Fix AddMp on 1st Job Change
For mixed jobs (Archer/Thief/Pirate), it should add mp instead of adding hp twice.
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@@ -1101,7 +1101,7 @@ public class Character extends AbstractCharacterObject {
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addmp += Randomizer.rand(100, 150);
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addmp += Randomizer.rand(100, 150);
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} else if (job_ % 100 == 0) { // 1st others
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} else if (job_ % 100 == 0) { // 1st others
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addhp += Randomizer.rand(100, 150);
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addhp += Randomizer.rand(100, 150);
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addhp += Randomizer.rand(25, 50);
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addmp += Randomizer.rand(25, 50);
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} else if (job_ > 0 && job_ < 200) { // 2nd~4th warrior
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} else if (job_ > 0 && job_ < 200) { // 2nd~4th warrior
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addhp += Randomizer.rand(300, 350);
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addhp += Randomizer.rand(300, 350);
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} else if (job_ < 300) { // 2nd~4th mage
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} else if (job_ < 300) { // 2nd~4th mage
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