[Handbook]: Add Skins, Jobs, Genders. Remove a few invalid "Pet" entries. (#285) #patch
* removed a few per entries that aren't in game, added Skin, Job, and Gender to handbook * adjusted skin color + added to enum for db saves * change skin names based on character creator's names for them.
This commit is contained in:
@@ -480,9 +480,7 @@
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5590000 - High-Five Stamp - Can equip items that are 5 levels above your current level.
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5021026 - Gift Box Throwing Stars - A gift box that can be freely thrown around. Using the #cThrowing Star# will create an orbital effect.\n\nThis item cannot be deleted.
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5010073 - Miss Popular - Well, lookie here. Someone<6E>s certainly become popular with the guys. Turn this effect on and off by assigning it to a shortcut key from the keyboard settings menu.
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5010074 - Mr. Popular - Well, lookie here. Someone<6E>s certainly become popular with the girls. Turn this effect on and off by assigning it to a shortcut key from the keyboard settings menu.
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5240027 - Golden Drumstick - A drumstick that can be consumed only by #cBaby Tiger#. It recovers hunger and #cincreases Closeness by 100.#
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5390005 - Cute Tiger Messenger - Shout to everyone in the world your character is on with this megaphone. Now available with your avatar on the top of everyone's screen! Comes with a tiger background for your avatar.
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5390006 - Roaring Tiger Messenger - Shout to everyone in the world your character is on with this megaphone. Now available with your avatar on the top of everyone's screen! Comes with a screen shaked.
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9
handbook/Equip/Skin.txt
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9
handbook/Equip/Skin.txt
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@@ -0,0 +1,9 @@
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0 - Light - (no description)
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1 - Tanned - (no description)
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2 - Dark - (no description)
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3 - Pale - (no description)
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4 - Blue - (no description)
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5 - Green - (no description)
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9 - White - (no description)
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10 - Pink - (no description)
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11 - Brown - (no description)
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2
handbook/Gender.txt
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2
handbook/Gender.txt
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@@ -0,0 +1,2 @@
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0 - Male - (no description)
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1 - Female - (no description)
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70
handbook/Job.txt
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70
handbook/Job.txt
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@@ -0,0 +1,70 @@
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0 - Beginner - (no description)
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100 - Warrior - (no description)
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110 - Fighter - (no description)
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111 - Crusader - (no description)
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112 - Hero - (no description)
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120 - Page - (no description)
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121 - White Knight - (no description)
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122 - Paladin - (no description)
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130 - Spearman - (no description)
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131 - Dragon Knight - (no description)
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132 - Dark Knight - (no description)
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200 - Magician - (no description)
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210 - Fp Wizard - (no description)
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211 - Fp Mage - (no description)
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212 - Fp Archmage - (no description)
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220 - Il Wizard - (no description)
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221 - Il Mage - (no description)
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222 - Il Archmage - (no description)
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230 - Cleric - (no description)
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231 - Priest - (no description)
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232 - Bishop - (no description)
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300 - Bowman - (no description)
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310 - Hunter - (no description)
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311 - Ranger - (no description)
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312 - Bow Master - (no description)
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320 - Crossbowman - (no description)
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321 - Sniper - (no description)
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322 - Crossbow Master - (no description)
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400 - Thief - (no description)
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410 - Assassin - (no description)
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411 - Hermit - (no description)
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412 - Night Lord - (no description)
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420 - Bandit - (no description)
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421 - Chief Bandit - (no description)
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422 - Shadower - (no description)
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500 - Pirate - (no description)
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510 - Brawler - (no description)
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511 - Marauder - (no description)
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512 - Buccaneer - (no description)
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520 - Gunslinger - (no description)
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521 - Outlaw - (no description)
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522 - Corsair - (no description)
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800 - Maple Leaf Brigadier - (no description)
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900 - Gm - (no description)
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910 - Super Gm - (no description)
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1000 - Noblesse - (no description)
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1100 - Dawn Warrior 1 - (no description)
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1110 - Dawn Warrior 2 - (no description)
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1111 - Dawn Warrior 3 - (no description)
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1200 - Blaze Wizard 1 - (no description)
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1210 - Blaze Wizard 2 - (no description)
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1211 - Blaze Wizard 3 - (no description)
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1212 - Blaze Wizard 4 - (no description)
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1300 - Wind Archer 1 - (no description)
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1310 - Wind Archer 2 - (no description)
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1311 - Wind Archer 3 - (no description)
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1312 - Wind Archer 4 - (no description)
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1400 - Night Walker 1 - (no description)
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1410 - Night Walker 2 - (no description)
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1411 - Night Walker 3 - (no description)
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1412 - Night Walker 4 - (no description)
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1500 - Thunder Breaker 1 - (no description)
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1510 - Thunder Breaker 2 - (no description)
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1511 - Thunder Breaker 3 - (no description)
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1512 - Thunder Breaker 4 - (no description)
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2000 - Legend - (no description)
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2100 - Aran 1 - (no description)
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2110 - Aran 2 - (no description)
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2111 - Aran 3 - (no description)
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2112 - Aran 4 - (no description)
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@@ -36,10 +36,7 @@
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5000044 - Orange tiger - They are very gentle and obedient in nature, easily becoming friendly with the owner, which in turn speeds up the level-up process.
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5000045 - Skunk - Calm and quiet by nature, the easy-going, eccentric Skunk has a rather humorous and pompous outlook on life, the finer things are what it enjoys.
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5000026 - Sun Wu Kong - Sun Wu Kong ran out of Tang Shan Zhang. He is lazy and moody but can be changed with love.
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5000040 - ??? ?? - ??? ??? ??? ??? ???????. ??? ????? ??? ?????, ??? ? ?? ??? ??? ???? ??? ?? ????. \n#c??: ?? ??, ??? ??, ??? ?? ???&?? ??, ?? ??, ???? ??, MP ????#
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5000042 - Kino - A happy-go-lucky, orange mushroom that loves shiny stones.
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5000043 - ???? - ??? ????, ?? ??? ??? ???????. ??? ?? ? ????, ??? ??? ???? ??? ?? ????. \n#c??: ????, ?????#
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5000046 - ?? - ???? ?? ?? ???? ???? ??? ???????. \n#c??:????, ?????#
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5000047 - Robo - A special egg that becomes a mythical Robo upon hatching.
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5000048 - Baby Robo - A Baby Robo hatched out of the special Capsule. At Level 15, the pet can be evolved into a full-fledged Adult Robo with the help of Garnox the NPC using the Rock of Evolution.
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5000049 - Blue Robo - Mysterious magical powers aligned and sucessfully evolved the Baby Robo into a Blue Robo!
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@@ -267,7 +267,7 @@ public class Character extends AbstractCharacterObject {
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private final Pet[] pets = new Pet[3];
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private PlayerShop playerShop = null;
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private Shop shop = null;
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private SkinColor skinColor = SkinColor.NORMAL;
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private SkinColor skinColor = SkinColor.LIGHT;
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private Storage storage = null;
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private Trade trade = null;
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private MonsterBook monsterbook;
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@@ -22,14 +22,15 @@
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package client;
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public enum SkinColor {
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NORMAL(0),
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DARK(1),
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BLACK(2),
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LIGHT(0),
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TANNED(1),
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DARK(2),
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PALE(3),
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BLUE(4),
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GREEN(5),
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WHITE(9),
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PINK(10);
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PINK(10),
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BROWN(11);
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final int id;
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