Simplify Monster skills with Set instead of List
Doable now with MobSkillId records
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@@ -32,7 +32,6 @@ import server.maps.MapObject;
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import server.maps.MapObjectType;
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import server.maps.MapleMap;
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import tools.PacketCreator;
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import tools.Randomizer;
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import tools.exceptions.EmptyMovementException;
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import java.awt.*;
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@@ -80,7 +79,6 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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boolean isAttack = inRangeInclusive(rawActivity, 24, 41);
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boolean isSkill = inRangeInclusive(rawActivity, 42, 59);
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MobSkill toUse = null;
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int useSkillId = 0, useSkillLevel = 0;
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MobSkill nextUse = null;
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@@ -88,14 +86,12 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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boolean nextMovementCouldBeSkill = !(isSkill || (pNibbles != 0));
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int castPos;
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if (isSkill) {
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useSkillId = skillId;
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useSkillLevel = skillLv;
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castPos = monster.getSkillPos(useSkillId, useSkillLevel);
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if (castPos != -1) {
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toUse = MobSkillFactory.getMobSkill(MobSkillType.from(useSkillId), useSkillLevel);
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if (monster.hasSkill(useSkillId, useSkillLevel)) {
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MobSkill toUse = MobSkillFactory.getMobSkill(MobSkillType.from(useSkillId), useSkillLevel);
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if (monster.canUseSkill(toUse, true)) {
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int animationTime = MonsterInformationProvider.getInstance().getMobSkillAnimationTime(toUse);
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@@ -108,8 +104,7 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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}
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}
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} else {
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castPos = (rawActivity - 24) / 2;
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int castPos = (rawActivity - 24) / 2;
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int atkStatus = monster.canUseAttack(castPos, isSkill);
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if (atkStatus < 1) {
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rawActivity = -1;
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@@ -118,23 +113,18 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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}
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int mobMp = monster.getMp();
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if (nextMovementCouldBeSkill) {
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int noSkills = monster.getNoSkills();
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if (noSkills > 0) {
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int rndSkill = Randomizer.nextInt(noSkills);
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if (nextMovementCouldBeSkill && monster.hasAnySkill()) {
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MobSkillId skillToUse = monster.getRandomSkill();
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nextSkillId = skillToUse.type().getId();
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nextSkillLevel = skillToUse.level();
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nextUse = MobSkillFactory.getMobSkill(skillToUse.type(), skillToUse.level());
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MobSkillId skillToUse = monster.getSkills().get(rndSkill);
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nextSkillId = skillToUse.type().getId();
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nextSkillLevel = skillToUse.level();
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nextUse = MobSkillFactory.getMobSkill(MobSkillType.from(nextSkillId), nextSkillLevel);
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if (!(nextUse != null && monster.canUseSkill(nextUse, false) && nextUse.getHP() >= (int) (((float) monster.getHp() / monster.getMaxHp()) * 100) && mobMp >= nextUse.getMpCon())) {
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// thanks OishiiKawaiiDesu for noticing mobs trying to cast skills they are not supposed to be able
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if (!(nextUse != null && monster.canUseSkill(nextUse, false) && nextUse.getHP() >= (int) (((float) monster.getHp() / monster.getMaxHp()) * 100) && mobMp >= nextUse.getMpCon())) {
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// thanks OishiiKawaiiDesu for noticing mobs trying to cast skills they are not supposed to be able
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nextSkillId = 0;
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nextSkillLevel = 0;
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nextUse = null;
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}
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nextSkillId = 0;
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nextSkillLevel = 0;
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nextUse = null;
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}
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}
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@@ -164,8 +154,8 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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p.seek(movementDataStart);
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if (YamlConfig.config.server.USE_DEBUG_SHOW_RCVD_MVLIFE) {
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log.debug("{} castPos: {}, rawAct: {}, opt: {}, skillId: {}, skillLv: {}, allowSkill: {}, mobMp: {}",
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isSkill ? "SKILL" : (isAttack ? "ATTCK" : ""), castPos, rawActivity, pOption, useSkillId,
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log.debug("{} rawAct: {}, opt: {}, skillId: {}, skillLv: {}, allowSkill: {}, mobMp: {}",
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isSkill ? "SKILL" : (isAttack ? "ATTCK" : ""), rawActivity, pOption, useSkillId,
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useSkillLevel, nextMovementCouldBeSkill, mobMp);
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}
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