Rename and clean up MapleJob

This commit is contained in:
P0nk
2021-09-09 21:21:04 +02:00
parent ee503eedce
commit 3e1b5b93d5
52 changed files with 283 additions and 283 deletions

View File

@@ -106,7 +106,7 @@ public class AssignAPProcessor {
//c.getPlayer().message("SDL: s" + eqpStr + " d" + eqpDex + " l" + eqpLuk + " BASE STATS --> STR: " + chr.getStr() + " DEX: " + chr.getDex() + " INT: " + chr.getInt() + " LUK: " + chr.getLuk());
//c.getPlayer().message("SUM EQUIP STATS -> STR: " + str + " DEX: " + dex + " LUK: " + luk + " INT: " + int_);
MapleJob stance = c.getPlayer().getJobStyle(opt);
Job stance = c.getPlayer().getJobStyle(opt);
int prStat = 0, scStat = 0, trStat = 0, temp, tempAp = remainingAp, CAP;
if (tempAp < 1) return;
@@ -413,8 +413,8 @@ public class AssignAPProcessor {
return 0;
}
private static MapleStat getQuaternaryStat(MapleJob stance) {
if(stance != MapleJob.MAGICIAN) return MapleStat.INT;
private static MapleStat getQuaternaryStat(Job stance) {
if(stance != Job.MAGICIAN) return MapleStat.INT;
return MapleStat.STR;
}
@@ -520,14 +520,14 @@ public class AssignAPProcessor {
int mp = player.getMaxMp();
int level = player.getLevel();
MapleJob job = player.getJob();
Job job = player.getJob();
boolean canWash = true;
if (job.isA(MapleJob.SPEARMAN) && mp < 4 * level + 156) {
if (job.isA(Job.SPEARMAN) && mp < 4 * level + 156) {
canWash = false;
} else if ((job.isA(MapleJob.FIGHTER) || job.isA(MapleJob.ARAN1)) && mp < 4 * level + 56) {
} else if ((job.isA(Job.FIGHTER) || job.isA(Job.ARAN1)) && mp < 4 * level + 56) {
canWash = false;
} else if (job.isA(MapleJob.THIEF) && job.getId() % 100 > 0 && mp < level * 14 - 4) {
} else if (job.isA(Job.THIEF) && job.getId() % 100 > 0 && mp < level * 14 - 4) {
canWash = false;
} else if (mp < level * 14 + 148) {
canWash = false;
@@ -619,12 +619,12 @@ public class AssignAPProcessor {
}
private static int calcHpChange(Character player, boolean usedAPReset) {
MapleJob job = player.getJob();
Job job = player.getJob();
int MaxHP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1)) {
if (job.isA(Job.WARRIOR) || job.isA(Job.DAWNWARRIOR1)) {
if(!usedAPReset) {
Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
Skill increaseHP = SkillFactory.getSkill(job.isA(Job.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
int sLvl = player.getSkillLevel(increaseHP);
if(sLvl > 0)
@@ -640,7 +640,7 @@ public class AssignAPProcessor {
} else {
MaxHP += 20;
}
} else if(job.isA(MapleJob.ARAN1)) {
} else if(job.isA(Job.ARAN1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 20;
@@ -650,7 +650,7 @@ public class AssignAPProcessor {
} else {
MaxHP += 28;
}
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
} else if (job.isA(Job.MAGICIAN) || job.isA(Job.BLAZEWIZARD1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 6;
@@ -660,7 +660,7 @@ public class AssignAPProcessor {
} else {
MaxHP += 6;
}
} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
} else if (job.isA(Job.THIEF) || job.isA(Job.NIGHTWALKER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 16;
@@ -670,7 +670,7 @@ public class AssignAPProcessor {
} else {
MaxHP += 16;
}
} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
} else if(job.isA(Job.BOWMAN) || job.isA(Job.WINDARCHER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 16;
@@ -680,9 +680,9 @@ public class AssignAPProcessor {
} else {
MaxHP += 16;
}
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
} else if (job.isA(Job.PIRATE) || job.isA(Job.THUNDERBREAKER1)) {
if(!usedAPReset) {
Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.PIRATE) ? Brawler.IMPROVE_MAX_HP : ThunderBreaker.IMPROVE_MAX_HP);
