Rename and clean up MapleDisease

This commit is contained in:
P0nk
2021-09-09 21:15:22 +02:00
parent b07e6799dc
commit 0c721b85dd
14 changed files with 149 additions and 148 deletions

View File

@@ -70,7 +70,7 @@ public class MapleStatEffect {
private int sourceid;
private int moveTo;
private int cp, nuffSkill;
private List<MapleDisease> cureDebuffs;
private List<Disease> cureDebuffs;
private boolean skill;
private List<Pair<BuffStat, Integer>> statups;
private Map<MonsterStatus, Integer> monsterStatus;
@@ -183,22 +183,22 @@ public class MapleStatEffect {
ret.prop = iprop / 100.0;
ret.cp = MapleDataTool.getInt("cp", source, 0);
List<MapleDisease> cure = new ArrayList<>(5);
List<Disease> cure = new ArrayList<>(5);
if (MapleDataTool.getInt("poison", source, 0) > 0) {
cure.add(MapleDisease.POISON);
cure.add(Disease.POISON);
}
if (MapleDataTool.getInt("seal", source, 0) > 0) {
cure.add(MapleDisease.SEAL);
cure.add(Disease.SEAL);
}
if (MapleDataTool.getInt("darkness", source, 0) > 0) {
cure.add(MapleDisease.DARKNESS);
cure.add(Disease.DARKNESS);
}
if (MapleDataTool.getInt("weakness", source, 0) > 0) {
cure.add(MapleDisease.WEAKEN);
cure.add(MapleDisease.SLOW);
cure.add(Disease.WEAKEN);
cure.add(Disease.SLOW);
}
if (MapleDataTool.getInt("curse", source, 0) > 0) {
cure.add(MapleDisease.CURSE);
cure.add(Disease.CURSE);
}
ret.cureDebuffs = cure;
ret.nuffSkill = MapleDataTool.getInt("nuffSkill", source, 0);
@@ -1038,7 +1038,7 @@ public class MapleStatEffect {
} else if (nuffSkill != 0 && applyto.getParty() != null && applyto.getMap().isCPQMap()) { // added by Drago (Dragohe4rt)
final MCSkill skill = MapleCarnivalFactory.getInstance().getSkill(nuffSkill);
if (skill != null) {
final MapleDisease dis = skill.getDisease();
final Disease dis = skill.getDisease();
MapleParty opposition = applyfrom.getParty().getEnemy();
if (skill.targetsAll) {
for (MaplePartyCharacter enemyChrs : opposition.getPartyMembers()) {
@@ -1065,12 +1065,12 @@ public class MapleStatEffect {
}
}
} else if (cureDebuffs.size() > 0) { // added by Drago (Dragohe4rt)
for (final MapleDisease debuff : cureDebuffs) {
for (final Disease debuff : cureDebuffs) {
applyfrom.dispelDebuff(debuff);
}
} else if (mobSkill > 0 && mobSkillLevel > 0) {
MobSkill ms = MobSkillFactory.getMobSkill(mobSkill, mobSkillLevel);
MapleDisease dis = MapleDisease.getBySkill(mobSkill);
Disease dis = Disease.getBySkill(mobSkill);
if (target > 0) {
for (Character chr : applyto.getMap().getAllPlayers()) {
@@ -1347,20 +1347,20 @@ public class MapleStatEffect {
} else {
hpchange += hp;
}
if (applyfrom.hasDisease(MapleDisease.ZOMBIFY)) {
if (applyfrom.hasDisease(Disease.ZOMBIFY)) {
hpchange /= 2;
}
} else { // assumption: this is heal
float hpHeal = (applyfrom.getCurrentMaxHp() * (float) hp / (100.0f * affectedPlayers));
hpchange += hpHeal;
if (applyfrom.hasDisease(MapleDisease.ZOMBIFY)) {
if (applyfrom.hasDisease(Disease.ZOMBIFY)) {
hpchange = -hpchange;
hpCon = 0;
}
}
}
if (hpR != 0) {
hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(MapleDisease.ZOMBIFY) ? 2 : 1);
hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(Disease.ZOMBIFY) ? 2 : 1);
}
if (primary) {
if (hpCon != 0) {

View File

@@ -22,7 +22,7 @@
package server.life;
import client.Character;
import client.MapleDisease;
import client.Disease;
import client.status.MonsterStatus;
import constants.game.GameConstants;
import net.server.services.task.channel.OverallService;
@@ -118,7 +118,7 @@ public class MobSkill {
}
public void applyEffect(Character player, MapleMonster monster, boolean skill, List<Character> banishPlayers) {
MapleDisease disease = null;
Disease disease = null;
Map<MonsterStatus, Integer> stats = new ArrayMap<>();
List<Integer> reflection = new LinkedList<>();
switch (skillId) {
@@ -154,25 +154,25 @@ public class MobSkill {
}
break;
case 120:
disease = MapleDisease.SEAL;
disease = Disease.SEAL;
break;
case 121:
disease = MapleDisease.DARKNESS;
disease = Disease.DARKNESS;
break;
case 122:
disease = MapleDisease.WEAKEN;
disease = Disease.WEAKEN;
break;
case 123:
disease = MapleDisease.STUN;
disease = Disease.STUN;
break;
case 124:
disease = MapleDisease.CURSE;
disease = Disease.CURSE;
break;
case 125:
disease = MapleDisease.POISON;
disease = Disease.POISON;
break;
case 126: // Slow
disease = MapleDisease.SLOW;
disease = Disease.SLOW;
break;
case 127:
if (lt != null && rb != null && skill) {
@@ -184,7 +184,7 @@ public class MobSkill {
}
break;
case 128: // Seduce
disease = MapleDisease.SEDUCE;
disease = Disease.SEDUCE;
break;
case 129: // Banish
if (lt != null && rb != null && skill) {
@@ -197,10 +197,10 @@ public class MobSkill {
monster.getMap().spawnMist(new MapleMist(calculateBoundingBox(monster.getPosition()), monster, this), x * 100, false, false, false);
break;
case 132:
disease = MapleDisease.CONFUSE;
disease = Disease.CONFUSE;
break;
case 133: // zombify
disease = MapleDisease.ZOMBIFY;
disease = Disease.ZOMBIFY;
break;
case 140:
if (makeChanceResult() && !monster.isBuffed(MonsterStatus.MAGIC_IMMUNITY)) {
@@ -329,9 +329,9 @@ public class MobSkill {
int i = 0;
for (Character character : getPlayersInRange(monster)) {
if (!character.hasActiveBuff(2321005)) { // holy shield
if (disease.equals(MapleDisease.SEDUCE)) {
if (disease.equals(Disease.SEDUCE)) {
if (i < count) {
character.giveDebuff(MapleDisease.SEDUCE, this);
character.giveDebuff(Disease.SEDUCE, this);
i++;
}
} else {

View File

@@ -1,6 +1,6 @@
package server.partyquest;
import client.MapleDisease;
import client.Disease;
import provider.MapleData;
import provider.MapleDataProvider;
import provider.MapleDataProviderFactory;
@@ -97,8 +97,8 @@ public class MapleCarnivalFactory {
return MobSkillFactory.getMobSkill(skillid, level);
}
public MapleDisease getDisease() {
return MapleDisease.getBySkill(skillid);
public Disease getDisease() {
return Disease.getBySkill(skillid);
}
}
}