Reactor spray-drop + Quest with equipped items + MapleMapInfoRetriever

Implemented GMS-like "item spraying" from reactors. All boxes holding more than 5 drops have been changed to use this behavior.
Added information for players trying to start/complete quests having the required item equipped. It is expected to have all required items unequipped before handling a quest operation.
New check-purpose tool: MapleMapInfoRetriever. It's sole function is to detect and report map XMLs that has no "info" node in between the server files.
This commit is contained in:
ronancpl committed 2017-11-20 15:27:06 -02:00
1 parent 71ad2ee3a9
commit 4dd2764776
47 files changed
+2104 -45

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+4
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@@ -38,3 +38,7 @@
/tools/MobBookUpdate/build/ /tools/MobBookUpdate/build/
/tools/MobBookUpdate/dist/ /tools/MobBookUpdate/dist/
/tools/MobBookUpdate/nbproject/private/ /tools/MobBookUpdate/nbproject/private/
/tools/MapleMapInfoRetriever/build/
/tools/MapleMapInfoRetriever/dist/
/tools/MapleMapInfoRetriever/nbproject/private/
BIN
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+3 -1
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@@ -49,7 +49,7 @@ Cash & Items:
* Owl of Minerva. * Owl of Minerva.
* Pet item ignore. * Pet item ignore.
Monsters & Maps: Monsters, Maps & Reactors:
* Every monsterbook card is now droppable by overworld mobs. * Every monsterbook card is now droppable by overworld mobs.
* Added meso drop data for basically every missing overworld mob. * Added meso drop data for basically every missing overworld mob.
* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature. * Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
@@ -58,6 +58,7 @@ Monsters & Maps:
* If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player. * If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
* Boats, elevator and other travelling mechanics fully working. * Boats, elevator and other travelling mechanics fully working.
* PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like. * PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
* Some reactors (PQ bonus boxes) now sprays items on the map, instead of dropping everything at once.
PQ potentials: PQ potentials:
* Lobby system - Multiple PQ instances on same channel. * Lobby system - Multiple PQ instances on same channel.
@@ -92,6 +93,7 @@ External tools:
* MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not. * MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
* MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals. * MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
* MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids. * MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
* MapleMapInfoRetriever - Basic tool for detecting missing info nodes on the map field structures (maps failing to have an info node on the WZ is an critical issue).
* MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not. * MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not.
* MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items. * MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
* MobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book. * MobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book.
+5
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@@ -681,3 +681,8 @@ Rearranjado ID de jogador agora come
Corrigido timer de quest não saindo do cliente quando dado o termino bem-sucedido da quest. Corrigido timer de quest não saindo do cliente quando dado o termino bem-sucedido da quest.
Corrigido MapleArrowFetcher atribuindo valores iguais para min e max ranges. Max deve sempre ser maior que min. Corrigido MapleArrowFetcher atribuindo valores iguais para min e max ranges. Max deve sempre ser maior que min.
Corrigido bug no ThreadTracker não mostrando os últimos locks capturados pelas threads corretamente. Corrigido bug no ThreadTracker não mostrando os últimos locks capturados pelas threads corretamente.
18 - 20 Novembro 2017,
Implementado items sendo dropados de reatores intervaladamente, GMS-like.
Adicionado informação ao jogador que tentar completar uma quest com item necessário equipado.
Nova ferramenta: MapleMapInfoRetriever. Detecção básica de mapas com sem nó de info em sua estrutura WZ.
+12 -4
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@@ -1,7 +1,8 @@
var status = 0; var status = 0;
var imaps = [104000000, 102000000, 100000000, 101000000, 103000000, 120000000, 105040300];
var maps = [102000000, 100000000, 101000000, 103000000, 120000000]; var maps = [102000000, 100000000, 101000000, 103000000, 120000000];
var cost = [1000, 1000, 800, 1000, 800]; var cost = [1000, 1000, 800, 1000, 800];
var townText = [["The town you are at is Lith Harbor! Alright I'll explain to you more about #bLith Harbor#k. It's the place you landed on Victoria Island by riding The Victoria. That's Lith Harbor. A lot of beginners who just got here from Maple Island start their journey here.", "It's a quiet town with the wide body of water on the back of it, thanks to the fact that the harbot is located at the west end of the island. Most of the people here are, or used to be fisherman, so they may look intimidating, but if you strike up a conversation with them, they'll be friendly to you.", "Around town lies a beautiful prairie. Most of the monsters there are small and gentle, perfect for beginners. If you haven't chosen your job yet, this is a good place to boost up your level."],["Alright I'll explain to you more about #bPerion#k. It's a warrior-town located at the northern-most part of Victoria Island, surrounded by rocky mountains. With an unfriendly atmosphere, only the strong survives there.", "Around the highland you'll find a really skinny tree, a wild hog running around the place, and monkeys that live all over the island. There's also a deep valley, and when you go deep into it, you'll find a humongous dragon with the power to match his size. Better go in there very