Rename and clean up MapleDisease
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@@ -25,7 +25,7 @@ package client.command.commands.gm3;
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import client.Character;
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import client.Client;
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import client.MapleDisease;
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import client.Disease;
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import client.command.Command;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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@@ -47,57 +47,57 @@ public class DebuffCommand extends Command {
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return;
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}
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MapleDisease disease = null;
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Disease disease = null;
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MobSkill skill = null;
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switch (params[0].toUpperCase()) {
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case "SLOW":
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disease = MapleDisease.SLOW;
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disease = Disease.SLOW;
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skill = MobSkillFactory.getMobSkill(126, 7);
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break;
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case "SEDUCE":
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disease = MapleDisease.SEDUCE;
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disease = Disease.SEDUCE;
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skill = MobSkillFactory.getMobSkill(128, 7);
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break;
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case "ZOMBIFY":
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disease = MapleDisease.ZOMBIFY;
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disease = Disease.ZOMBIFY;
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skill = MobSkillFactory.getMobSkill(133, 1);
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break;
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case "CONFUSE":
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disease = MapleDisease.CONFUSE;
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disease = Disease.CONFUSE;
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skill = MobSkillFactory.getMobSkill(132, 2);
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break;
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case "STUN":
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disease = MapleDisease.STUN;
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disease = Disease.STUN;
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skill = MobSkillFactory.getMobSkill(123, 7);
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break;
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case "POISON":
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disease = MapleDisease.POISON;
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disease = Disease.POISON;
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skill = MobSkillFactory.getMobSkill(125, 5);
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break;
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case "SEAL":
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disease = MapleDisease.SEAL;
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disease = Disease.SEAL;
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skill = MobSkillFactory.getMobSkill(120, 1);
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break;
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case "DARKNESS":
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disease = MapleDisease.DARKNESS;
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disease = Disease.DARKNESS;
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skill = MobSkillFactory.getMobSkill(121, 1);
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break;
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case "WEAKEN":
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disease = MapleDisease.WEAKEN;
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disease = Disease.WEAKEN;
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skill = MobSkillFactory.getMobSkill(122, 1);
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break;
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case "CURSE":
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disease = MapleDisease.CURSE;
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disease = Disease.CURSE;
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skill = MobSkillFactory.getMobSkill(124, 1);
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break;
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}
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