Skill increaseHP = SkillFactory.getSkill(job.isA(Job.PIRATE) ? Brawler.IMPROVE_MAX_HP : ThunderBreaker.IMPROVE_MAX_HP);
int sLvl = player.getSkillLevel(increaseHP);
if(sLvl > 0)
@@ -712,10 +712,10 @@ public class AssignAPProcessor {
}
private static int calcMpChange(Character player, boolean usedAPReset) {
MapleJob job = player.getJob();
Job job = player.getJob();
int MaxMP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
if (job.isA(Job.WARRIOR) || job.isA(Job.DAWNWARRIOR1) || job.isA(Job.ARAN1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(2, 4) + (player.getInt() / 10));
@@ -725,9 +725,9 @@ public class AssignAPProcessor {
} else {
MaxMP += 3;
}
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
} else if (job.isA(Job.MAGICIAN) || job.isA(Job.BLAZEWIZARD1)) {
if(!usedAPReset) {
Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
Skill increaseMP = SkillFactory.getSkill(job.isA(Job.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
int sLvl = player.getSkillLevel(increaseMP);
if(sLvl > 0)
@@ -743,7 +743,7 @@ public class AssignAPProcessor {
} else {
MaxMP += 18;
}
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
} else if (job.isA(Job.BOWMAN) || job.isA(Job.WINDARCHER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
@@ -753,7 +753,7 @@ public class AssignAPProcessor {
} else {
MaxMP += 10;
}
} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
} else if(job.isA(Job.THIEF) || job.isA(Job.NIGHTWALKER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
@@ -763,7 +763,7 @@ public class AssignAPProcessor {
} else {
MaxMP += 10;
}
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
} else if (job.isA(Job.PIRATE) || job.isA(Job.THUNDERBREAKER1)) {
if(YamlConfig.config.server.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(7, 9) + (player.getInt() / 10));
@@ -788,18 +788,18 @@ public class AssignAPProcessor {
return MaxMP;
}
private static int takeHp(MapleJob job) {
private static int takeHp(Job job) {
int MaxHP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
if (job.isA(Job.WARRIOR) || job.isA(Job.DAWNWARRIOR1) || job.isA(Job.ARAN1)) {
MaxHP += 54;
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
} else if (job.isA(Job.MAGICIAN) || job.isA(Job.BLAZEWIZARD1)) {
MaxHP += 10;
} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
} else if (job.isA(Job.THIEF) || job.isA(Job.NIGHTWALKER1)) {
MaxHP += 20;
} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
} else if(job.isA(Job.BOWMAN) || job.isA(Job.WINDARCHER1)) {
MaxHP += 20;
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
} else if (job.isA(Job.PIRATE) || job.isA(Job.THUNDERBREAKER1)) {
MaxHP += 42;
} else {
MaxHP += 12;
@@ -808,18 +808,18 @@ public class AssignAPProcessor {
return MaxHP;
}
private static int takeMp(MapleJob job) {
private static int takeMp(Job job) {
int MaxMP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
if (job.isA(Job.WARRIOR) || job.isA(Job.DAWNWARRIOR1) || job.isA(Job.ARAN1)) {
MaxMP += 4;
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
} else if (job.isA(Job.MAGICIAN) || job.isA(Job.BLAZEWIZARD1)) {
MaxMP += 31;
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
} else if (job.isA(Job.BOWMAN) || job.isA(Job.WINDARCHER1)) {
MaxMP += 12;
} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
} else if(job.isA(Job.THIEF) || job.isA(Job.NIGHTWALKER1)) {
MaxMP += 12;
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
} else if (job.isA(Job.PIRATE) || job.isA(Job.THUNDERBREAKER1)) {
MaxMP += 16;
} else {
MaxMP += 8;