carefully, or don't go at all.", "If you want to be a #bWarrior#k then find #rDances with Balrog#k, the chief of Perion. If you're level 10 or higher, along with a good STR level, he may make you a warrior after all. If not, better keep training yourself until you reach that level."], ["Alright I'll explain to you more about #bEllinia#k. It's a magician-town located at the far east of Victoria Island, and covered in tall, mystic trees. You'll find some fairies there, too. They don't like humans in general so it'll be best for you to be on their good side and stay quiet.", "Near the forest you'll find green slimes, walking mushrooms, monkeys and zombie monkeys all residing there. Walk deeper into the forest and you'll find witches with the flying broomstick navigating the skies. A word of warning: Unless you are really strong, I recommend you don't go near them.", "If you want to be a #bMagician#k, search for #rGrendel the Really Old#k, the head wizard of Ellinia. He may make you a wizard if you're at or above level 8 with a decent amount of INT. If that's not the case, you may have to hunt more and train yourself to get there."], ["Alright I'll explain to you more about #bHenesys#k. It's a bowman-town located at the southernmost part of the island, made on a flatland in the midst of a deep forest and prairies. The weather's just right, and everything is plentiful around that town, perfect for living. Go check it out.", "Around the prairie you'll find weak monsters such as snails, mushrooms, and pigs. According to what I hear, though, in the deepest part of the Pig Park, which is connected to the town somewhere, you'll find a humongous, powerful mushroom called Mushmom every now and then.", "If you want to be a #bBowman#k, you need to go see #rAthena Pierce#k at Henesys. With a level at or above 10 and a decent amount of DEX, she may make you be one afterall. If not, go train yourself, make yourself stronger, then try again."], ["Alright I'll explain to you more about #bKerning City#k. It's a thief-town located at the northwest part of Victoria Island, and there are buildings up there that have just this strange feeling around them. It's mostly covered in black clouds, but if you can go up to a really high place, you'll be able to see a very beautiful sunset there.", "From Kerning City, you can go into several dungeons. You can go to a swamp where alligators and snakes are abound, or hit the subway full of ghosts and bats. At the deepest part of the underground, you'll find Lace, who is just as big and dangerous as a dragon.", "If you want to be a #bThief#k, seek #rDark Lord#k, the heart of darkness of Kerning City. He may well make you a thief if you're at or above level 10 with a good amount of DEX. If not, go hunt and train yourself to reach there."], ["Here's a little information on #b#m120000000##k. It's a submarine that's currently parked in between Ellinia and Henesys in Victoria Island. That submarine serves as home to numerous pirates. You can have just as beautiful a view of the ocean there as you do here in Lith Harbor.", "#m120000000# is parked in between Henesys and Ellinia, so if you step out just a bit, you'll be able to enjoy the view of both towns. All the pirates you'll meet in town are very gregarious and friendly as well.", "If you are serious about becoming a #bPirate#k, then you better meet the captain of #m120000000#, #r#p1090000##k. If you are over Level 10 with 20 DEX, then she may let you become one. If you aren't up to that level, then you'll need to train harder to get there!"], ["Alright I'll explain to you more about #bSleepywood#k. It's a forest town located at the southeast side of Victoria Island. It's pretty muchLine truncated var townText = [["The town you are at is Lith Harbor! Alright I'll explain to you more about #bLith Harbor#k. It's the place you landed on Victoria Island by riding The Victoria. That's Lith Harbor. A lot of beginners who just got here from Maple Island start their journey here.", "It's a quiet town with the wide body of water on the back of it, thanks to the fact that the harbor is located at the west end of the island. Most of the people here are, or used to be fisherman, so they may look intimidating, but if you strike up a conversation with them, they'll be friendly to you.", "Around town lies a beautiful prairie. Most of the monsters there are small and gentle, perfect for beginners. If you haven't chosen your job yet, this is a good place to boost up your level."],["Alright I'll explain to you more about #bPerion#k. It's a warrior-town located at the northern-most part of Victoria Island, surrounded by rocky mountains. With an unfriendly atmosphere, only the strong survives there.", "Around the highland you'll find a really skinny tree, a wild hog running around the place, and monkeys that live all over the island. There's also a deep valley, and when you go deep into it, you'll find a humongous dragon with the power to match his size. Better go in there very carefully, or don't go at all.", "If you want to be a #bWarrior#k then find #rDances with Balrog#k, the chief of Perion. If you're level 10 or higher, along with a good STR level, he may make you a warrior after all. If not, better keep training yourself until you reach that level."], ["Alright I'll explain to you more about #bEllinia#k. It's a magician-town located at the far east of Victoria Island, and covered in tall, mystic trees. You'll find some fairies there, too. They don't like humans in general so it'll be best for you to be on their good side and stay quiet.", "Near the forest you'll find green slimes, walking mushrooms, monkeys and zombie monkeys all residing there. Walk deeper into the forest and you'll find witches with the flying broomstick navigating the skies. A word of warning: Unless you are really strong, I recommend you don't go near them.", "If you want to be a #bMagician#k, search for #rGrendel the Really Old#k, the head wizard of Ellinia. He may make you a wizard if you're at or above level 8 with