[EXPERIMENTAL] Added the AutoJCE feature to the server source. This is expected to solve the encryption size issue without resorting to overwrite the JCE files on the system. LMPQ now sends players to random starting rooms, GMS-like. Added a server flag for the free market item sold announcement. Tweaked the reactor-hitting system, expecting to solve the incorrect parameter issue on the "multiple players hitting" scenario.
49 lines
1.9 KiB
Java
49 lines
1.9 KiB
Java
/*
|
|
This file is part of the OdinMS Maple Story Server
|
|
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
|
Matthias Butz <matze@odinms.de>
|
|
Jan Christian Meyer <vimes@odinms.de>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation version 3 as published by
|
|
the Free Software Foundation. You may not use, modify or distribute
|
|
this program under any other version of the GNU Affero General Public
|
|
License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package net.server.channel.handlers;
|
|
|
|
import client.MapleClient;
|
|
import net.AbstractMaplePacketHandler;
|
|
import server.maps.MapleReactor;
|
|
import tools.data.input.SeekableLittleEndianAccessor;
|
|
|
|
/**
|
|
* @author Lerk
|
|
*/
|
|
public final class ReactorHitHandler extends AbstractMaplePacketHandler {
|
|
@Override
|
|
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
|
|
//System.out.println(slea); //To see if there are any differences with packets
|
|
//CD 00 6B 00 00 00 01 00 00 00 03 00 00 00 20 03 F7 03 00 00
|
|
//[CD 00] [66 00 00 00] [00 00 00 00] [02 00] [00 00 19 01] [00 00 00 00]
|
|
int oid = slea.readInt();
|
|
int charPos = slea.readInt();
|
|
short stance = slea.readShort();
|
|
slea.skip(4);
|
|
int skillid = slea.readInt();
|
|
MapleReactor reactor = c.getPlayer().getMap().getReactorByOid(oid);
|
|
if (reactor != null) {
|
|
reactor.hitReactor(true, charPos, stance, skillid, c);
|
|
}
|
|
}
|
|
}
|