Rename and clean up MapleJob
This commit is contained in:
@@ -106,7 +106,7 @@ public class AssignAPProcessor {
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//c.getPlayer().message("SDL: s" + eqpStr + " d" + eqpDex + " l" + eqpLuk + " BASE STATS --> STR: " + chr.getStr() + " DEX: " + chr.getDex() + " INT: " + chr.getInt() + " LUK: " + chr.getLuk());
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//c.getPlayer().message("SUM EQUIP STATS -> STR: " + str + " DEX: " + dex + " LUK: " + luk + " INT: " + int_);
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MapleJob stance = c.getPlayer().getJobStyle(opt);
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Job stance = c.getPlayer().getJobStyle(opt);
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int prStat = 0, scStat = 0, trStat = 0, temp, tempAp = remainingAp, CAP;
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if (tempAp < 1) return;
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@@ -413,8 +413,8 @@ public class AssignAPProcessor {
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return 0;
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}
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private static MapleStat getQuaternaryStat(MapleJob stance) {
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if(stance != MapleJob.MAGICIAN) return MapleStat.INT;
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private static MapleStat getQuaternaryStat(Job stance) {
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if(stance != Job.MAGICIAN) return MapleStat.INT;
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return MapleStat.STR;
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}
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@@ -520,14 +520,14 @@ public class AssignAPProcessor {
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int mp = player.getMaxMp();
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int level = player.getLevel();
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MapleJob job = player.getJob();
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Job job = player.getJob();
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boolean canWash = true;
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if (job.isA(MapleJob.SPEARMAN) && mp < 4 * level + 156) {
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if (job.isA(Job.SPEARMAN) && mp < 4 * level + 156) {
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canWash = false;
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} else if ((job.isA(MapleJob.FIGHTER) || job.isA(MapleJob.ARAN1)) && mp < 4 * level + 56) {
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} else if ((job.isA(Job.FIGHTER) || job.isA(Job.ARAN1)) && mp < 4 * level + 56) {
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canWash = false;
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} else if (job.isA(MapleJob.THIEF) && job.getId() % 100 > 0 && mp < level * 14 - 4) {
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} else if (job.isA(Job.THIEF) && job.getId() % 100 > 0 && mp < level * 14 - 4) {
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canWash = false;
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} else if (mp < level * 14 + 148) {
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canWash = false;
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@@ -619,12 +619,12 @@ public class AssignAPProcessor {
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}
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private static int calcHpChange(Character player, boolean usedAPReset) {
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MapleJob job = player.getJob();
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Job job = player.getJob();
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int MaxHP = 0;
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1)) {
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if (job.isA(Job.WARRIOR) || job.isA(Job.DAWNWARRIOR1)) {
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if(!usedAPReset) {
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Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
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Skill increaseHP = SkillFactory.getSkill(job.isA(Job.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
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int sLvl = player.getSkillLevel(increaseHP);
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if(sLvl > 0)
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@@ -640,7 +640,7 @@ public class AssignAPProcessor {
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} else {
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MaxHP += 20;
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}
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} else if(job.isA(MapleJob.ARAN1)) {
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} else if(job.isA(Job.ARAN1)) {
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if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 20;
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@@ -650,7 +650,7 @@ public class AssignAPProcessor {
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} else {
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MaxHP += 28;
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}
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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} else if (job.isA(Job.MAGICIAN) || job.isA(Job.BLAZEWIZARD1)) {
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if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 6;
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@@ -660,7 +660,7 @@ public class AssignAPProcessor {
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} else {
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MaxHP += 6;
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}
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} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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} else if (job.isA(Job.THIEF) || job.isA(Job.NIGHTWALKER1)) {
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if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 16;
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@@ -670,7 +670,7 @@ public class AssignAPProcessor {
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} else {
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MaxHP += 16;
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}
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} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
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} else if(job.isA(Job.BOWMAN) || job.isA(Job.WINDARCHER1)) {
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if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 16;
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@@ -680,9 +680,9 @@ public class AssignAPProcessor {
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} else {
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MaxHP += 16;
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}
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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} else if (job.isA(Job.PIRATE) || job.isA(Job.THUNDERBREAKER1)) {
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if(!usedAPReset) {
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Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.PIRATE) ? Brawler.IMPROVE_MAX_HP : ThunderBreaker.IMPROVE_MAX_HP);