a decent amount of INT. If that's not the case, you may have to hunt more and train yourself to get there."], ["Alright I'll explain to you more about #bHenesys#k. It's a bowman-town located at the southernmost part of the island, made on a flatland in the midst of a deep forest and prairies. The weather's just right, and everything is plentiful around that town, perfect for living. Go check it out.", "Around the prairie you'll find weak monsters such as snails, mushrooms, and pigs. According to what I hear, though, in the deepest part of the Pig Park, which is connected to the town somewhere, you'll find a humongous, powerful mushroom called Mushmom every now and then.", "If you want to be a #bBowman#k, you need to go see #rAthena Pierce#k at Henesys. With a level at or above 10 and a decent amount of DEX, she may make you be one afterall. If not, go train yourself, make yourself stronger, then try again."], ["Alright I'll explain to you more about #bKerning City#k. It's a thief-town located at the northwest part of Victoria Island, and there are buildings up there that have just this strange feeling around them. It's mostly covered in black clouds, but if you can go up to a really high place, you'll be able to see a very beautiful sunset there.", "From Kerning City, you can go into several dungeons. You can go to a swamp where alligators and snakes are abound, or hit the subway full of ghosts and bats. At the deepest part of the underground, you'll find Lace, who is just as big and dangerous as a dragon.", "If you want to be a #bThief#k, seek #rDark Lord#k, the heart of darkness of Kerning City. He may well make you a thief if you're at or above level 10 with a good amount of DEX. If not, go hunt and train yourself to reach there."], ["Here's a little information on #b#m120000000##k. It's a submarine that's currently parked in between Ellinia and Henesys in Victoria Island. That submarine serves as home to numerous pirates. You can have just as beautiful a view of the ocean there as you do here in Lith Harbor.", "#m120000000# is parked in between Henesys and Ellinia, so if you step out just a bit, you'll be able to enjoy the view of both towns. All the pirates you'll meet in town are very gregarious and friendly as well.", "If you are serious about becoming a #bPirate#k, then you better meet the captain of #m120000000#, #r#p1090000##k. If you are over Level 10 with 20 DEX, then she may let you become one. If you aren't up to that level, then you'll need to train harder to get there!"], ["Alright I'll explain to you more about #bSleepywood#k. It's a forest town located at the southeast side of Victoria Island. It's pretty muchLine truncated
var selectedMap = -1; var selectedMap = -1;
var town = false; var town = false;
@@ -17,8 +18,15 @@ function action(mode, type, selection) {
cm.sendNext("There's a lot to see in this town, too. Let me know if you want to go somewhere else."); cm.sendNext("There's a lot to see in this town, too. Let me know if you want to go somewhere else.");
cm.dispose(); cm.dispose();
return; return;
}else }else {
status -= 2; status -= 2;
if(status < 1) {
cm.dispose();
return;
}
}
} }
if (status == 1) if (status == 1)
cm.sendSimple("It's understandable that you may be confused about this place if this is your first time around. If you got any questions about this place, fire away.\r\n#L0##bWhat kind of towns are here in Victoria Island?#l\r\n#L1#Please take me somewhere else.#k#l"); cm.sendSimple("It's understandable that you may be confused about this place if this is your first time around. If you got any questions about this place, fire away.\r\n#L0##bWhat kind of towns are here in Victoria Island?#l\r\n#L1#Please take me somewhere else.#k#l");
@@ -26,8 +34,8 @@ function action(mode, type, selection) {
if (selection == 0){ if (selection == 0){
town = true; town = true;
var text = "There are 7 big towns here in Victoria Island. Which of those do you want to know more of?#b"; var text = "There are 7 big towns here in Victoria Island. Which of those do you want to know more of?#b";
for(var i = 0; i < maps.length; i++) for(var i = 0; i < imaps.length; i++)
text += "\r\n#L" + i + "##m" + maps[i] + "##l"; text += "\r\n#L" + i + "##m" + imaps[i] + "##l";
cm.sendSimple(text); cm.sendSimple(text);
}else if (selection == 1) { }else if (selection == 1) {
var selStr = cm.getJobId() == 0 ? "There's a special 90% discount for all beginners. Alright, where would you want to go?#b" : "Oh you aren't a beginner, huh? Then I'm afraid I may have to charge you full price. Where would you like to go?#b"; var selStr = cm.getJobId() == 0 ? "There's a special 90% discount for all beginners. Alright, where would you want to go?#b" : "Oh you aren't a beginner, huh? Then I'm afraid I may have to charge you full price. Where would you like to go?#b";
+47
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@@ -0,0 +1,47 @@
/*
This file is part of the MapleSolaxiaV2 Maple Story Server
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status = -1;
function start(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if(mode == 0 && type > 0) {
qm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
qm.sendNext("Hey, Aran. You seem pretty strong, since that time from when you got freed from the glacier. Suitable enough to #bride a wolf#k, if you ask me.");
} else if (status == 1) {
qm.sendAcceptDecline("Picked your interest, huh? Very well, first you must make your way to #bAqua#k, there is a person there who makes #rfood for wolf cubs#k. Bring one portion to me, and I shall deem you able to tame and take care of one. What do you say, will you try for it?");
} else if (status == 2) {
qm.sendNext("Alright. The one you must meet is #bNanuke#k, she is on top of a #rsnowy whale#k, somewhere in the ocean. Good luck!");
qm.forceStartQuest();
qm.dispose();
}
}
}
+2 -2
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@@ -20,10 +20,10 @@
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
/*@author Ronan /*@author Ronan
