Properly developed the Marriage feature in the source. Added TRAVEL_RATE server flag, a modifier for the travel frequency rate. Corrected stance for players in 3rd party view when entering a map to work similarly as GMS. Fixed mobs spamming skills incoherently. Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ. Implemented podium system for the Hall of Fame PlayerNPCs. Improved character load-out system, now using way less queries to the DB in the process. Fixed birthday field for accounts not being read correctly. Further implemented the incomplete yet-existing Scissors of Karma mechanic. Fixed Duey not propagating item flags when packaging an item. Added a custom buyback system. Refactored the character creation system, now offering support for Maple Life. Fixed some issues with the PlayerNPC positioning system. Added server flag allowing AP assignment for novices (beginners under level 11). Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases. Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed. Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained. Fixed an exploit with Arwen script. Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations. Thoroughly reviewed job skill questlines for Explorers and Aran. Localhost edit: removed MTS block in certain maps (useful for the buyback system). Localhost edit: removed party blocks for novices. Localhost edit: removed AP assigning block for novices. Localhost edit: removed speed cap. Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
254 lines
7.5 KiB
JavaScript
254 lines
7.5 KiB
JavaScript
/**
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* @author: Ronan
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* @event: Chapel Wedding
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*/
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var entryMap = 680000100;
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var exitMap = 680000500;
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var recruitMap = 680000000;
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var clearMap = 680000500;
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var minMapId = 680000100;
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var maxMapId = 680000401;
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var startMsgTime = 4;
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var blessMsgTime = 5;
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var eventTime = 10; // 10 minutes gathering
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var ceremonyTime = 20; // 20 minutes ceremony
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var blessingsTime = 15;// blessings are held until the 15th minute from the ceremony start
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var partyTime = 45; // 45 minutes party
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var forceHideMsgTime = 10; // unfortunately, EIM weddings don't send wedding talk packets to the server... this will need to suffice
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var eventBoss = true; // spawns a Cake boss at the hunting ground
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var isCathedral = false;
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var lobbyRange = [0, 0];
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function init() {}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventExclusives(eim) {
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var itemSet = [4031217, 4000313]; // golden key, golden maple leaf
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function spawnCakeBoss(eim) {
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var mapObj = eim.getMapInstance(680000400);
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var mobObj = Packages.server.life.MapleLifeFactory.getMonster(9400606);
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mapObj.spawnMonsterOnGroundBelow(mobObj, new Packages.java.awt.Point(777, -177));
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Wedding" + lobbyid);
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eim.setProperty("weddingId", "0");
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eim.setProperty("weddingStage", "0"); // 0: gathering time, 1: wedding time, 2: ready to fulfill the wedding, 3: just married
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eim.setProperty("guestBlessings", "0");
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eim.setProperty("isPremium", "1");
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eim.setProperty("canJoin", "1");
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eim.setProperty("groomId", "0");
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eim.setProperty("brideId", "0");
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eim.setProperty("confirmedVows", "-1");
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eim.getInstanceMap(680000400).resetPQ(level);
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if(eventBoss) spawnCakeBoss(eim);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {
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eim.getMapInstance(680000400).instanceMapRespawn();
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eim.schedule("respawnStages", 15 * 1000);
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.getClient().getAbstractPlayerInteraction().gainItem(4000313, 1);
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player.changeMap(map, map.getPortal(0));
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}
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function stopBlessings(eim) {
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var mapobj = eim.getMapInstance(entryMap + 10);
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mapobj.dropMessage(6, "Wedding Assistant: Alright people, our couple are preparing their vows to each other right now.");
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eim.setIntProperty("weddingStage", 2);
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}
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function sendWeddingAction(eim, type) {
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var chr = eim.getLeader();
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if(chr.getGender() == 0) {
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chr.getMap().broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(type == 2, eim.getIntProperty("groomId"), eim.getIntProperty("brideId"), type + 1));
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} else {
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chr.getMap().broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(type == 2, eim.getIntProperty("brideId"), eim.getIntProperty("groomId"), type + 1));
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}
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}
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function hidePriestMsg(eim) {
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sendWeddingAction(eim, 2);
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}
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function showStartMsg(eim) {
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eim.getMapInstance(entryMap + 10).broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(false, 0, 0, 0));
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eim.schedule("hidePriestMsg", forceHideMsgTime * 1000);
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}
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function showBlessMsg(eim) {
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eim.getMapInstance(entryMap + 10).broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(false, 0, 0, 1));
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eim.setIntProperty("guestBlessings", 1);
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eim.schedule("hidePriestMsg", forceHideMsgTime * 1000);
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}
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function showMarriedMsg(eim) {
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sendWeddingAction(eim, 1);
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eim.schedule("hidePriestMsg", 10 * 1000);
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eim.restartEventTimer(partyTime * 60000);
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}
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function scheduledTimeout(eim) {
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if(eim.getIntProperty("canJoin") == 1) {
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em.getChannelServer().closeOngoingWedding(isCathedral);
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eim.setIntProperty("canJoin", 0);
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var mapobj = eim.getMapInstance(entryMap);
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var chr = mapobj.getCharacterById(eim.getIntProperty("groomId"));
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if(chr != null) {
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chr.changeMap(entryMap + 10, "we00");
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}
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chr = mapobj.getCharacterById(eim.getIntProperty("brideId"));
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if(chr != null) {
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chr.changeMap(entryMap + 10, "we00");
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}
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mapobj.dropMessage(6, "Wedding Assistant: The couple are heading to the altar, hurry hurry talk to me to arrange your seat.");
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eim.setIntProperty("weddingStage", 1);
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eim.schedule("showStartMsg", startMsgTime * 60 * 1000);
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eim.schedule("showBlessMsg", blessMsgTime * 60 * 1000);
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eim.schedule("stopBlessings", blessingsTime * 60 * 1000);
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eim.startEventTimer(ceremonyTime * 60000);
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} else {
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end(eim);
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}
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function isMarrying(eim, player) {
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var playerid = player.getId();
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return playerid == eim.getIntProperty("groomId") || playerid == eim.getIntProperty("brideId");
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (isMarrying(eim, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (isMarrying(eim, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (isMarrying(eim, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isCakeBoss(mob) {
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return mob.getId() == 9400606;
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}
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function monsterKilled(mob, eim) {
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if(isCakeBoss(mob)) {
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eim.showClearEffect();
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eim.clearPQ();
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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