More handler updates
Minor review in some handlers with regards to multiple MapleCharacter fetching in their contents. Changed to fetch from a variable containing the target character.
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@@ -22,7 +22,6 @@
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package net.server.channel.handlers;
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import server.MapleStatEffect;
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import server.TimerManager;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleBuffStat;
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@@ -39,51 +38,51 @@ import constants.skills.ILArchMage;
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public final class MagicDamageHandler extends AbstractDealDamageHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter player = c.getPlayer();
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player.setPetLootCd(System.currentTimeMillis());
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MapleCharacter chr = c.getPlayer();
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chr.setPetLootCd(System.currentTimeMillis());
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/*long timeElapsed = System.currentTimeMillis() - player.getAutobanManager().getLastSpam(8);
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/*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8);
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if(timeElapsed < 300) {
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AutobanFactory.FAST_ATTACK.alert(player, "Time: " + timeElapsed);
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AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
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}
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player.getAutobanManager().spam(8);*/
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chr.getAutobanManager().spam(8);*/
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AttackInfo attack = parseDamage(slea, player, false, true);
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AttackInfo attack = parseDamage(slea, chr, false, true);
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if (player.getBuffEffect(MapleBuffStat.MORPH) != null) {
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if(player.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
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if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
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if(chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
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// How are they attacking when the client won't let them?
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player.getClient().disconnect(false, false);
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chr.getClient().disconnect(false, false);
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return;
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}
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}
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if (player.getMap().isDojoMap() && attack.numAttacked > 0) {
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player.setDojoEnergy(player.getDojoEnergy() + + ServerConstants.DOJO_ENERGY_ATK);
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c.announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
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if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
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chr.setDojoEnergy(chr.getDojoEnergy() + + ServerConstants.DOJO_ENERGY_ATK);
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c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
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}
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int charge = (attack.skill == Evan.FIRE_BREATH || attack.skill == Evan.ICE_BREATH || attack.skill == FPArchMage.BIG_BANG || attack.skill == ILArchMage.BIG_BANG || attack.skill == Bishop.BIG_BANG) ? attack.charge : -1;
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byte[] packet = MaplePacketCreator.magicAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, charge, attack.speed, attack.direction, attack.display);
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byte[] packet = MaplePacketCreator.magicAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, charge, attack.speed, attack.direction, attack.display);
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player.getMap().broadcastMessage(player, packet, false, true);
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MapleStatEffect effect = attack.getAttackEffect(player, null);
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chr.getMap().broadcastMessage(chr, packet, false, true);
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MapleStatEffect effect = attack.getAttackEffect(chr, null);
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Skill skill = SkillFactory.getSkill(attack.skill);
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MapleStatEffect effect_ = skill.getEffect(player.getSkillLevel(skill));
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MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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if (effect_.getCooldown() > 0) {
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if (player.skillIsCooling(attack.skill)) {
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if (chr.skillIsCooling(attack.skill)) {
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return;
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} else {
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c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
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player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
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chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
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}
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}
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applyAttack(attack, player, effect.getAttackCount());
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Skill eaterSkill = SkillFactory.getSkill((player.getJob().getId() - (player.getJob().getId() % 10)) * 10000);// MP Eater, works with right job
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int eaterLevel = player.getSkillLevel(eaterSkill);
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applyAttack(attack, chr, effect.getAttackCount());
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Skill eaterSkill = SkillFactory.getSkill((chr.getJob().getId() - (chr.getJob().getId() % 10)) * 10000);// MP Eater, works with right job
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int eaterLevel = chr.getSkillLevel(eaterSkill);
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if (eaterLevel > 0) {
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for (Integer singleDamage : attack.allDamage.keySet()) {
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eaterSkill.getEffect(eaterLevel).applyPassive(player, player.getMap().getMapObject(singleDamage), 0);
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eaterSkill.getEffect(eaterLevel).applyPassive(chr, chr.getMap().getMapObject(singleDamage), 0);
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}
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}
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}
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