*Reactor : OrbisPQ Bonus Reactor - 2202004.js *Reactor : OrbisPQ Bonus Reactor - 2002017.js
* Drops all the Bonus Items * Drops all the Bonus Items
*/ */
function act() { function act() {
rm.dropItems(true, 1, 100, 400, 15); rm.sprayItems(true, 1, 100, 400, 15);
} }
+29
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@@ -0,0 +1,29 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <[email protected]>
Matthias Butz <[email protected]>
Jan Christian Meyer <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*@author Ronan
*Reactor : OrbisPQ Bonus Reactor - 2002018.js
* Drops all the Bonus Items
*/
function act() {
rm.sprayItems(true, 1, 100, 400, 15);
}
+1 -1
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@@ -25,5 +25,5 @@
*/ */
function act() { function act() {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
+1 -1
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@@ -29,5 +29,5 @@ function act() {
var now = eim.getIntProperty("openedChests"); var now = eim.getIntProperty("openedChests");
var nextNum = now + 1; var nextNum = now + 1;
eim.setIntProperty("openedChests", nextNum); eim.setIntProperty("openedChests", nextNum);
rm.dropItems(true, 1, 50, 100, 15); rm.sprayItems(true, 1, 50, 100, 15);
} }
+1 -1
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@@ -24,5 +24,5 @@
*/ */
function act() { function act() {
rm.dropItems(); rm.sprayItems();
} }
+1 -1
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@@ -24,5 +24,5 @@
*/ */
function act() { function act() {
rm.dropItems(); rm.sprayItems();
} }
+1 -1
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@@ -24,5 +24,5 @@
*/ */
function act() { function act() {
rm.dropItems(); rm.sprayItems();
} }
+1 -1
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@@ -24,5 +24,5 @@
*/ */
function act() { function act() {
rm.dropItems(); rm.sprayItems();
} }
+1 -1
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@@ -24,5 +24,5 @@
*/ */
function act() { function act() {
rm.dropItems(); rm.sprayItems();
} }
+1 -1
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@@ -25,5 +25,5 @@
*/ */
function act() { function act() {
rm.dropItems(true, 1, 90, 360, 15); rm.sprayItems(true, 1, 90, 360, 15);
} }
+1 -1
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@@ -25,5 +25,5 @@
*/ */
function act() { function act() {
rm.dropItems(true, 1, 90, 360, 15); rm.sprayItems(true, 1, 90, 360, 15);
} }
+1 -1
View File
@@ -25,5 +25,5 @@
*/ */
function act() { function act() {
rm.dropItems(true, 1, 90, 360, 15); rm.sprayItems(true, 1, 90, 360, 15);
} }
+1 -1
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@@ -25,5 +25,5 @@
*/ */
function act() { function act() {
rm.dropItems(true, 1, 90, 360, 15); rm.sprayItems(true, 1, 90, 360, 15);
} }
+1 -1
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@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+1 -1
View File
@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+1 -1
View File
@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+1 -1
View File
@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+1 -1
View File
@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+1 -1
View File
@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+1 -1
View File
@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+1 -1
View File
@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+1 -1
View File
@@ -29,6 +29,6 @@ function act() {
if (rand < 1) rand = 1; if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D //We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) { for (var i = 0; i<rand; i++) {
rm.dropItems(true, 1, 30, 60, 15); rm.sprayItems(true, 1, 30, 60, 15);
} }
} }
+34
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@@ -0,0 +1,34 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <[email protected]>
Matthias Butz <[email protected]>
Jan Christian Meyer <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*AmoriaPQ Bonus Reactor
*6702012.js
*/
function act() {
rand = Math.floor(Math.random() * 4);
if (rand < 1) rand = 1;
//We'll make it drop a lot of crap :D
for (var i = 0; i<rand; i++) {
rm.sprayItems(true, 1, 30, 60, 15);
}
}
+1 -1
View File
@@ -26,5 +26,5 @@
*/ */
function act() { function act() {
rm.dropItems(true, 1, 30, 60, 10); rm.sprayItems(true, 1, 30, 60, 10);
} }
@@ -133,7 +133,7 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
return null; return null;
} }
if (display > 80) { //Hmm if (display > 80) { //Hmm
if (!theSkill.getAction()) { if (!mySkill.getAction()) {
AutobanFactory.FAST_ATTACK.autoban(chr, "WZ Edit; adding action to a skill: " + display); AutobanFactory.FAST_ATTACK.autoban(chr, "WZ Edit; adding action to a skill: " + display);
return null; return null;
} }
@@ -21,6 +21,7 @@
*/ */
package scripting.reactor; package scripting.reactor;
import client.MapleCharacter;
import client.MapleClient; import client.MapleClient;
import client.inventory.Equip; import client.inventory.Equip;
import client.inventory.Item; import client.inventory.Item;
@@ -53,6 +54,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
private MapleReactor reactor; private MapleReactor reactor;
private MapleClient client; private MapleClient client;
private Invocable iv; private Invocable iv;
private ScheduledFuture<?> sprayTask = null;
public ReactorActionManager(MapleClient c, MapleReactor reactor, Invocable iv) { public ReactorActionManager(MapleClient c, MapleReactor reactor, Invocable iv) {
super(c); super(c);
@@ -69,6 +71,22 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
reactor.getMap().destroyNPC(npcId); reactor.getMap().destroyNPC(npcId);
} }
public void sprayItems() {
sprayItems(false, 0, 0, 0, 0);
}
public void sprayItems(boolean meso, int mesoChance, int minMeso, int maxMeso) {
sprayItems(meso, mesoChance, minMeso, maxMeso, 0);
}
public void sprayItems(boolean meso, int mesoChance, int minMeso, int maxMeso, int minItems) {
sprayItems((int)reactor.getPosition().getX(), (int)reactor.getPosition().getY(), meso, mesoChance, minMeso, maxMeso, minItems);
}
public void sprayItems(int posX, int posY, boolean meso, int mesoChance, int minMeso, int maxMeso, int minItems) {
