends AbstractMaplePacketHandler implemen
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int sourceid = slea.readInt();
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if(sourceid < 0) sourceid = -sourceid; //oh my...
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switch (sourceid) {
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case FPArchMage.BIG_BANG:
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case ILArchMage.BIG_BANG:
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@@ -32,7 +32,6 @@ import tools.Pair;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleBuffStat;
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import client.MapleCharacter;
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import client.MapleCharacter.CancelCooldownAction;
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import client.MapleClient;
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import client.MapleJob;
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import client.MapleStat;
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@@ -175,7 +174,7 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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return;
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} else {
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c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
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player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000, TimerManager.getInstance().schedule(new CancelCooldownAction(player, attack.skill), effect_.getCooldown() * 1000));
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player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
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}
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}
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}
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@@ -50,7 +50,9 @@ public class EnterCashShopHandler extends AbstractMaplePacketHandler {
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mc.closePlayerInteractions();
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Server.getInstance().getPlayerBuffStorage().addBuffsToStorage(mc.getId(), mc.getAllBuffs());
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mc.cancelBuffEffects();
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mc.cancelAllBuffs(true);
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mc.cancelBuffExpireTask();
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mc.cancelSkillCooldownTask();
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mc.cancelExpirationTask();
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c.announce(MaplePacketCreator.openCashShop(c, false));
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@@ -59,6 +59,9 @@ public final class EnterMTSHandler extends AbstractMaplePacketHandler {
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}
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Server.getInstance().getPlayerBuffStorage().addBuffsToStorage(chr.getId(), chr.getAllBuffs());
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chr.cancelAllBuffs(true);
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chr.cancelBuffExpireTask();
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chr.cancelSkillCooldownTask();
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chr.cancelExpirationTask();
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chr.saveToDB();
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chr.getMap().removePlayer(c.getPlayer());
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@@ -27,7 +27,6 @@ import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleBuffStat;
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import client.MapleCharacter;
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import client.MapleCharacter.CancelCooldownAction;
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import client.MapleClient;
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import client.Skill;
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import client.SkillFactory;
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@@ -76,7 +75,7 @@ public final class MagicDamageHandler extends AbstractDealDamageHandler {
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return;
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} else {
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c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
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player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000, TimerManager.getInstance().schedule(new CancelCooldownAction(player, attack.skill), effect_.getCooldown() * 1000));
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player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
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}
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}
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applyAttack(attack, player, effect.getAttackCount());
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@@ -32,6 +32,7 @@ import constants.ItemConstants;
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import java.util.Arrays;
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import net.AbstractMaplePacketHandler;
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import net.server.Server;
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import server.MapleInventoryManipulator;
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import server.MapleItemInformationProvider;
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import server.MapleMiniGame;
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@@ -172,6 +173,7 @@ public final class PlayerInteractionHandler extends AbstractMaplePacketHandler {
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} else {
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HiredMerchant merchant = new HiredMerchant(chr, itemId, desc);
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chr.setHiredMerchant(merchant);
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c.getWorldServer().registerHiredMerchant(merchant);
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chr.getClient().getChannelServer().addHiredMerchant(chr.getId(), merchant);
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chr.announce(MaplePacketCreator.getHiredMerchant(chr, merchant, true));
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}
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@@ -256,6 +256,8 @@ public final class PlayerLoggedinHandler extends AbstractMaplePacketHandler {
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c.announce(MaplePacketCreator.enableReport());
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player.changeSkillLevel(SkillFactory.getSkill(10000000 * player.getJobType() + 12), (byte) (player.getLinkedLevel() / 10), 20, -1);
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player.checkBerserk(player.isHidden());
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player.buffExpireTask();
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player.skillCooldownTask();
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player.expirationTask();
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if (GameConstants.hasSPTable(player.getJob()) && player.getJob().getId() != 2001) {
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player.createDragon();
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@@ -30,7 +30,6 @@ import tools.Randomizer;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleBuffStat;
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import client.MapleCharacter;
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import client.MapleCharacter.CancelCooldownAction;
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import client.MapleClient;
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import client.Skill;
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import client.SkillFactory;
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@@ -208,7 +207,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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return;
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} else {
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c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
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player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000, TimerManager.getInstance().schedule(new CancelCooldownAction(player, attack.skill), effect_.getCooldown() * 1000));
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player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
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}
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}
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}
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@@ -32,7 +32,6 @@ import tools.FilePrinter;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleCharacter;
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import client.MapleCharacter.CancelCooldownAction;
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import client.autoban.AutobanFactory;
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import client.MapleClient;
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import client.MapleStat;
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@@ -84,8 +83,7 @@ public final class SpecialMoveHandler extends AbstractMaplePacketHandler {
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return;
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} else if (skillid != Corsair.BATTLE_SHIP) {
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c.announce(MaplePacketCreator.skillCooldown(skillid, effect.getCooldown()));
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ScheduledFuture<?> timer = TimerManager.getInstance().schedule(new CancelCooldownAction(c.getPlayer(), skillid), effect.getCooldown() * 1000);
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chr.addCooldown(skillid, System.currentTimeMillis(), effect.getCooldown() * 1000, timer);
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chr.addCooldown(skillid, System.currentTimeMillis(), effect.getCooldown() * 1000);
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}
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}
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if (skillid == Hero.MONSTER_MAGNET || skillid == Paladin.MONSTER_MAGNET || skillid == DarkKnight.MONSTER_MAGNET) { // Monster Magnet
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