Rename and clean up MapleDisease
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@@ -29,16 +29,16 @@ public final class CancelDebuffHandler extends AbstractPacketHandler {//TIP: BAD
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@Override
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public final void handlePacket(InPacket p, Client c) {
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/*List<MapleDisease> diseases = c.getPlayer().getDiseases();
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List<MapleDisease> diseases_ = new ArrayList<MapleDisease>();
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for (MapleDisease disease : diseases) {
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List<MapleDisease> disease_ = new ArrayList<MapleDisease>();
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/*List<Disease> diseases = c.getPlayer().getDiseases();
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List<Disease> diseases_ = new ArrayList<Disease>();
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for (Disease disease : diseases) {
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List<Disease> disease_ = new ArrayList<Disease>();
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disease_.add(disease);
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diseases_.add(disease);
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c.sendPacket(PacketCreator.cancelDebuff(disease_));
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c.getPlayer().getMap().broadcastMessage(c.getPlayer(), PacketCreator.cancelForeignDebuff(c.getPlayer().getId(), disease_), false);
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}
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for (MapleDisease disease : diseases_) {
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for (Disease disease : diseases_) {
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c.getPlayer().removeDisease(disease);
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}*/
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}
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@@ -23,7 +23,7 @@ package net.server.channel.handlers;
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import client.Character;
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import client.Client;
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import client.MapleDisease;
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import client.Disease;
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import net.AbstractPacketHandler;
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import net.packet.InPacket;
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import net.server.world.MapleParty;
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@@ -99,7 +99,7 @@ public final class MonsterCarnivalHandler extends AbstractPacketHandler {
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c.sendPacket(PacketCreator.enableActions());
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return;
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}
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final MapleDisease dis = skill.getDisease();
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final Disease dis = skill.getDisease();
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MapleParty enemies = c.getPlayer().getParty().getEnemy();
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if (skill.targetsAll) {
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int hitChance = 0;
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@@ -210,7 +210,7 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
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player.silentGiveBuffs(timedBuffs);
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}
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Map<MapleDisease, Pair<Long, MobSkill>> diseases = server.getPlayerBuffStorage().getDiseasesFromStorage(cid);
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Map<Disease, Pair<Long, MobSkill>> diseases = server.getPlayerBuffStorage().getDiseasesFromStorage(cid);
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if (diseases != null) {
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player.silentApplyDiseases(diseases);
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}
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@@ -362,8 +362,8 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
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}
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if (diseases != null) {
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for (Entry<MapleDisease, Pair<Long, MobSkill>> e : diseases.entrySet()) {
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final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(e.getKey(), e.getValue().getRight().getX()));
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for (Entry<Disease, Pair<Long, MobSkill>> e : diseases.entrySet()) {
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final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(e.getKey(), e.getValue().getRight().getX()));
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c.sendPacket(PacketCreator.giveDebuff(debuff, e.getValue().getRight()));
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}
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}
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@@ -23,7 +23,7 @@ package net.server.channel.handlers;
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import client.Character;
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import client.Client;
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import client.MapleDisease;
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import client.Disease;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.manipulator.InventoryManipulator;
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@@ -58,17 +58,17 @@ public final class UseItemHandler extends AbstractPacketHandler {
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remove(c, slot);
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return;
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} else if (itemId == 2050001) {
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chr.dispelDebuff(MapleDisease.DARKNESS);
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chr.dispelDebuff(Disease.DARKNESS);
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remove(c, slot);
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return;
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} else if (itemId == 2050002) {
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chr.dispelDebuff(MapleDisease.WEAKEN);
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chr.dispelDebuff(MapleDisease.SLOW);
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chr.dispelDebuff(Disease.WEAKEN);
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chr.dispelDebuff(Disease.SLOW);
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remove(c, slot);
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return;
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} else if (itemId == 2050003) {
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chr.dispelDebuff(MapleDisease.SEAL);
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chr.dispelDebuff(MapleDisease.CURSE);
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chr.dispelDebuff(Disease.SEAL);
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chr.dispelDebuff(Disease.CURSE);
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remove(c, slot);
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return;
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} else if (ItemConstants.isTownScroll(itemId)) {
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