Reconsidered the use of MyISAM. Due to the old nature of the version of MySQL being used (5.1), the use of MyISAM on ROM-like tables makes it optimal since the table locks occurs only upon write. Added indexes on several tables, thus improving data reading by queries.
107 lines
5.4 KiB
Plaintext
107 lines
5.4 KiB
Plaintext
========== MapleSolaxiaV2 ==========
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Credits:
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Ronan - Developer
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Vcoc - Freelance Developer
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---------------------------
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DISCLAIMER:
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---------------------------
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This is NOT intended to be a PURE v83 MapleStory server emulator (acting
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under the clean WZ files, provided by Nexon/Wizet). There has been provided
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a whole array of edited WZ on the Drive to be used for this server. Although
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normal WZs will load properly, there is no guarantee in-game bugs and issues
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may arise because of some incompatibilities with the clean files.
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---------------------------
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Feature list:
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---------------------------
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PQs:
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* HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ.
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* CWKPQ as Expedition-based event.
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* Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean.
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* GuildPQ 100% + Guild queue with multi-lobby systems available.
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* Brand-new PQs: BossRushPQ, CafePQ.
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* Mu Lung Dojo.
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* BalrogPQ semi-functional.
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* Capt. Latanica remade as an event (parties can now fight the boss).
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Quests:
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* Doll house quest functional.
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* Quests can now reward properly items when matching a reward item with the player's job.
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* Loads of quests have been patched.
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* Quest rewards according to jobs works properly.
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* Enchanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
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Player Social Network:
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* Guild and Alliance system fully functional.
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* Beginners can create and join a "beginner-only" party (characters up to level 10).
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Cash & Items:
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* EXP/DROP/Cosmetic Coupons.
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* EXP/DROP coupons now appears as a buff effect when on active time.
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* Great deal of cash items functional.
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* New scroll: antibanish. For use only in cases where bosses send a player back to town.
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* Inventory system properly checks for item slot free space and ownership.
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* Storage with "Arrange Items" feature functional.
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* Vega's spell.
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* Owl of Minerva.
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* Pet item ignore.
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Monsters & Maps:
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* Every monsterbook card is now droppable by overworld mobs.
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* Added meso drop data for basically every missing overworld mob.
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* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
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* Every skill/mastery book is now droppable by mobs.
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* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
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* If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
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* Boats, elevator and other travelling mechanics fully working.
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* PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
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PQ potentials:
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* Lobby system - Multiple PQ instances on same channel.
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* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
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* Guild queue system - Guilds can register themselves on a queue for the GPQ.
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* EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.
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Player potentials:
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* Adventurer Mount quests functional.
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* All Equipment levels up.
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* Player level rates.
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* Gain fame by quests.
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Server potentials:
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* Multi-worlds.
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* Inventory auto-gather and auto-sorting feature.
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* Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
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* Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
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* Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
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* Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
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* Custom jail system (needs provided custom wz).
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* Delete Character (requires ENABLE_PIC activated).
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* Autosaver (periodically saves on DB current state of every player in-game).
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* Both fixed and randomized versions of HP/MP growth rate available, regarding player job (enable one at ServerConstants). Placeholder for HP/MP washing feature.
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Admin/GM commands:
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* Server commands layered by GM levels.
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* Spawn Zakum/Horntail/Pinkbean.
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* New commands.
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External tools:
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* MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
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* MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
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* MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
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* MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not.
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* MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
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* MobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book.
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* MobBookUpdate - Generates a wz.xml that is a copy of the original MonsterBook.wz.xml, except it updates the drop data info in the book with those currently on DB.
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Project:
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* Organized project code.
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* Highly configurable server (see all server flags at ServerConstants).
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* Fixed/added some missing packets for MoveEnvironment, summons and others.
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* Reviewed many Java object aspects that needed concurrency protection.
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* Heavily reviewed future task management inside the project. Way less trivial schedules are spawned now, relieving task overload on the TimerManager.
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