dropItems(true, posX, posY, meso, mesoChance, minMeso, maxMeso, minItems);
}
public void dropItems() { public void dropItems() {
dropItems(false, 0, 0, 0, 0); dropItems(false, 0, 0, 0, 0);
} }
@@ -82,6 +100,10 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
} }
public void dropItems(int posX, int posY, boolean meso, int mesoChance, int minMeso, int maxMeso, int minItems) { public void dropItems(int posX, int posY, boolean meso, int mesoChance, int minMeso, int maxMeso, int minItems) {
dropItems(false, posX, posY, meso, mesoChance, minMeso, maxMeso, minItems);
}
public void dropItems(boolean delayed, int posX, int posY, boolean meso, int mesoChance, final int minMeso, final int maxMeso, int minItems) {
List<ReactorDropEntry> chances = getDropChances(); List<ReactorDropEntry> chances = getDropChances();
List<ReactorDropEntry> items = new LinkedList<>(); List<ReactorDropEntry> items = new LinkedList<>();
int numItems = 0; int numItems = 0;
@@ -105,6 +127,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
final Point dropPos = new Point(posX, posY); final Point dropPos = new Point(posX, posY);
dropPos.x -= (12 * numItems); dropPos.x -= (12 * numItems);
if(!delayed) {
for (ReactorDropEntry d : items) { for (ReactorDropEntry d : items) {
if (d.itemId == 0) { if (d.itemId == 0) {
int range = maxMeso - minMeso; int range = maxMeso - minMeso;
@@ -124,6 +147,42 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
} }
dropPos.x += 25; dropPos.x += 25;
} }
} else {
final MapleCharacter chr = client.getPlayer();
final MapleReactor r = reactor;
final List<ReactorDropEntry> dropItems = items;
final int worldMesoRate = client.getWorldServer().getMesoRate();
sprayTask = TimerManager.getInstance().register(new Runnable() {
@Override
public void run() {
if(dropItems.isEmpty()) {
sprayTask.cancel(false);
return;
}
ReactorDropEntry d = dropItems.remove(0);
if (d.itemId == 0) {
int range = maxMeso - minMeso;
int displayDrop = (int) (Math.random() * range) + minMeso;
int mesoDrop = (displayDrop * worldMesoRate);
r.getMap().spawnMesoDrop(mesoDrop, r.getMap().calcDropPos(dropPos, r.getPosition()), r, chr, false, (byte) 2);
} else {
Item drop;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
if (ii.getInventoryType(d.itemId) != MapleInventoryType.EQUIP) {
drop = new Item(d.itemId, (short) 0, (short) 1);
} else {
drop = ii.randomizeStats((Equip) ii.getEquipById(d.itemId));
}
r.getMap().dropFromReactor(getPlayer(), r, drop, dropPos, (short)d.questid);
}
dropPos.x += 25;
}
}, 100);
}
} }
private List<ReactorDropEntry> getDropChances() { private List<ReactorDropEntry> getDropChances() {
+62 -7
View File
@@ -52,7 +52,9 @@ import java.util.Map.Entry;
import java.util.Random; import java.util.Random;
import java.util.concurrent.ScheduledFuture; import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.atomic.AtomicInteger; import java.util.concurrent.atomic.AtomicInteger;
import tools.locks.MonitoredReentrantLock;
import tools.locks.MonitoredReentrantReadWriteLock; import tools.locks.MonitoredReentrantReadWriteLock;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock; import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock;
import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
@@ -90,6 +92,8 @@ import tools.locks.MonitoredLockType;
public class MapleMap { public class MapleMap {
private static final List<MapleMapObjectType> rangedMapobjectTypes = Arrays.asList(MapleMapObjectType.SHOP, MapleMapObjectType.ITEM, MapleMapObjectType.NPC, MapleMapObjectType.MONSTER, MapleMapObjectType.DOOR, MapleMapObjectType.SUMMON, MapleMapObjectType.REACTOR); private static final List<MapleMapObjectType> rangedMapobjectTypes = Arrays.asList(MapleMapObjectType.SHOP, MapleMapObjectType.ITEM, MapleMapObjectType.NPC, MapleMapObjectType.MONSTER, MapleMapObjectType.DOOR, MapleMapObjectType.SUMMON, MapleMapObjectType.REACTOR);
private static final Map<Integer, Pair<Integer, Integer>> dropBoundsCache = new HashMap<>(100);
private Map<Integer, MapleMapObject> mapobjects = new LinkedHashMap<>(); private Map<Integer, MapleMapObject> mapobjects = new LinkedHashMap<>();
private Collection<SpawnPoint> monsterSpawn = Collections.synchronizedList(new LinkedList<SpawnPoint>()); private Collection<SpawnPoint> monsterSpawn = Collections.synchronizedList(new LinkedList<SpawnPoint>());
private Collection<SpawnPoint> allMonsterSpawn = Collections.synchronizedList(new LinkedList<SpawnPoint>()); private Collection<SpawnPoint> allMonsterSpawn = Collections.synchronizedList(new LinkedList<SpawnPoint>());
@@ -104,6 +108,7 @@ public class MapleMap {
private LinkedList<WeakReference<MapleMapObject>> registeredDrops = new LinkedList<>(); private LinkedList<WeakReference<MapleMapObject>> registeredDrops = new LinkedList<>();
private List<Rectangle> areas = new ArrayList<>(); private List<Rectangle> areas = new ArrayList<>();
private MapleFootholdTree footholds = null; private MapleFootholdTree footholds = null;
private Pair<Integer, Integer> xLimits; // caches the min and max x's with available footholds
private Rectangle mapArea = new Rectangle(); private Rectangle mapArea = new Rectangle();
private int mapid; private int mapid;
private AtomicInteger runningOid = new AtomicInteger(1000000001); private AtomicInteger runningOid = new AtomicInteger(1000000001);
@@ -148,12 +153,16 @@ public class MapleMap {
private MapleSnowball snowball0 = null; private MapleSnowball snowball0 = null;
private MapleSnowball snowball1 = null; private MapleSnowball snowball1 = null;
private MapleCoconut coconut; private MapleCoconut coconut;
//locks //locks
private final ReadLock chrRLock; private final ReadLock chrRLock;
private final WriteLock chrWLock; private final WriteLock chrWLock;
private final ReadLock objectRLock; private final ReadLock objectRLock;
private final WriteLock objectWLock; private final WriteLock objectWLock;
// due to the nature of loadMapFromWz (synchronized), sole function that calls 'generateMapDropRangeCache', this lock remains optional.