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Skill increaseHP = SkillFactory.getSkill(job.isA(Job.PIRATE) ? Brawler.IMPROVE_MAX_HP : ThunderBreaker.IMPROVE_MAX_HP);
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int sLvl = player.getSkillLevel(increaseHP);
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if(sLvl > 0)
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@@ -712,10 +712,10 @@ public class AssignAPProcessor {
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}
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private static int calcMpChange(Character player, boolean usedAPReset) {
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MapleJob job = player.getJob();
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Job job = player.getJob();
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int MaxMP = 0;
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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if (job.isA(Job.WARRIOR) || job.isA(Job.DAWNWARRIOR1) || job.isA(Job.ARAN1)) {
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if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(2, 4) + (player.getInt() / 10));
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@@ -725,9 +725,9 @@ public class AssignAPProcessor {
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} else {
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MaxMP += 3;
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}
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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} else if (job.isA(Job.MAGICIAN) || job.isA(Job.BLAZEWIZARD1)) {
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if(!usedAPReset) {
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Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
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Skill increaseMP = SkillFactory.getSkill(job.isA(Job.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
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int sLvl = player.getSkillLevel(increaseMP);
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if(sLvl > 0)
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@@ -743,7 +743,7 @@ public class AssignAPProcessor {
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} else {
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MaxMP += 18;
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}
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
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} else if (job.isA(Job.BOWMAN) || job.isA(Job.WINDARCHER1)) {
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if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
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@@ -753,7 +753,7 @@ public class AssignAPProcessor {
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} else {
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MaxMP += 10;
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}
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} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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} else if(job.isA(Job.THIEF) || job.isA(Job.NIGHTWALKER1)) {
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if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
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@@ -763,7 +763,7 @@ public class AssignAPProcessor {
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} else {
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MaxMP += 10;
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}
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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} else if (job.isA(Job.PIRATE) || job.isA(Job.THUNDERBREAKER1)) {
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if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(7, 9) + (player.getInt() / 10));
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@@ -788,18 +788,18 @@ public class AssignAPProcessor {
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return MaxMP;
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}
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private static int takeHp(MapleJob job) {
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private static int takeHp(Job job) {
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int MaxHP = 0;
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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if (job.isA(Job.WARRIOR) || job.isA(Job.DAWNWARRIOR1) || job.isA(Job.ARAN1)) {
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MaxHP += 54;
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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} else if (job.isA(Job.MAGICIAN) || job.isA(Job.BLAZEWIZARD1)) {
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MaxHP += 10;
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} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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} else if (job.isA(Job.THIEF) || job.isA(Job.NIGHTWALKER1)) {
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MaxHP += 20;
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} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
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} else if(job.isA(Job.BOWMAN) || job.isA(Job.WINDARCHER1)) {
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MaxHP += 20;
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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} else if (job.isA(Job.PIRATE) || job.isA(Job.THUNDERBREAKER1)) {
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MaxHP += 42;
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} else {
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MaxHP += 12;
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@@ -808,18 +808,18 @@ public class AssignAPProcessor {
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return MaxHP;
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}
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private static int takeMp(MapleJob job) {
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private static int takeMp(Job job) {
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int MaxMP = 0;
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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if (job.isA(Job.WARRIOR) || job.isA(Job.DAWNWARRIOR1) || job.isA(Job.ARAN1)) {
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MaxMP += 4;
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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} else if (job.isA(Job.MAGICIAN) || job.isA(Job.BLAZEWIZARD1)) {
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MaxMP += 31;
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
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} else if (job.isA(Job.BOWMAN) || job.isA(Job.WINDARCHER1)) {
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MaxMP += 12;
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} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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} else if(job.isA(Job.THIEF) || job.isA(Job.NIGHTWALKER1)) {
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MaxMP += 12;
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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} else if (job.isA(Job.PIRATE) || job.isA(Job.THUNDERBREAKER1)) {
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MaxMP += 16;
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} else {
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MaxMP += 8;
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