More handler updates

Minor review in some handlers with regards to multiple MapleCharacter fetching in their contents. Changed to fetch from a variable containing the target character.
This commit is contained in:
ronancpl
2018-01-13 02:08:01 -02:00
parent c4c3f58f41
commit 346d39c03a
13 changed files with 291 additions and 293 deletions

View File

@@ -24,7 +24,6 @@ package net.server.channel.handlers;
import server.MapleInventoryManipulator;
import server.MapleItemInformationProvider;
import server.MapleStatEffect;
import server.TimerManager;
import tools.MaplePacketCreator;
import tools.Randomizer;
import tools.data.input.SeekableLittleEndianAccessor;
@@ -51,47 +50,47 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter player = c.getPlayer();
player.setPetLootCd(System.currentTimeMillis());
MapleCharacter chr = c.getPlayer();
chr.setPetLootCd(System.currentTimeMillis());
/*long timeElapsed = System.currentTimeMillis() - player.getAutobanManager().getLastSpam(8);
/*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8);
if(timeElapsed < 300) {
AutobanFactory.FAST_ATTACK.alert(player, "Time: " + timeElapsed);
AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
}
player.getAutobanManager().spam(8);*/
chr.getAutobanManager().spam(8);*/
AttackInfo attack = parseDamage(slea, player, true, false);
AttackInfo attack = parseDamage(slea, chr, true, false);
if (player.getBuffEffect(MapleBuffStat.MORPH) != null) {
if(player.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
if(chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
// How are they attacking when the client won't let them?
player.getClient().disconnect(false, false);
chr.getClient().disconnect(false, false);
return;
}
}
if (player.getMap().isDojoMap() && attack.numAttacked > 0) {
player.setDojoEnergy(player.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}
if (attack.skill == Buccaneer.ENERGY_ORB || attack.skill == ThunderBreaker.SPARK || attack.skill == Shadower.TAUNT || attack.skill == NightLord.TAUNT) {
player.getMap().broadcastMessage(player, MaplePacketCreator.rangedAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
applyAttack(attack, player, 1);
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.COMBO_FENRIR || attack.skill == Aran.COMBO_TEMPEST) {
player.getMap().broadcastMessage(player, MaplePacketCreator.rangedAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
if (attack.skill == Aran.COMBO_SMASH && player.getCombo() >= 30) {
player.setCombo((short) 0);
applyAttack(attack, player, 1);
} else if (attack.skill == Aran.COMBO_FENRIR && player.getCombo() >= 100) {
player.setCombo((short) 0);
applyAttack(attack, player, 2);
} else if (attack.skill == Aran.COMBO_TEMPEST && player.getCombo() >= 200) {
player.setCombo((short) 0);
applyAttack(attack, player, 4);
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
if (attack.skill == Aran.COMBO_SMASH && chr.getCombo() >= 30) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_FENRIR && chr.getCombo() >= 100) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 2);
} else if (attack.skill == Aran.COMBO_TEMPEST && chr.getCombo() >= 200) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 4);
}
} else {
Item weapon = player.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
Item weapon = chr.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
if (type == MapleWeaponType.NOT_A_WEAPON) {
return;
@@ -101,17 +100,17 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
byte bulletCount = 1;
MapleStatEffect effect = null;
if (attack.skill != 0) {
effect = attack.getAttackEffect(player, null);
effect = attack.getAttackEffect(chr, null);
bulletCount = effect.getBulletCount();
if (effect.getCooldown() > 0) {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect.getCooldown()));
}
}
boolean hasShadowPartner = player.getBuffedValue(MapleBuffStat.SHADOWPARTNER) != null;
boolean hasShadowPartner = chr.getBuffedValue(MapleBuffStat.SHADOWPARTNER) != null;
if (hasShadowPartner) {
bulletCount *= 2;
}
MapleInventory inv = player.getInventory(MapleInventoryType.USE);
MapleInventory inv = chr.getInventory(MapleInventoryType.USE);
for (short i = 1; i <= inv.getSlotLimit(); i++) {
Item item = inv.getItem(i);
