Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
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@@ -30,10 +30,10 @@ import tools.locks.MonitoredReentrantReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredLockType;
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public class PlayerStorage {
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private final ReentrantReadWriteLock locks = new MonitoredReentrantReadWriteLock(MonitoredEnums.PLAYER_STORAGE, true);
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private final ReentrantReadWriteLock locks = new MonitoredReentrantReadWriteLock(MonitoredLockType.PLAYER_STORAGE, true);
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private final ReadLock rlock = locks.readLock();
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private final WriteLock wlock = locks.writeLock();
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private final Map<Integer, MapleCharacter> storage = new LinkedHashMap<>();
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