Initial re-upload of spice2x-24-08-24
This commit is contained in:
42
games/silentscope/io.cpp
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42
games/silentscope/io.cpp
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#include "io.h"
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std::vector<Button> &games::silentscope::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("Silent Scope: Bone Eater");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"Start",
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"Up",
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"Down",
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"Left",
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"Right",
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"Gun Pressed",
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"Scope Right",
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"Scope Left"
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);
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}
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return buttons;
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}
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std::vector<Analog> &games::silentscope::get_analogs() {
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static std::vector<Analog> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
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GameAPI::Analogs::sortAnalogs(
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&analogs,
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"Gun X",
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"Gun Y"
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);
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}
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return analogs;
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}
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36
games/silentscope/io.h
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36
games/silentscope/io.h
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#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::silentscope {
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// all buttons in correct order
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namespace Buttons {
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enum {
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SERVICE,
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TEST,
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COIN_MECH,
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START,
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UP,
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DOWN,
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LEFT,
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RIGHT,
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GUN_PRESSED,
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SCOPE_RIGHT,
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SCOPE_LEFT,
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};
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}
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// all analogs in correct order
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namespace Analogs {
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enum {
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GUN_X,
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GUN_Y,
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};
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}
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// getters
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std::vector<Button> &get_buttons();
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std::vector<Analog> &get_analogs();
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}
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27
games/silentscope/silentscope.cpp
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27
games/silentscope/silentscope.cpp
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#include "silentscope.h"
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#include "acioemu/handle.h"
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#include "cfg/configurator.h"
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#include "hooks/devicehook.h"
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#include "util/libutils.h"
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namespace games::silentscope {
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SilentScopeGame::SilentScopeGame() : Game("Silent Scope") {
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}
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void SilentScopeGame::attach() {
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Game::attach();
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// load the game DLL so hooks apply
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libutils::try_library("gamendd.dll");
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// TODO(felix): implement stuff on this port
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devicehook_init();
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devicehook_add(new acioemu::ACIOHandle(L"COM2"));
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}
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void SilentScopeGame::detach() {
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Game::detach();
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}
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}
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14
games/silentscope/silentscope.h
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14
games/silentscope/silentscope.h
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#pragma once
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#include "games/game.h"
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namespace games::silentscope {
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class SilentScopeGame : public games::Game {
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public:
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SilentScopeGame();
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void attach() override;
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void detach() override;
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};
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}
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