if (item != null) {
@@ -122,18 +121,18 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
boolean cbow = ItemConstants.isArrowForCrossBow(id);
if (item.getQuantity() >= bulletCount) { //Fixes the bug where you can't use your last arrow.
if (type == MapleWeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) {
if (((id == 2070007 || id == 2070018) && player.getLevel() < 70) || (id == 2070016 && player.getLevel() < 50)) {
if (((id == 2070007 || id == 2070018) && chr.getLevel() < 70) || (id == 2070016 && chr.getLevel() < 50)) {
} else {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.GUN && ItemConstants.isBullet(id))) {
if (id == 2331000 && id == 2332000) {
if (player.getLevel() > 69) {
if (chr.getLevel() > 69) {
projectile = id;
break;
}
} else if (player.getLevel() > (id % 10) * 20 + 9) {
} else if (chr.getLevel() > (id % 10) * 20 + 9) {
projectile = id;
break;
}
@@ -144,8 +143,8 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
}
}
}
boolean soulArrow = player.getBuffedValue(MapleBuffStat.SOULARROW) != null;
boolean shadowClaw = player.getBuffedValue(MapleBuffStat.SHADOW_CLAW) != null;
boolean soulArrow = chr.getBuffedValue(MapleBuffStat.SOULARROW) != null;
boolean shadowClaw = chr.getBuffedValue(MapleBuffStat.SHADOW_CLAW) != null;
if (projectile != 0) {
if (!soulArrow && !shadowClaw && attack.skill != 11101004 && attack.skill != 15111007 && attack.skill != 14101006) {
byte bulletConsume = bulletCount;
@@ -161,7 +160,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
if (projectile != 0 || soulArrow || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
int visProjectile = projectile; //visible projectile sent to players
if (ItemConstants.isThrowingStar(projectile)) {
MapleInventory cash = player.getInventory(MapleInventoryType.CASH);
MapleInventory cash = chr.getInventory(MapleInventoryType.CASH);
for (int i = 1; i <= cash.getSlotLimit(); i++) { // impose order...
Item item = cash.getItem((short) i);
if (item != null) {
@@ -181,46 +180,46 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
case 3221001: // Pierce
case 5221004: // Rapid Fire
case 13111002: // KoC Hurricane
packet = MaplePacketCreator.rangedAttack(player, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
default:
packet = MaplePacketCreator.rangedAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
}
player.getMap().broadcastMessage(player, packet, false, true);
chr.getMap().broadcastMessage(chr, packet, false, true);
if (effect != null) {
int money = effect.getMoneyCon();
if (money != 0) {
int moneyMod = money / 2;
money += Randomizer.nextInt(moneyMod);
if (money > player.getMeso()) {
money = player.getMeso();
if (money > chr.getMeso()) {
money = chr.getMeso();
}
player.gainMeso(-money, false);
chr.gainMeso(-money, false);
}
}
if (attack.skill != 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(player.getSkillLevel(skill));
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (player.skillIsCooling(attack.skill)) {
if (chr.skillIsCooling(attack.skill)) {
return;
} else {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
}
}
}
if (player.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 && player.getBuffedValue(MapleBuffStat.DARKSIGHT) != null && attack.numAttacked > 0 && player.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004) {
player.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
player.cancelBuffStats(MapleBuffStat.DARKSIGHT);
} else if(player.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && player.getBuffedValue(MapleBuffStat.WIND_WALK) != null && attack.numAttacked > 0) {
player.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
player.cancelBuffStats(MapleBuffStat.WIND_WALK);
if (chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null && attack.numAttacked > 0 && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004) {
chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
chr.cancelBuffStats(MapleBuffStat.DARKSIGHT);
} else if(chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null && attack.numAttacked > 0) {
chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
chr.cancelBuffStats(MapleBuffStat.WIND_WALK);
}
applyAttack(attack, player, bulletCount);
applyAttack(attack, chr, bulletCount);
}
}
}