Overload damageMonster for when no delay is needed
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@@ -1339,11 +1339,9 @@ public class MapleMap {
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return count;
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}
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/* TODO: start using once all erroneous damageMonster() callers have been fixed
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public boolean damageMonster(final Character chr, final Monster monster, final int damage) {
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damageMonster(chr, monster, damage, (short) 0);
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public boolean damageMonster(Character chr, Monster monster, int damage) {
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return damageMonster(chr, monster, damage, (short) 0);
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}
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*/
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public boolean damageMonster(final Character chr, final Monster monster, final int damage, short delay) {
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if (monster.getId() == MobId.ZAKUM_1) {
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