Adjusted pet autopot to use temporary variables instead of the current player's HP, MP. This seems to have solved a race condition issue where the pet would instantly use up all the pots of the assigned itemid the player had on the inventory. Steal now uses the effective chance it is supposed to use. Reworked Steal so that it determines which item to drop accordingly with the drop rates of each available item. It won't drop Quest nor Party Quest items. Reworked friendly mob drops to act on the same way common mobs drops items. Fixed issues with scripted portals introduced on the Portal Soundeffect update patch. There is expected to have no more syntax errors on the portal scripts. Improved quality of the strings used on the Expedition scripts. New command: reach. Warps the caller to the area where the targeted player is.
121 lines
4.6 KiB
JavaScript
121 lines
4.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The five caves
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* @author Jvlaple
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*/
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function enter(pi) {
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var nextMap;
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var eim;
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var target;
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var targetPortal;
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var avail;
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if (pi.getPlayer().getMapId() == 240050101) {
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nextMap = 240050102;
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eim = pi.getPlayer().getEventInstance();
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target = eim.getMapInstance(nextMap);
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targetPortal = target.getPortal("sp");
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// only let people through if the eim is ready
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avail = eim.getProperty("1stageclear");
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if (avail == null) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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}
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else if (pi.getPlayer().getMapId() == 240050102) {
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nextMap = 240050103;
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eim = pi.getPlayer().getEventInstance();
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target = eim.getMapInstance(nextMap);
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targetPortal = target.getPortal("sp");
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// only let people through if the eim is ready
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avail = eim.getProperty("2stageclear");
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if (avail == null) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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}
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else if (pi.getPlayer().getMapId() == 240050103) {
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nextMap = 240050104;
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eim = pi.getPlayer().getEventInstance();
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target = eim.getMapInstance(nextMap);
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targetPortal = target.getPortal("sp");
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// only let people through if the eim is ready
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avail = eim.getProperty("3stageclear");
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if (avail == null) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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}
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else if (pi.getPlayer().getMapId() == 240050104) {
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nextMap = 240050105;
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eim = pi.getPlayer().getEventInstance();
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target = eim.getMapInstance(nextMap);
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targetPortal = target.getPortal("sp");
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// only let people through if the eim is ready
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avail = eim.getProperty("4stageclear");
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if (avail == null) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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}
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else if (pi.getPlayer().getMapId() == 240050105) {
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nextMap = 240050100;
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eim = pi.getPlayer().getEventInstance();
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target = eim.getMapInstance(nextMap);
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targetPortal = target.getPortal("st00");
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avail = eim.getProperty("5stageclear");
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if (avail == null) {
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if (pi.haveItem(4001092) && pi.isEventLeader()) {
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eim.showClearEffect();
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pi.getPlayer().dropMessage(6, "The leader's key break the seal for a flash...");
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pi.getPlayer().changeMap(target, targetPortal);
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eim.setIntProperty("5stageclear", 1);
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return true;
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} else {
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is blocking this door. Only the leader with the key can lift this seal.");
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return false;
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}
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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}
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return true;
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}
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