Initial re-upload of spice2x-24-08-24

This commit is contained in:
2024-08-28 11:10:34 -04:00
commit caa9e02285
1181 changed files with 380065 additions and 0 deletions

26
games/dea/dea.cpp Normal file
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#include "dea.h"
#include "launcher/launcher.h"
#include "util/libutils.h"
#include "util/logging.h"
namespace games::dea {
DEAGame::DEAGame() : Game("Dance Evolution") {
}
void DEAGame::attach() {
Game::attach();
// since this DLL isn't automatically loaded the hooks don't work unless we load it manually
libutils::try_library(MODULE_PATH / "gamekdm.dll");
// Has the user actually performed first-time setup?
auto kinect10 = libutils::try_library("Kinect10.dll");
if (!kinect10) {
log_warning("dea", "Failed to load 'Kinect10.dll'. Game will boot in Test Mode. Have you installed the Kinect SDK?");
} else {
FreeLibrary(kinect10);
}
}
}

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games/dea/dea.h Normal file
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#pragma once
#include "games/game.h"
namespace games::dea {
class DEAGame : public games::Game {
public:
DEAGame();
virtual void attach() override;
};
}

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games/dea/io.cpp Normal file
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#include "io.h"
std::vector<Button> &games::dea::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Dance Evolution");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"P1 Start",
"P1 Left",
"P1 Right",
"P2 Start",
"P2 Left",
"P2 Right"
);
}
return buttons;
}
std::vector<Light> &games::dea::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Dance Evolution");
GameAPI::Lights::sortLights(
&lights,
"Title R",
"Title G",
"Title B",
"Side Upper Left R",
"Side Upper Left G",
"Side Upper Left B",
"Side Upper Right R",
"Side Upper Right G",
"Side Upper Right B",
"P1 Start",
"P1 L/R Button",
"P2 Start",
"P2 L/R Button",
"Side Lower Left 1 R",
"Side Lower Left 1 G",
"Side Lower Left 1 B",
"Side Lower Left 2 R",
"Side Lower Left 2 G",
"Side Lower Left 2 B",
"Side Lower Left 3 R",
"Side Lower Left 3 G",
"Side Lower Left 3 B",
"Side Lower Right 1 R",
"Side Lower Right 1 G",
"Side Lower Right 1 B",
"Side Lower Right 2 R",
"Side Lower Right 2 G",
"Side Lower Right 2 B",
"Side Lower Right 3 R",
"Side Lower Right 3 G",
"Side Lower Right 3 B"
);
}
return lights;
}

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games/dea/io.h Normal file
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#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::dea {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
P1Start,
P1Left,
P1Right,
P2Start,
P2Left,
P2Right
};
}
// all lights in correct order
namespace Lights {
enum {
TitleR,
TitleG,
TitleB,
SideUpperLeftR,
SideUpperLeftG,
SideUpperLeftB,
SideUpperRightR,
SideUpperRightG,
SideUpperRightB,
P1Start,
P1LRButton,
P2Start,
P2LRButton,
SideLowerLeft1R,
SideLowerLeft1G,
SideLowerLeft1B,
SideLowerLeft2R,
SideLowerLeft2G,
SideLowerLeft2B,
SideLowerLeft3R,
SideLowerLeft3G,
SideLowerLeft3B,
SideLowerRight1R,
SideLowerRight1G,
SideLowerRight1B,
SideLowerRight2R,
SideLowerRight2G,
SideLowerRight2B,
SideLowerRight3R,
SideLowerRight3G,
SideLowerRight3B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Light> &get_lights();
}