More handler updates

Minor review in some handlers with regards to multiple MapleCharacter fetching in their contents. Changed to fetch from a variable containing the target character.
This commit is contained in:
ronancpl
2018-01-13 02:08:01 -02:00
parent c4c3f58f41
commit 346d39c03a
13 changed files with 291 additions and 293 deletions

View File

@@ -49,53 +49,53 @@ import constants.skills.WindArcher;
public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter player = c.getPlayer();
player.setPetLootCd(System.currentTimeMillis());
MapleCharacter chr = c.getPlayer();
chr.setPetLootCd(System.currentTimeMillis());
/*long timeElapsed = System.currentTimeMillis() - player.getAutobanManager().getLastSpam(8);
/*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8);
if(timeElapsed < 300) {
AutobanFactory.FAST_ATTACK.alert(player, "Time: " + timeElapsed);
AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
}
player.getAutobanManager().spam(8);*/
chr.getAutobanManager().spam(8);*/
AttackInfo attack = parseDamage(slea, player, false, false);
if (player.getBuffEffect(MapleBuffStat.MORPH) != null) {
if(player.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
AttackInfo attack = parseDamage(slea, chr, false, false);
if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
if(chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
// How are they attacking when the client won't let them?
player.getClient().disconnect(false, false);
chr.getClient().disconnect(false, false);
return;
}
}
if (c.getPlayer().getDojoEnergy() < 10000 && (attack.skill == 1009 || attack.skill == 10001009 || attack.skill == 20001009)) // PE hacking or maybe just lagging
if (chr.getDojoEnergy() < 10000 && (attack.skill == 1009 || attack.skill == 10001009 || attack.skill == 20001009)) // PE hacking or maybe just lagging
return;
if (player.getMap().isDojoMap() && attack.numAttacked > 0) {
player.setDojoEnergy(player.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}
player.getMap().broadcastMessage(player, MaplePacketCreator.closeRangeAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, attack.speed, attack.direction, attack.display), false, true);
chr.getMap().broadcastMessage(chr, MaplePacketCreator.closeRangeAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, attack.speed, attack.direction, attack.display), false, true);
int numFinisherOrbs = 0;
Integer comboBuff = player.getBuffedValue(MapleBuffStat.COMBO);
Integer comboBuff = chr.getBuffedValue(MapleBuffStat.COMBO);
if (GameConstants.isFinisherSkill(attack.skill)) {
if (comboBuff != null) {
numFinisherOrbs = comboBuff.intValue() - 1;
}
player.handleOrbconsume();
chr.handleOrbconsume();
} else if (attack.numAttacked > 0) {
if (attack.skill != 1111008 && comboBuff != null) {
int orbcount = player.getBuffedValue(MapleBuffStat.COMBO);
int oid = player.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
int advcomboid = player.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
int orbcount = chr.getBuffedValue(MapleBuffStat.COMBO);
int oid = chr.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
Skill combo = SkillFactory.getSkill(oid);
Skill advcombo = SkillFactory.getSkill(advcomboid);
MapleStatEffect ceffect;
int advComboSkillLevel = player.getSkillLevel(advcombo);
int advComboSkillLevel = chr.getSkillLevel(advcombo);
if (advComboSkillLevel > 0) {
ceffect = advcombo.getEffect(advComboSkillLevel);
} else {
int comboLv = player.getSkillLevel(combo);
if(comboLv <= 0 || player.isGM()) comboLv = SkillFactory.getSkill(oid).getMaxLevel();
int comboLv = chr.getSkillLevel(combo);
if(comboLv <= 0 || chr.isGM()) comboLv = SkillFactory.getSkill(oid).getMaxLevel();
if(comboLv > 0) ceffect = combo.getEffect(comboLv);
else ceffect = null;
@@ -109,20 +109,20 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
}
}
int olv = player.getSkillLevel(oid);
int olv = chr.getSkillLevel(oid);
if(olv <= 0) olv = SkillFactory.getSkill(oid).getMaxLevel();
int duration = combo.getEffect(olv).getDuration();
List<Pair<MapleBuffStat, Integer>> stat = Collections.singletonList(new Pair<>(MapleBuffStat.COMBO, neworbcount));
player.setBuffedValue(MapleBuffStat.COMBO, neworbcount);
duration -= (int) (System.currentTimeMillis() - player.getBuffedStarttime(MapleBuffStat.COMBO));
chr.setBuffedValue(MapleBuffStat.COMBO, neworbcount);
