Overload damageMonster for when no delay is needed

This commit is contained in:
P0nk
2024-08-17 18:51:50 +02:00
parent 802cc2b5f5
commit 2d40a89c55
7 changed files with 10 additions and 12 deletions

View File

@@ -1339,11 +1339,9 @@ public class MapleMap {
return count;
}
/* TODO: start using once all erroneous damageMonster() callers have been fixed
public boolean damageMonster(final Character chr, final Monster monster, final int damage) {
damageMonster(chr, monster, damage, (short) 0);
public boolean damageMonster(Character chr, Monster monster, int damage) {
return damageMonster(chr, monster, damage, (short) 0);
}
*/
public boolean damageMonster(final Character chr, final Monster monster, final int damage, short delay) {
if (monster.getId() == MobId.ZAKUM_1) {