private static final Lock bndLock = new MonitoredReentrantLock(MonitoredLockType.MAP_BOUNDS, true);
public MapleMap(int mapid, int world, int channel, int returnMapId, float monsterRate) { public MapleMap(int mapid, int world, int channel, int returnMapId, float monsterRate) {
this.mapid = mapid; this.mapid = mapid;
this.channel = channel; this.channel = channel;
@@ -437,17 +446,63 @@ public class MapleMap {
return new Point(initial.x, dropY); return new Point(initial.x, dropY);
} }
public void generateMapDropRangeCache() {
bndLock.lock();
try {
Integer mapId = Integer.valueOf(mapid);
Pair<Integer, Integer> bounds = dropBoundsCache.get(mapId);
if(bounds != null) {
xLimits = bounds;
} else {
Point lp = new Point(mapArea.x, mapArea.y), rp = new Point(mapArea.x + mapArea.width, mapArea.y), fallback = new Point(mapArea.x + (mapArea.width / 2), mapArea.y);
lp = bsearchDropPos(lp, fallback);
rp = bsearchDropPos(rp, fallback);
xLimits = new Pair<>(lp.x, rp.x);
dropBoundsCache.put(mapId, xLimits);
}
} finally {
bndLock.unlock();
}
}
public Point bsearchDropPos(Point initial, Point fallback) {
Point res, dropPos = null;
int awayx = fallback.x;
int homex = initial.x;
int y = initial.y - 85;
do {
int distx = awayx - homex;
int dx = distx / 2;
int searchx = homex + dx;
if((res = calcPointBelow(new Point(searchx, y))) != null) {
awayx = searchx;
dropPos = res;
} else {
homex = searchx;
}
} while(Math.abs(homex - awayx) > 5);
return (dropPos != null) ? dropPos : fallback;
}
public Point calcDropPos(Point initial, Point fallback) { public Point calcDropPos(Point initial, Point fallback) {
if(initial.x < xLimits.left) initial.x = xLimits.left;
else if(initial.x > xLimits.right) initial.x = xLimits.right;
Point ret = calcPointBelow(new Point(initial.x, initial.y - 85)); Point ret = calcPointBelow(new Point(initial.x, initial.y - 85));
if (ret == null) { if (ret == null) {
ret = bsearchDropPos(initial, fallback);
}
if(!mapArea.contains(ret)) { // found drop pos outside the map :O
return fallback; return fallback;
} else if(!mapArea.contains(ret)) {
if(initial.y > mapArea.y + mapArea.height) return fallback; // found drop pos underneath the map :O
int borderX = (initial.x < mapArea.x) ? mapArea.x : mapArea.x + mapArea.width;
ret = calcPointBelow(new Point(borderX, initial.y - 85));
if(ret == null) return fallback;
} }
return ret; return ret;
+2
View File
@@ -275,7 +275,9 @@ public class MapleMapFactory {
e.printStackTrace(); e.printStackTrace();
// swallow cause I'm cool // swallow cause I'm cool
} }
map.setBackgroundTypes(backTypes); map.setBackgroundTypes(backTypes);
map.generateMapDropRangeCache();
mapsWLock.lock(); mapsWLock.lock();
try { try {
@@ -73,10 +73,19 @@ public class ItemRequirement extends MapleQuestRequirement {
count += item.getQuantity(); count += item.getQuantity();
} }
//Weird stuff, nexon made some quests only available when wearing gm clothes. This enables us to accept it >< //Weird stuff, nexon made some quests only available when wearing gm clothes. This enables us to accept it ><
if (iType.equals(MapleInventoryType.EQUIP) && chr.isGM()) { if (iType.equals(MapleInventoryType.EQUIP)) {
if(chr.isGM()) {
for (Item item : chr.getInventory(MapleInventoryType.EQUIPPED).listById(itemId)) { for (Item item : chr.getInventory(MapleInventoryType.EQUIPPED).listById(itemId)) {
count += item.getQuantity(); count += item.getQuantity();
} }
} else {
if(count < countNeeded) {
if(chr.getInventory(MapleInventoryType.EQUIPPED).countById(itemId) + count >= countNeeded) {
chr.dropMessage(5, "Unequip the required " + ii.getName(itemId) + " before trying this quest operation.");
return false;
}
}
}
} }
if(count < countNeeded || countNeeded <= 0 && count > 0) { if(count < countNeeded || countNeeded <= 0 && count > 0) {
+3 -2
View File
@@ -66,8 +66,9 @@ public enum MonitoredLockType {
MAP_OBJS(37), MAP_OBJS(37),
MAP_FACTORY(38), MAP_FACTORY(38),
MAP_ITEM(39), MAP_ITEM(39),
MINIDUNGEON(40), MAP_BOUNDS(41),
REACTOR(41); MINIDUNGEON(41),
REACTOR(42);
