Rename and clean up MapleDisease
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@@ -70,7 +70,7 @@ public class MapleStatEffect {
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private int sourceid;
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private int moveTo;
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private int cp, nuffSkill;
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private List<MapleDisease> cureDebuffs;
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private List<Disease> cureDebuffs;
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private boolean skill;
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private List<Pair<BuffStat, Integer>> statups;
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private Map<MonsterStatus, Integer> monsterStatus;
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@@ -183,22 +183,22 @@ public class MapleStatEffect {
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ret.prop = iprop / 100.0;
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ret.cp = MapleDataTool.getInt("cp", source, 0);
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List<MapleDisease> cure = new ArrayList<>(5);
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List<Disease> cure = new ArrayList<>(5);
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if (MapleDataTool.getInt("poison", source, 0) > 0) {
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cure.add(MapleDisease.POISON);
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cure.add(Disease.POISON);
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}
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if (MapleDataTool.getInt("seal", source, 0) > 0) {
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cure.add(MapleDisease.SEAL);
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cure.add(Disease.SEAL);
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}
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if (MapleDataTool.getInt("darkness", source, 0) > 0) {
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cure.add(MapleDisease.DARKNESS);
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cure.add(Disease.DARKNESS);
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}
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if (MapleDataTool.getInt("weakness", source, 0) > 0) {
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cure.add(MapleDisease.WEAKEN);
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cure.add(MapleDisease.SLOW);
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cure.add(Disease.WEAKEN);
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cure.add(Disease.SLOW);
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}
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if (MapleDataTool.getInt("curse", source, 0) > 0) {
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cure.add(MapleDisease.CURSE);
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cure.add(Disease.CURSE);
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}
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ret.cureDebuffs = cure;
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ret.nuffSkill = MapleDataTool.getInt("nuffSkill", source, 0);
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@@ -1038,7 +1038,7 @@ public class MapleStatEffect {
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} else if (nuffSkill != 0 && applyto.getParty() != null && applyto.getMap().isCPQMap()) { // added by Drago (Dragohe4rt)
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final MCSkill skill = MapleCarnivalFactory.getInstance().getSkill(nuffSkill);
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if (skill != null) {
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final MapleDisease dis = skill.getDisease();
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final Disease dis = skill.getDisease();
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MapleParty opposition = applyfrom.getParty().getEnemy();
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if (skill.targetsAll) {
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for (MaplePartyCharacter enemyChrs : opposition.getPartyMembers()) {
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@@ -1065,12 +1065,12 @@ public class MapleStatEffect {
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}
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}
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} else if (cureDebuffs.size() > 0) { // added by Drago (Dragohe4rt)
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for (final MapleDisease debuff : cureDebuffs) {
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for (final Disease debuff : cureDebuffs) {
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applyfrom.dispelDebuff(debuff);
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}
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} else if (mobSkill > 0 && mobSkillLevel > 0) {
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MobSkill ms = MobSkillFactory.getMobSkill(mobSkill, mobSkillLevel);
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MapleDisease dis = MapleDisease.getBySkill(mobSkill);
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Disease dis = Disease.getBySkill(mobSkill);
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if (target > 0) {
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for (Character chr : applyto.getMap().getAllPlayers()) {
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@@ -1347,20 +1347,20 @@ public class MapleStatEffect {
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} else {
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hpchange += hp;
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}
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if (applyfrom.hasDisease(MapleDisease.ZOMBIFY)) {
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if (applyfrom.hasDisease(Disease.ZOMBIFY)) {
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hpchange /= 2;
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}
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} else { // assumption: this is heal
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float hpHeal = (applyfrom.getCurrentMaxHp() * (float) hp / (100.0f * affectedPlayers));
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hpchange += hpHeal;
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if (applyfrom.hasDisease(MapleDisease.ZOMBIFY)) {
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if (applyfrom.hasDisease(Disease.ZOMBIFY)) {
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hpchange = -hpchange;
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hpCon = 0;
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}
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}
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}
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if (hpR != 0) {
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hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(MapleDisease.ZOMBIFY) ? 2 : 1);
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hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(Disease.ZOMBIFY) ? 2 : 1);
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}
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if (primary) {
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if (hpCon != 0) {
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