duration -= (int) (System.currentTimeMillis() - chr.getBuffedStarttime(MapleBuffStat.COMBO));
c.announce(MaplePacketCreator.giveBuff(oid, duration, stat));
player.getMap().broadcastMessage(player, MaplePacketCreator.giveForeignBuff(player.getId(), stat), false);
chr.getMap().broadcastMessage(chr, MaplePacketCreator.giveForeignBuff(chr.getId(), stat), false);
}
}
} else if (player.getSkillLevel(player.isCygnus() ? SkillFactory.getSkill(15100004) : SkillFactory.getSkill(5110001)) > 0 && (player.getJob().isA(MapleJob.MARAUDER) || player.getJob().isA(MapleJob.THUNDERBREAKER2))) {
} else if (chr.getSkillLevel(chr.isCygnus() ? SkillFactory.getSkill(15100004) : SkillFactory.getSkill(5110001)) > 0 && (chr.getJob().isA(MapleJob.MARAUDER) || chr.getJob().isA(MapleJob.THUNDERBREAKER2))) {
for (int i = 0; i < attack.numAttacked; i++) {
player.handleEnergyChargeGain();
chr.handleEnergyChargeGain();
}
}
}
@@ -132,60 +132,60 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
if (dmgIt.hasNext()) {
totDamageToOneMonster = dmgIt.next().get(0).intValue();
}
int remainingHP = player.getHp() - totDamageToOneMonster * attack.getAttackEffect(player, null).getX() / 100;
int remainingHP = chr.getHp() - totDamageToOneMonster * attack.getAttackEffect(chr, null).getX() / 100;
if (remainingHP > 1) {
player.setHp(remainingHP);
chr.setHp(remainingHP);
} else {
player.setHp(1);
chr.setHp(1);
}
player.updateSingleStat(MapleStat.HP, player.getHp());
player.checkBerserk(player.isHidden());
chr.updateSingleStat(MapleStat.HP, chr.getHp());
chr.checkBerserk(chr.isHidden());
}
if (attack.numAttacked > 0 && attack.skill == 1211002) {
boolean advcharge_prob = false;
int advcharge_level = player.getSkillLevel(SkillFactory.getSkill(1220010));
int advcharge_level = chr.getSkillLevel(SkillFactory.getSkill(1220010));
if (advcharge_level > 0) {
advcharge_prob = SkillFactory.getSkill(1220010).getEffect(advcharge_level).makeChanceResult();
}
if (!advcharge_prob) {
player.cancelEffectFromBuffStat(MapleBuffStat.WK_CHARGE);
chr.cancelEffectFromBuffStat(MapleBuffStat.WK_CHARGE);
}
}
int attackCount = 1;
if (attack.skill != 0) {
attackCount = attack.getAttackEffect(player, null).getAttackCount();
attackCount = attack.getAttackEffect(chr, null).getAttackCount();
}
if (numFinisherOrbs == 0 && GameConstants.isFinisherSkill(attack.skill)) {
return;
}
if (attack.skill % 10000000 == 1009) { // bamboo
if (c.getPlayer().getDojoEnergy() < 10000) { // PE hacking or maybe just lagging
if (chr.getDojoEnergy() < 10000) { // PE hacking or maybe just lagging
return;
}
player.setDojoEnergy(0);
c.announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
chr.setDojoEnergy(0);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
c.announce(MaplePacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
} else if (attack.skill > 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(player.getSkillLevel(skill));
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (player.skillIsCooling(attack.skill)) {
if (chr.skillIsCooling(attack.skill)) {
return;
} else {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
}
}
}
if ((player.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 || player.getSkillLevel(SkillFactory.getSkill(Rogue.DARK_SIGHT)) > 0) && player.getBuffedValue(MapleBuffStat.DARKSIGHT) != null) {// && player.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004
player.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
player.cancelBuffStats(MapleBuffStat.DARKSIGHT);
} else if(player.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && player.getBuffedValue(MapleBuffStat.WIND_WALK) != null) {
player.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
player.cancelBuffStats(MapleBuffStat.WIND_WALK);
if ((chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 || chr.getSkillLevel(SkillFactory.getSkill(Rogue.DARK_SIGHT)) > 0) && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null) {// && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004
chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
chr.cancelBuffStats(MapleBuffStat.DARKSIGHT);
} else if(chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null) {
chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
chr.cancelBuffStats(MapleBuffStat.WIND_WALK);
}
applyAttack(attack, player, attackCount);
applyAttack(attack, chr, attackCount);
}
}