private final int i; private final int i;
+73
View File
@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- You may freely edit this file. See commented blocks below for -->
<!-- some examples of how to customize the build. -->
<!-- (If you delete it and reopen the project it will be recreated.) -->
<!-- By default, only the Clean and Build commands use this build script. -->
<!-- Commands such as Run, Debug, and Test only use this build script if -->
<!-- the Compile on Save feature is turned off for the project. -->
<!-- You can turn off the Compile on Save (or Deploy on Save) setting -->
<!-- in the project's Project Properties dialog box.-->
<project name="MapleMapInfoRetriever" default="default" basedir=".">
<description>Builds, tests, and runs the project MapleMapInfoRetriever.</description>
<import file="nbproject/build-impl.xml"/>
<!--
There exist several targets which are by default empty and which can be
used for execution of your tasks. These targets are usually executed
before and after some main targets. They are:
-pre-init: called before initialization of project properties
-post-init: called after initialization of project properties
-pre-compile: called before javac compilation
-post-compile: called after javac compilation
-pre-compile-single: called before javac compilation of single file
-post-compile-single: called after javac compilation of single file
-pre-compile-test: called before javac compilation of JUnit tests
-post-compile-test: called after javac compilation of JUnit tests
-pre-compile-test-single: called before javac compilation of single JUnit test
-post-compile-test-single: called after javac compilation of single JUunit test
-pre-jar: called before JAR building
-post-jar: called after JAR building
-post-clean: called after cleaning build products
(Targets beginning with '-' are not intended to be called on their own.)
Example of inserting an obfuscator after compilation could look like this:
<target name="-post-compile">
<obfuscate>
<fileset dir="${build.classes.dir}"/>
</obfuscate>
</target>
For list of available properties check the imported
nbproject/build-impl.xml file.
Another way to customize the build is by overriding existing main targets.
The targets of interest are:
-init-macrodef-javac: defines macro for javac compilation
-init-macrodef-junit: defines macro for junit execution
-init-macrodef-debug: defines macro for class debugging
-init-macrodef-java: defines macro for class execution
-do-jar: JAR building
run: execution of project
-javadoc-build: Javadoc generation
test-report: JUnit report generation
An example of overriding the target for project execution could look like this:
<target name="run" depends="MapleMapInfoRetriever-impl.jar">
<exec dir="bin" executable="launcher.exe">
<arg file="${dist.jar}"/>
</exec>
</target>
Notice that the overridden target depends on the jar target and not only on
the compile target as the regular run target does. Again, for a list of available
properties which you can use, check the target you are overriding in the
nbproject/build-impl.xml file.
-->
</project>
@@ -0,0 +1 @@
All map files contains 'info' node.
Binary file not shown.
+3
View File
@@ -0,0 +1,3 @@
Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,8 @@
build.xml.data.CRC32=8863f245
build.xml.script.CRC32=86cbb34a
build.xml.stylesheet.CRC32=[email protected]
# This file is used by a NetBeans-based IDE to track changes in generated files such as build-impl.xml.
# Do not edit this file. You may delete it but then the IDE will never regenerate such files for you.
nbproject/build-impl.xml.data.CRC32=8863f245
nbproject/build-impl.xml.script.CRC32=187fba9b
nbproject/build-impl.xml.stylesheet.CRC32=[email protected]
@@ -0,0 +1,77 @@
annotation.processing.enabled=true
annotation.processing.enabled.in.editor=false
annotation.processing.processors.list=
annotation.processing.run.all.processors=true
annotation.processing.source.output=${build.generated.sources.dir}/ap-source-output
