Rename and clean up MapleDisease

This commit is contained in:
P0nk
2021-09-09 21:15:22 +02:00
parent b07e6799dc
commit 0c721b85dd
14 changed files with 149 additions and 148 deletions

View File

@@ -22,7 +22,7 @@
package server.life;
import client.Character;
import client.MapleDisease;
import client.Disease;
import client.status.MonsterStatus;
import constants.game.GameConstants;
import net.server.services.task.channel.OverallService;
@@ -118,7 +118,7 @@ public class MobSkill {
}
public void applyEffect(Character player, MapleMonster monster, boolean skill, List<Character> banishPlayers) {
MapleDisease disease = null;
Disease disease = null;
Map<MonsterStatus, Integer> stats = new ArrayMap<>();
List<Integer> reflection = new LinkedList<>();
switch (skillId) {
@@ -154,25 +154,25 @@ public class MobSkill {
}
break;
case 120:
disease = MapleDisease.SEAL;
disease = Disease.SEAL;
break;
case 121:
disease = MapleDisease.DARKNESS;
disease = Disease.DARKNESS;
break;
case 122:
disease = MapleDisease.WEAKEN;
disease = Disease.WEAKEN;
break;
case 123:
disease = MapleDisease.STUN;
disease = Disease.STUN;
break;
case 124:
disease = MapleDisease.CURSE;
disease = Disease.CURSE;
break;
case 125:
disease = MapleDisease.POISON;
disease = Disease.POISON;
break;
case 126: // Slow
disease = MapleDisease.SLOW;
disease = Disease.SLOW;
break;
case 127:
if (lt != null && rb != null && skill) {
@@ -184,7 +184,7 @@ public class MobSkill {
}
break;
case 128: // Seduce
disease = MapleDisease.SEDUCE;
disease = Disease.SEDUCE;
break;
case 129: // Banish
if (lt != null && rb != null && skill) {
@@ -197,10 +197,10 @@ public class MobSkill {
monster.getMap().spawnMist(new MapleMist(calculateBoundingBox(monster.getPosition()), monster, this), x * 100, false, false, false);
break;
case 132:
disease = MapleDisease.CONFUSE;
disease = Disease.CONFUSE;
break;
case 133: // zombify
disease = MapleDisease.ZOMBIFY;
disease = Disease.ZOMBIFY;
break;
case 140:
if (makeChanceResult() && !monster.isBuffed(MonsterStatus.MAGIC_IMMUNITY)) {
@@ -329,9 +329,9 @@ public class MobSkill {
int i = 0;
for (Character character : getPlayersInRange(monster)) {
if (!character.hasActiveBuff(2321005)) { // holy shield
if (disease.equals(MapleDisease.SEDUCE)) {
if (disease.equals(Disease.SEDUCE)) {
if (i < count) {
character.giveDebuff(MapleDisease.SEDUCE, this);
character.giveDebuff(Disease.SEDUCE, this);
i++;
}
} else {