Reactor spray-drop + Quest with equipped items + MapleMapInfoRetriever

Implemented GMS-like "item spraying" from reactors. All boxes holding more than 5 drops have been changed to use this behavior.
Added information for players trying to start/complete quests having the required item equipped. It is expected to have all required items unequipped before handling a quest operation.
New check-purpose tool: MapleMapInfoRetriever. It's sole function is to detect and report map XMLs that has no "info" node in between the server files.
This commit is contained in:
ronancpl
2017-11-20 15:27:06 -02:00
parent 71ad2ee3a9
commit 4dd2764776
48 changed files with 2123 additions and 64 deletions

View File

@@ -24,7 +24,7 @@ public class ServerConstants {
public static final long RESPAWN_INTERVAL = 10 * 1000; //10 seconds, 10000.
public static final long PURGING_INTERVAL = 5 * 60 * 1000;
public static final long RANKING_INTERVAL = 60 * 60 * 1000; //60 minutes, 3600000.
public static final long COUPON_INTERVAL = 60 * 60 * 1000; //60 minutes, 3600000.
public static final long COUPON_INTERVAL = 60 * 60 * 1000; //60 minutes, 3600000.
public static final boolean ENABLE_PIC = false; //Pick true/false to enable or disable Pic. Delete character needs this feature ENABLED.
public static final boolean ENABLE_PIN = false; //Pick true/false to enable or disable Pin.

View File

@@ -133,7 +133,7 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
return null;
}
if (display > 80) { //Hmm
if (!theSkill.getAction()) {
if (!mySkill.getAction()) {
AutobanFactory.FAST_ATTACK.autoban(chr, "WZ Edit; adding action to a skill: " + display);
return null;
}

View File

@@ -21,6 +21,7 @@
*/
package scripting.reactor;
import client.MapleCharacter;
import client.MapleClient;
import client.inventory.Equip;
import client.inventory.Item;
@@ -53,6 +54,7 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
private MapleReactor reactor;
private MapleClient client;
private Invocable iv;
private ScheduledFuture<?> sprayTask = null;
public ReactorActionManager(MapleClient c, MapleReactor reactor, Invocable iv) {
super(c);
@@ -69,6 +71,22 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
reactor.getMap().destroyNPC(npcId);
}
public void sprayItems() {
sprayItems(false, 0, 0, 0, 0);
}
public void sprayItems(boolean meso, int mesoChance, int minMeso, int maxMeso) {
sprayItems(meso, mesoChance, minMeso, maxMeso, 0);
}
public void sprayItems(boolean meso, int mesoChance, int minMeso, int maxMeso, int minItems) {
sprayItems((int)reactor.getPosition().getX(), (int)reactor.getPosition().getY(), meso, mesoChance, minMeso, maxMeso, minItems);
}
public void sprayItems(int posX, int posY, boolean meso, int mesoChance, int minMeso, int maxMeso, int minItems) {
dropItems(true, posX, posY, meso, mesoChance, minMeso, maxMeso, minItems);
}
public void dropItems() {
dropItems(false, 0, 0, 0, 0);
}
@@ -82,6 +100,10 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
}
public void dropItems(int posX, int posY, boolean meso, int mesoChance, int minMeso, int maxMeso, int minItems) {
