Rename and clean up MapleDisease
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@@ -22,7 +22,7 @@
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package server.life;
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import client.Character;
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import client.MapleDisease;
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import client.Disease;
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import client.status.MonsterStatus;
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import constants.game.GameConstants;
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import net.server.services.task.channel.OverallService;
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@@ -118,7 +118,7 @@ public class MobSkill {
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}
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public void applyEffect(Character player, MapleMonster monster, boolean skill, List<Character> banishPlayers) {
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MapleDisease disease = null;
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Disease disease = null;
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Map<MonsterStatus, Integer> stats = new ArrayMap<>();
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List<Integer> reflection = new LinkedList<>();
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switch (skillId) {
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@@ -154,25 +154,25 @@ public class MobSkill {
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}
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break;
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case 120:
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disease = MapleDisease.SEAL;
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disease = Disease.SEAL;
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break;
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case 121:
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disease = MapleDisease.DARKNESS;
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disease = Disease.DARKNESS;
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break;
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case 122:
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disease = MapleDisease.WEAKEN;
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disease = Disease.WEAKEN;
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break;
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case 123:
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disease = MapleDisease.STUN;
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disease = Disease.STUN;
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break;
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case 124:
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disease = MapleDisease.CURSE;
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disease = Disease.CURSE;
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break;
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case 125:
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disease = MapleDisease.POISON;
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disease = Disease.POISON;
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break;
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case 126: // Slow
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disease = MapleDisease.SLOW;
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disease = Disease.SLOW;
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break;
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case 127:
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if (lt != null && rb != null && skill) {
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@@ -184,7 +184,7 @@ public class MobSkill {
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}
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break;
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case 128: // Seduce
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disease = MapleDisease.SEDUCE;
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disease = Disease.SEDUCE;
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break;
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case 129: // Banish
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if (lt != null && rb != null && skill) {
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@@ -197,10 +197,10 @@ public class MobSkill {
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monster.getMap().spawnMist(new MapleMist(calculateBoundingBox(monster.getPosition()), monster, this), x * 100, false, false, false);
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break;
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case 132:
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disease = MapleDisease.CONFUSE;
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disease = Disease.CONFUSE;
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break;
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case 133: // zombify
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disease = MapleDisease.ZOMBIFY;
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disease = Disease.ZOMBIFY;
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break;
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case 140:
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if (makeChanceResult() && !monster.isBuffed(MonsterStatus.MAGIC_IMMUNITY)) {
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@@ -329,9 +329,9 @@ public class MobSkill {
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int i = 0;
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for (Character character : getPlayersInRange(monster)) {
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if (!character.hasActiveBuff(2321005)) { // holy shield
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if (disease.equals(MapleDisease.SEDUCE)) {
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if (disease.equals(Disease.SEDUCE)) {
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if (i < count) {
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character.giveDebuff(MapleDisease.SEDUCE, this);
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character.giveDebuff(Disease.SEDUCE, this);
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i++;
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}
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} else {
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