application.title=MapleMapInfoRetriever
application.vendor=RonanLana
build.classes.dir=${build.dir}/classes
build.classes.excludes=**/*.java,**/*.form
# This directory is removed when the project is cleaned:
build.dir=build
build.generated.dir=${build.dir}/generated
build.generated.sources.dir=${build.dir}/generated-sources
# Only compile against the classpath explicitly listed here:
build.sysclasspath=ignore
build.test.classes.dir=${build.dir}/test/classes
build.test.results.dir=${build.dir}/test/results
# Uncomment to specify the preferred debugger connection transport:
#debug.transport=dt_socket
debug.classpath=\
${run.classpath}
debug.test.classpath=\
${run.test.classpath}
# Os arquivos em build.classes.dir que devem ser exclu\u00eddos do jar de distribui\u00e7\u00e3o
dist.archive.excludes=
# This directory is removed when the project is cleaned:
dist.dir=dist
dist.jar=${dist.dir}/MapleMapInfoRetriever.jar
dist.javadoc.dir=${dist.dir}/javadoc
endorsed.classpath=
excludes=
file.reference.commons-io-2.6.jar=lib/commons-io-2.6.jar
includes=**
jar.compress=false
javac.classpath=\
${file.reference.commons-io-2.6.jar}
# Space-separated list of extra javac options
javac.compilerargs=
javac.deprecation=false
javac.processorpath=\
${javac.classpath}
javac.source=1.7
javac.target=1.7
javac.test.classpath=\
${javac.classpath}:\
${build.classes.dir}
javac.test.processorpath=\
${javac.test.classpath}
javadoc.additionalparam=
javadoc.author=false
javadoc.encoding=${source.encoding}
javadoc.noindex=false
javadoc.nonavbar=false
javadoc.notree=false
javadoc.private=false
javadoc.splitindex=true
javadoc.use=true
javadoc.version=false
javadoc.windowtitle=
main.class=maplemapinforetriever.MapleMapInfoRetriever
manifest.file=manifest.mf
meta.inf.dir=${src.dir}/META-INF
mkdist.disabled=false
platform.active=JDK_1.7
run.classpath=\
${javac.classpath}:\
${build.classes.dir}
# Space-separated list of JVM arguments used when running the project.
# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
# To set system properties for unit tests define test-sys-prop.name=value:
run.jvmargs=
run.test.classpath=\
${javac.test.classpath}:\
${build.test.classes.dir}
source.encoding=UTF-8
src.dir=src
test.src.dir=test
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://www.netbeans.org/ns/project/1">
<type>org.netbeans.modules.java.j2seproject</type>
<configuration>
<data xmlns="http://www.netbeans.org/ns/j2se-project/3">
<name>MapleMapInfoRetriever</name>
<explicit-platform explicit-source-supported="true"/>
<source-roots>
<root id="src.dir"/>
</source-roots>
<test-roots>
<root id="test.src.dir"/>
</test-roots>
</data>
</configuration>
</project>
@@ -0,0 +1,182 @@
/*
This file is part of the MapleSolaxiaV2 Maple Story Server
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package maplemapinforetriever;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import org.apache.commons.io.FileUtils;
/**
*
* @author RonanLana
*
* The main objective of this tool is to locate all mapids that doesn't have
* the "info" node in their WZ node tree.
*/
public class MapleMapInfoRetriever {
static String mapWzPath = "../../wz/Map.wz/Map";
static String newFile = "lib/MapReport.txt";
static List<Integer> missingInfo = new ArrayList<>();
static PrintWriter printWriter = null;
static InputStreamReader fileReader = null;
static BufferedReader bufferedReader = null;
static byte status = 0;
static boolean hasInfo;
private static String getName(String token) {
int i, j;
char[] dest;
String d;
i = token.lastIndexOf("name");
i = token.indexOf("\"", i) + 1; //lower bound of the string
j = token.indexOf("\"", i); //upper bound
dest = new char[50];
token.getChars(i, j, dest, 0);
d = new String(dest);
return(d.trim());
}
private static void forwardCursor(int st) {
String line = null;
try {
while(status >= st && (line = bufferedReader.readLine()) != null) {
simpleToken(line);
}
}
catch(Exception e) {
e.printStackTrace();
}
}
private static void simpleToken(String token) {
if(token.contains("/imgdir")) {
status -= 1;
}
else if(token.contains("imgdir")) {
status += 1;
}
}
private static boolean translateToken(String token) {
String d;
int temp;
if(token.contains("/imgdir")) {
status -= 1;
}
else if(token.contains("imgdir")) {
if(status == 1) {
d = getName(token);
if(d.contains("info")) {
hasInfo = true;
return true;
}
temp = status;
forwardCursor(temp);
}
status += 1;
}
return false;
}
private static void searchMapDirectory(int mapArea) {
try {
Iterator iter = FileUtils.iterateFiles(new File(mapWzPath + "/Map" + mapArea), new String[]{"xml"}, true);
System.out.println("Parsing map area " + mapArea);
while(iter.hasNext()) {
File file = (File) iter.next();
searchMapFile(file);
}
} catch(IllegalArgumentException e) {}
}
private static void searchMapFile(File file) {
// This will reference one line at a time
String line = null;
try {
fileReader = new InputStreamReader(new FileInputStream(file), "UTF-8");
bufferedReader = new BufferedReader(fileReader);
hasInfo = false;
status = 0;
while((line = bufferedReader.readLine()) != null) {
if(translateToken(line)) {
break;
}
}
if(!hasInfo) missingInfo.add(Integer.valueOf(file.getName().split(".img.xml")[0]));
bufferedReader.close();
fileReader.close();
}
catch(IOException ex) {
System.out.println("Error reading file '" + file.getName() + "'");
}
catch(Exception e) {
e.printStackTrace();
}
}
private static void writeReport() {
try {
printWriter = new PrintWriter(newFile, "UTF-8");
if(!missingInfo.isEmpty()) {
for(Integer i : missingInfo) {
printWriter.println(i);
}
} else {
printWriter.println("All map files contains 'info' node.");
}
printWriter.close();
} catch(IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
for(int i = 0; i < 10; i++) {
searchMapDirectory(i);
}
writeReport();
}
}
@@ -2,8 +2,6 @@
<project-private xmlns="http://www.netbeans.org/ns/project-private/1"> <project-private xmlns="http://www.netbeans.org/ns/project-private/1">
<editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/2" lastBookmarkId="0"/> <editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/2" lastBookmarkId="0"/>
<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2"> <open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2">
<group> <group/>
<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/tools/MapleQuestItemFetcher/src/maplequestitemfetcher/MapleQuestItemFetcher.java</file>
</group>
</open-files> </open-files>
</project-private> </project-private>
@@ -2,8 +2,6 @@
<project-private xmlns="http://www.netbeans.org/ns/project-private/1"> <project-private xmlns="http://www.netbeans.org/ns/project-private/1">
<editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/2" lastBookmarkId="0"/> <editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/2" lastBookmarkId="0"/>
<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2"> <open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2">
<group> <group/>
<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/tools/MobBookUpdate/src/mobbookupdate/MobBookUpdate.java</file>
</group>
</open-files> </open-files>
</project-private> </project-private>