Initial re-upload of spice2x-24-08-24
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83
games/qma/io.cpp
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83
games/qma/io.cpp
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#include "io.h"
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std::vector<Button> &games::qma::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("Quiz Magic Academy");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Select",
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"Coin Mech",
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"Select 1",
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"Select 2",
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"Left",
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"Right",
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"OK",
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"Touch Keyboard - 1",
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"Touch Keyboard - 2",
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"Touch Keyboard - 3",
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"Touch Keyboard - 4",
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"Touch Keyboard - 5",
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"Touch Keyboard - 6",
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"Touch Keyboard - 7",
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"Touch Keyboard - 8",
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"Touch Keyboard - 9",
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"Touch Keyboard - 0",
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"Touch Keyboard - -",
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"Touch Keyboard - Q",
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"Touch Keyboard - W",
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"Touch Keyboard - E",
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"Touch Keyboard - R",
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"Touch Keyboard - T",
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"Touch Keyboard - Y",
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"Touch Keyboard - U",
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"Touch Keyboard - I",
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"Touch Keyboard - O",
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"Touch Keyboard - P",
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"Touch Keyboard - A",
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"Touch Keyboard - S",
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"Touch Keyboard - D",
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"Touch Keyboard - F",
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"Touch Keyboard - G",
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"Touch Keyboard - H",
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"Touch Keyboard - J",
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"Touch Keyboard - K",
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"Touch Keyboard - L",
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"Touch Keyboard - Z",
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"Touch Keyboard - X",
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"Touch Keyboard - C",
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"Touch Keyboard - V",
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"Touch Keyboard - B",
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"Touch Keyboard - N",
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"Touch Keyboard - M",
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"Touch Keyboard - Backspace",
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"Touch Keyboard - Enter"
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);
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}
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return buttons;
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}
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std::vector<Light> &games::qma::get_lights() {
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static std::vector<Light> lights;
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if (lights.empty()) {
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lights = GameAPI::Lights::getLights("Quiz Magic Academy");
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GameAPI::Lights::sortLights(
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&lights,
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"Lamp Red",
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"Lamp Green",
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"Lamp Blue",
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"Button Left",
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"Button Right",
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"Button OK"
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);
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}
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return lights;
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}
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