Completely rearranged buff system (system can smartly check for the best statup to take effect for it's duration, or the server can be flagged to act as usual). Refactored scheduling system for buffs expiration and cooldowns to use one single thread per player rather than one per instance.
142 lines
6.5 KiB
Java
142 lines
6.5 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import java.awt.Point;
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import java.util.concurrent.ScheduledFuture;
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import net.AbstractMaplePacketHandler;
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import server.MapleStatEffect;
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import server.TimerManager;
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import server.life.MapleMonster;
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import tools.FilePrinter;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleCharacter;
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import client.autoban.AutobanFactory;
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import client.MapleClient;
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import client.MapleStat;
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import client.Skill;
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import client.SkillFactory;
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import constants.GameConstants;
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import constants.skills.Brawler;
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import constants.skills.Corsair;
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import constants.skills.DarkKnight;
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import constants.skills.Hero;
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import constants.skills.Paladin;
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import constants.skills.Priest;
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import constants.skills.SuperGM;
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public final class SpecialMoveHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter chr = c.getPlayer();
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chr.getAutobanManager().setTimestamp(4, slea.readInt(), 3);
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int skillid = slea.readInt();
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/*
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if ((!GameConstants.isPQSkillMap(c.getPlayer().getMapId()) && GameConstants.isPqSkill(skillid)) || (!c.getPlayer().isGM() && GameConstants.isGMSkills(skillid)) || (!GameConstants.isInJobTree(skillid, c.getPlayer().getJob().getId()) && !c.getPlayer().isGM())) {
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AutobanFactory.PACKET_EDIT.alert(c.getPlayer(), c.getPlayer().getName() + " tried to packet edit skills.");
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FilePrinter.printError(FilePrinter.EXPLOITS + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + " tried to use skill " + skillid + " without it being in their job.\r\n");
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c.disconnect(true, false);
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return;
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}
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*/
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Point pos = null;
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int __skillLevel = slea.readByte();
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Skill skill = SkillFactory.getSkill(skillid);
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int skillLevel = chr.getSkillLevel(skill);
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if (skillid % 10000000 == 1010 || skillid % 10000000 == 1011) {
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if (c.getPlayer().getDojoEnergy() < 10000) { // PE hacking or maybe just lagging
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return;
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}
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skillLevel = 1;
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c.getPlayer().setDojoEnergy(0);
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c.announce(MaplePacketCreator.getEnergy("energy", c.getPlayer().getDojoEnergy()));
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c.announce(MaplePacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
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}
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if (skillLevel == 0 || skillLevel != __skillLevel) return;
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MapleStatEffect effect = skill.getEffect(skillLevel);
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if (effect.getCooldown() > 0) {
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if (chr.skillIsCooling(skillid)) {
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return;
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} else if (skillid != Corsair.BATTLE_SHIP) {
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c.announce(MaplePacketCreator.skillCooldown(skillid, effect.getCooldown()));
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chr.addCooldown(skillid, System.currentTimeMillis(), effect.getCooldown() * 1000);
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}
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}
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if (skillid == Hero.MONSTER_MAGNET || skillid == Paladin.MONSTER_MAGNET || skillid == DarkKnight.MONSTER_MAGNET) { // Monster Magnet
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int num = slea.readInt();
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int mobId;
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byte success;
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for (int i = 0; i < num; i++) {
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mobId = slea.readInt();
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success = slea.readByte();
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chr.getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.showMagnet(mobId, success), false);
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MapleMonster monster = chr.getMap().getMonsterByOid(mobId);
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if (monster != null) {
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if (!monster.isBoss()) {
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monster.switchController(c.getPlayer(), monster.isControllerHasAggro());
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}
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}
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}
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byte direction = slea.readByte();
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chr.getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.showBuffeffect(chr.getId(), skillid, chr.getSkillLevel(skillid), direction), false);
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c.announce(MaplePacketCreator.enableActions());
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return;
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} else if (skillid == Brawler.MP_RECOVERY) {// MP Recovery
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Skill s = SkillFactory.getSkill(skillid);
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MapleStatEffect ef = s.getEffect(chr.getSkillLevel(s));
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int lose = chr.getMaxHp() / ef.getX();
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chr.setHp(chr.getHp() - lose);
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chr.updateSingleStat(MapleStat.HP, chr.getHp());
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int gain = lose * (ef.getY() / 100);
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chr.setMp(chr.getMp() + gain);
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chr.updateSingleStat(MapleStat.MP, chr.getMp());
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} else if (skillid == Priest.DISPEL || skillid == SuperGM.HEAL_PLUS_DISPEL) {
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slea.skip((skillid == Priest.DISPEL) ? 10 : 11);
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chr.getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.showBuffeffect(chr.getId(), skillid, chr.getSkillLevel(skillid)), false);
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} else if (skillid % 10000000 == 1004) {
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slea.readShort();
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}
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if (slea.available() == 5) {
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pos = new Point(slea.readShort(), slea.readShort());
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}
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if (chr.isAlive()) {
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if (skill.getId() != Priest.MYSTIC_DOOR) {
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skill.getEffect(skillLevel).applyTo(c.getPlayer(), pos);
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} else if(chr.canDoor()) {
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//update door lists
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chr.cancelMagicDoor();
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skill.getEffect(skillLevel).applyTo(c.getPlayer(), pos);
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} else {
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chr.message("Please wait 5 seconds before casting Mystic Door again.");
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c.announce(MaplePacketCreator.enableActions());
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}
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} else {
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c.announce(MaplePacketCreator.enableActions());
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}
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}
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} |