dropItems(false, posX, posY, meso, mesoChance, minMeso, maxMeso, minItems);
}
public void dropItems(boolean delayed, int posX, int posY, boolean meso, int mesoChance, final int minMeso, final int maxMeso, int minItems) {
List<ReactorDropEntry> chances = getDropChances();
List<ReactorDropEntry> items = new LinkedList<>();
int numItems = 0;
@@ -105,24 +127,61 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
final Point dropPos = new Point(posX, posY);
dropPos.x -= (12 * numItems);
for (ReactorDropEntry d : items) {
if (d.itemId == 0) {
int range = maxMeso - minMeso;
int displayDrop = (int) (Math.random() * range) + minMeso;
int mesoDrop = (displayDrop * client.getWorldServer().getMesoRate());
reactor.getMap().spawnMesoDrop(mesoDrop, reactor.getMap().calcDropPos(dropPos, reactor.getPosition()), reactor, client.getPlayer(), false, (byte) 2);
} else {
Item drop;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
if (ii.getInventoryType(d.itemId) != MapleInventoryType.EQUIP) {
drop = new Item(d.itemId, (short) 0, (short) 1);
if(!delayed) {
for (ReactorDropEntry d : items) {
if (d.itemId == 0) {
int range = maxMeso - minMeso;
int displayDrop = (int) (Math.random() * range) + minMeso;
int mesoDrop = (displayDrop * client.getWorldServer().getMesoRate());
reactor.getMap().spawnMesoDrop(mesoDrop, reactor.getMap().calcDropPos(dropPos, reactor.getPosition()), reactor, client.getPlayer(), false, (byte) 2);
} else {
drop = ii.randomizeStats((Equip) ii.getEquipById(d.itemId));
Item drop;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
if (ii.getInventoryType(d.itemId) != MapleInventoryType.EQUIP) {
drop = new Item(d.itemId, (short) 0, (short) 1);
} else {
drop = ii.randomizeStats((Equip) ii.getEquipById(d.itemId));
}
reactor.getMap().dropFromReactor(getPlayer(), reactor, drop, dropPos, (short)d.questid);
}
reactor.getMap().dropFromReactor(getPlayer(), reactor, drop, dropPos, (short)d.questid);
dropPos.x += 25;
}
dropPos.x += 25;
} else {
final MapleCharacter chr = client.getPlayer();
final MapleReactor r = reactor;
final List<ReactorDropEntry> dropItems = items;
final int worldMesoRate = client.getWorldServer().getMesoRate();
sprayTask = TimerManager.getInstance().register(new Runnable() {
@Override
public void run() {
if(dropItems.isEmpty()) {
sprayTask.cancel(false);
return;
}
ReactorDropEntry d = dropItems.remove(0);
if (d.itemId == 0) {
int range = maxMeso - minMeso;
int displayDrop = (int) (Math.random() * range) + minMeso;
int mesoDrop = (displayDrop * worldMesoRate);
r.getMap().spawnMesoDrop(mesoDrop, r.getMap().calcDropPos(dropPos, r.getPosition()), r, chr, false, (byte) 2);
} else {
Item drop;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
if (ii.getInventoryType(d.itemId) != MapleInventoryType.EQUIP) {
drop = new Item(d.itemId, (short) 0, (short) 1);
} else {
drop = ii.randomizeStats((Equip) ii.getEquipById(d.itemId));
}
r.getMap().dropFromReactor(getPlayer(), r, drop, dropPos, (short)d.questid);
}
dropPos.x += 25;
}
}, 100);
}
}

