Fixed quest timer UI not disappearing on the client on quest complete. Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type. Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops. Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
111 lines
3.3 KiB
Java
111 lines
3.3 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server;
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import client.MapleCharacter;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.LinkedHashMap;
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import java.util.Map;
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import tools.locks.MonitoredReentrantReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
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import tools.locks.MonitoredLockType;
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public class PlayerStorage {
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private final ReentrantReadWriteLock locks = new MonitoredReentrantReadWriteLock(MonitoredLockType.PLAYER_STORAGE, true);
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private final ReadLock rlock = locks.readLock();
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private final WriteLock wlock = locks.writeLock();
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private final Map<Integer, MapleCharacter> storage = new LinkedHashMap<>();
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public void addPlayer(MapleCharacter chr) {
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wlock.lock();
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try {
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storage.put(chr.getId(), chr);
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} finally {
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wlock.unlock();
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}
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}
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public MapleCharacter removePlayer(int chr) {
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wlock.lock();
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try {
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return storage.remove(chr);
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} finally {
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wlock.unlock();
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}
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}
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public MapleCharacter getCharacterByName(String name) {
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rlock.lock();
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try {
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for (MapleCharacter chr : storage.values()) {
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if (chr.getName().toLowerCase().equals(name.toLowerCase()))
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return chr;
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}
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return null;
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} finally {
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rlock.unlock();
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}
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}
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public MapleCharacter getCharacterById(int id) {
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rlock.lock();
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try {
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return storage.get(id);
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} finally {
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rlock.unlock();
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}
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}
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public Collection<MapleCharacter> getAllCharacters() {
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rlock.lock();
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try {
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return storage.values();
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} finally {
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rlock.unlock();
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}
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}
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public final void disconnectAll() {
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wlock.lock();
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try {
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final Iterator<MapleCharacter> chrit = storage.values().iterator();
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while (chrit.hasNext()) {
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chrit.next().getClient().disconnect(true, false);
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chrit.remove();
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}
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} finally {
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wlock.unlock();
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}
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}
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public int getSize() {
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rlock.lock();
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try {
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return storage.size();
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} finally {
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rlock.unlock();
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}
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}
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} |