Initial re-upload of spice2x-24-08-24
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39
external/stepmaniax-sdk/sdk/Windows/SMXPanelAnimationUpload.h
vendored
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39
external/stepmaniax-sdk/sdk/Windows/SMXPanelAnimationUpload.h
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#ifndef SMXPanelAnimationUpload_h
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#define SMXPanelAnimationUpload_h
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#include "SMXPanelAnimation.h"
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// For SMX_API:
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#include "../SMX.h"
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// This is used to upload panel animations to the firmware. This is
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// only needed for offline animations. For live animations, either
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// use SMX_LightsAnimation_SetAuto, or to control lights directly
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// (recommended), use SMX_SetLights. animations[] contains the animations
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// to load.
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//
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// Prepare the currently loaded animations to be stored on the pad.
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// Return false with an error message on error.
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//
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// All LightTypes must be loaded before beginning the upload.
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//
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// If a lights upload is already in progress, returns an error.
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SMX_API bool SMX_LightsUpload_PrepareUpload(int pad, SMX_LightsType type, const SMXPanelAnimation animations[9], const char **error);
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typedef void SMX_LightsUploadCallback(int progress, void *pUser);
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// After a successful call to SMX_LightsUpload_PrepareUpload, begin uploading data
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// to the master controller for the given pad and animation type.
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//
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// The callback will be called as the upload progresses, with progress values
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// from 0-100.
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//
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// callback will always be called exactly once with a progress value of 100.
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// Once the 100% progress is called, the callback won't be accessed, so the
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// caller can safely clean up. This will happen even if the pad disconnects
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// partway through the upload.
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//
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// The callback will be called from the user callback helper thread.
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SMX_API void SMX_LightsUpload_BeginUpload(int pad, SMX_LightsUploadCallback callback, void *pUser);
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#endif
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