View File

@@ -52,7 +52,9 @@ import java.util.Map.Entry;
import java.util.Random;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.atomic.AtomicInteger;
import tools.locks.MonitoredReentrantLock;
import tools.locks.MonitoredReentrantReadWriteLock;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock;
import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
@@ -90,6 +92,8 @@ import tools.locks.MonitoredLockType;
public class MapleMap {
private static final List<MapleMapObjectType> rangedMapobjectTypes = Arrays.asList(MapleMapObjectType.SHOP, MapleMapObjectType.ITEM, MapleMapObjectType.NPC, MapleMapObjectType.MONSTER, MapleMapObjectType.DOOR, MapleMapObjectType.SUMMON, MapleMapObjectType.REACTOR);
private static final Map<Integer, Pair<Integer, Integer>> dropBoundsCache = new HashMap<>(100);
private Map<Integer, MapleMapObject> mapobjects = new LinkedHashMap<>();
private Collection<SpawnPoint> monsterSpawn = Collections.synchronizedList(new LinkedList<SpawnPoint>());
private Collection<SpawnPoint> allMonsterSpawn = Collections.synchronizedList(new LinkedList<SpawnPoint>());
@@ -104,6 +108,7 @@ public class MapleMap {
private LinkedList<WeakReference<MapleMapObject>> registeredDrops = new LinkedList<>();
private List<Rectangle> areas = new ArrayList<>();
private MapleFootholdTree footholds = null;
private Pair<Integer, Integer> xLimits; // caches the min and max x's with available footholds
private Rectangle mapArea = new Rectangle();
private int mapid;
private AtomicInteger runningOid = new AtomicInteger(1000000001);
@@ -148,12 +153,16 @@ public class MapleMap {
private MapleSnowball snowball0 = null;
private MapleSnowball snowball1 = null;
private MapleCoconut coconut;
//locks
private final ReadLock chrRLock;
private final WriteLock chrWLock;
private final ReadLock objectRLock;
private final WriteLock objectWLock;
// due to the nature of loadMapFromWz (synchronized), sole function that calls 'generateMapDropRangeCache', this lock remains optional.
private static final Lock bndLock = new MonitoredReentrantLock(MonitoredLockType.MAP_BOUNDS, true);
public MapleMap(int mapid, int world, int channel, int returnMapId, float monsterRate) {
this.mapid = mapid;
this.channel = channel;
@@ -437,17 +446,63 @@ public class MapleMap {
return new Point(initial.x, dropY);
}
public void generateMapDropRangeCache() {
bndLock.lock();
try {
Integer mapId = Integer.valueOf(mapid);
Pair<Integer, Integer> bounds = dropBoundsCache.get(mapId);
if(bounds != null) {
xLimits = bounds;
} else {
Point lp = new Point(mapArea.x, mapArea.y), rp = new Point(mapArea.x + mapArea.width, mapArea.y), fallback = new Point(mapArea.x + (mapArea.width / 2), mapArea.y);
lp = bsearchDropPos(lp, fallback);
rp = bsearchDropPos(rp, fallback);
xLimits = new Pair<>(lp.x, rp.x);
dropBoundsCache.put(mapId, xLimits);
}
} finally {
bndLock.unlock();
}
}
public Point bsearchDropPos(Point initial, Point fallback) {
Point res, dropPos = null;
int awayx = fallback.x;
int homex = initial.x;
int y = initial.y - 85;
do {
int distx = awayx - homex;
int dx = distx / 2;
int searchx = homex + dx;
if((res = calcPointBelow(new Point(searchx, y))) != null) {
awayx = searchx;
dropPos = res;
} else {
homex = searchx;
}
} while(Math.abs(homex - awayx) > 5);
return (dropPos != null) ? dropPos : fallback;
}
public Point calcDropPos(Point initial, Point fallback) {
if(initial.x < xLimits.left) initial.x = xLimits.left;
else if(initial.x > xLimits.right) initial.x = xLimits.right;
Point ret = calcPointBelow(new Point(initial.x, initial.y - 85));
if (ret == null) {
ret = bsearchDropPos(initial, fallback);
}
if(!mapArea.contains(ret)) { // found drop pos outside the map :O
return fallback;
} else if(!mapArea.contains(ret)) {
if(initial.y > mapArea.y + mapArea.height) return fallback; // found drop pos underneath the map :O
int borderX = (initial.x < mapArea.x) ? mapArea.x : mapArea.x + mapArea.width;
ret = calcPointBelow(new Point(borderX, initial.y - 85));
if(ret == null) return fallback;
}
return ret;

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@@ -275,7 +275,9 @@ public class MapleMapFactory {
e.printStackTrace();
// swallow cause I'm cool
}
map.setBackgroundTypes(backTypes);
map.generateMapDropRangeCache();
mapsWLock.lock();
try {

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@@ -73,10 +73,19 @@ public class ItemRequirement extends MapleQuestRequirement {
count += item.getQuantity();
}
//Weird stuff, nexon made some quests only available when wearing gm clothes. This enables us to accept it ><
if (iType.equals(MapleInventoryType.EQUIP) && chr.isGM()) {
for (Item item : chr.getInventory(MapleInventoryType.EQUIPPED).listById(itemId)) {
count += item.getQuantity();
}
if (iType.equals(MapleInventoryType.EQUIP)) {
if(chr.isGM()) {
for (Item item : chr.getInventory(MapleInventoryType.EQUIPPED).listById(itemId)) {
count += item.getQuantity();
}
} else {
if(count < countNeeded) {
if(chr.getInventory(MapleInventoryType.EQUIPPED).countById(itemId) + count >= countNeeded) {
chr.dropMessage(5, "Unequip the required " + ii.getName(itemId) + " before trying this quest operation.");
return false;
}
}
}
}
if(count < countNeeded || countNeeded <= 0 && count > 0) {

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@@ -66,8 +66,9 @@ public enum MonitoredLockType {
MAP_OBJS(37),
MAP_FACTORY(38),
MAP_ITEM(39),
MINIDUNGEON(40),
REACTOR(41);
MAP_BOUNDS(41),
MINIDUNGEON(41),
REACTOR(42);
private final int i;