Files
sweetgum-server/scripts/npc/9209000.js
ronancpl 80b1776ad3 Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
2018-05-10 13:09:57 -03:00

100 lines
3.6 KiB
JavaScript

/**
* @author: Ronan
* @npc: Abdula
* @map: Multiple towns on Maplestory
* @func: Job Skill / Mastery Book Drop Announcer
*/
var status;
var selected = 0;
var skillbook = [], masterybook = [], table = [];
function start() {
status = -1;
selected = 0;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
var greeting = "Hello, I'm #p9209000#, the Skill & Mastery Book announcer! ";
if(cm.getPlayer().isCygnus()) {
cm.sendOk(greeting + "There are no skill or mastery books available for Cygnus Knights.");
cm.dispose();
return;
}
var jobrank = cm.getJob().getId() % 10;
if(jobrank < 2) {
cm.sendOk(greeting + "Keep training yourself until you reach the #r4th job#k of your class. New opportunities for improvement will arrive when you reach that feat!");
cm.dispose();
return;
}
skillbook = cm.getAvailableSkillBooks();
masterybook = cm.getAvailableMasteryBooks();
if(skillbook.length == 0 && masterybook.length == 0) {
cm.sendOk(greeting + "There are no books available to further improve your job skills for now. Either you #bmaxed out everything#k or #byou didn't reach the minimum requisites to use some skill books#k yet.");
cm.dispose();
} else if(skillbook.length > 0 && masterybook.length > 0) {
var sendStr = greeting + "New opportunities for skill improvement have been located for you to improve your skills! Pick a type to take a look onto.\r\n\r\n#b";
sendStr += "#L1# Skill Book#l\r\n";
sendStr += "#L2# Mastery Book#l\r\n";
cm.sendSimple(sendStr);
} else if(skillbook.length > 0) {
selected = 1;
cm.sendNext(greeting + "New opportunities for skill improvement have been located for you to improve your skills! Only skill learns available for now.");
} else {
selected = 2;
cm.sendNext(greeting + "New opportunities for skill improvement have been located for you to improve your skills! Only skill upgrades available.");
}
} else if(status == 1) {
var sendStr = "The following books are currently available:\r\n\r\n";
if(selected == 0) selected = selection;
table = (selected == 1) ? skillbook : masterybook;
for(var i = 0; i < table.length; i++) {
sendStr += " #L" + i + "# #i" + table[i] + "# #t" + table[i] + "##l\r\n";
}
cm.sendSimple(sendStr);
} else if(status == 2) {
selected = selection;
var mobList = cm.getNamesWhoDropsItem(table[selected]);
var sendStr;
if(mobList.length == 0) {
sendStr = "No mobs drop '#b#t" + table[selected] + "##k'.";
} else {
sendStr = "The following mobs drop '#b#t" + table[selected] + "##k':\r\n\r\n";
for(var i = 0; i < mobList.length; i++) {
sendStr += " #L" + i + "# " + mobList[i] + "#l\r\n";
}
}
cm.sendSimple(sendStr);
cm.dispose();
}
}
}