Fixed several RNG pool issues within several handler classes. Fixed an overflow issue with mesos, that would cause players to lose all amount on inventory. Changed the code coupon SQL structure. Now nxcode_items.quantity is to be specified for both nx values and item quantities alike, instead of the use of "quantity" only when items are being provided. Bob Snail now appears each 4 hours, instead of any time. Removed duplicate command Warpto. Warpto merged with Reach command. Fixed solo expeditions being disposed for "lack of personnel" after changing maps (normal limitations should not apply when USE_ENABLE_SOLO_EXPEDITIONS is enabled). Fixed mobskills "Weapon/Magic Reflect" taking too long to show the active status over the mob's head. Fixed a case with clean slate scroll not working as expected. Improved reward contents for the GPQ. Fixed loot manager not acting properly when verifying one-of-a-kind contents. Implemented quest item requirement checkups to start quests. Items required to start a quest now should appear if the player did not start it yet, e.g.: SOS letter. Fixed an issue with server message/boss HPbar switch interaction that would not work the moment after a player changed channels/entered Cash Shop. Improved Victoria Island worldmap design, at the Kerning subway area.
174 lines
5.5 KiB
JavaScript
174 lines
5.5 KiB
JavaScript
/* @Author Ronan
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Name: Heracle
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Map(s): Guild Headquarters
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Info: Hall of Fame
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Script: credits.js
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*/
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var status;
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var name_tree = [];
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var role_tree = [];
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var name_cursor, role_cursor;
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// new server names are to be appended at the start of the name stack, building up the chronology.
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// make sure the server names are lexicograffically equivalent to their correspondent function.
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var servers = ["HeavenMS", "MapleSolaxia", "MoopleDEV", "MetroMS", "BubblesDEV", "ThePackII", "OdinMS", "Contributors"];
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var servers_history = [];
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function addPerson(name, role) {
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name_cursor.push(name);
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role_cursor.push(role);
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}
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function setHistory(from, to) {
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servers_history.push([from, to]);
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}
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/*
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function writeServerStaff_MapleNext() {
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addPerson("John Doe", "The role");
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setHistory(INITIAL_YEAR [, CURRENT_YEAR]);
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}
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*/
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function writeServerStaff_HeavenMS() {
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addPerson("Ronan", "Developer");
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addPerson("Vcoc", "Freelance Developer");
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addPerson("Thora", "Contributor");
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addPerson("GabrielSin", "Contributor");
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addPerson("Masterrulax", "Contributor");
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setHistory(2015, 2018);
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}
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function writeServerStaff_MapleSolaxia() {
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addPerson("Aria", "Administrator");
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addPerson("Twdtwd", "Administrator");
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addPerson("Exorcist", "Developer");
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addPerson("SharpAceX", "Developer");
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addPerson("Zygon", "Freelance Developer");
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addPerson("SourMjolk", "Game Master");
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addPerson("Kanade", "Game Master");
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addPerson("Kitsune", "Game Master");
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setHistory(2014, 2015);
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}
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function writeServerStaff_MoopleDEV() {
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addPerson("conan513", "Administrator");
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addPerson("kevintjuh93", "Developer");
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setHistory(2010, 2012);
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}
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function writeServerStaff_MetroMS() {
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addPerson("Moogra", "Developer");
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setHistory(2009, 2010);
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}
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function writeServerStaff_BubblesDEV() {
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addPerson("Deagan", "Administrator");
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addPerson("XxOsirisxX", "Developer");
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setHistory(2009, 2009);
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}
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function writeServerStaff_ThePackII() {
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addPerson("Hofer", "Developer");
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addPerson("Moogra", "Developer");
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setHistory(2008, 2009);
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}
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function writeServerStaff_OdinMS() {
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addPerson("Serpendiem", "Administrator");
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addPerson("Frz", "Developer");
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addPerson("Patrick", "Developer");
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addPerson("Matze", "Developer");
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addPerson("Vimes", "Developer");
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setHistory(2007, 2008);
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}
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function writeServerStaff_Contributors() {
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addPerson("Jvlaple", "Contributor");
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addPerson("Stereo", "Contributor");
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addPerson("AngelSL", "Contributor");
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addPerson("Lerk", "Contributor");
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addPerson("Leifde", "Contributor");
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addPerson("ThreeStep", "Contributor");
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addPerson("RMZero213", "Contributor");
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addPerson("ExtremeDevilz", "Contributor");
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addPerson("aaroncsn", "Contributor");
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addPerson("xQuasar", "Contributor");
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addPerson("Xterminator", "Contributor");
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addPerson("XoticStory", "Contributor");
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}
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function writeAllServerStaffs() {
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for(var i = 0; i < servers.length; i++) {
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name_cursor = [];
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role_cursor = [];
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var srvName = servers[i];
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eval("writeServerStaff_" + srvName)();
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name_tree.push(name_cursor);
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role_tree.push(role_cursor);
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}
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}
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function start() {
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status = -1;
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writeAllServerStaffs();
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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var sendStr = "There is the history tree of all participating parties on the build of this server:\r\n\r\n";
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for(var i = 0; i < servers.length; i++) {
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var hist = servers_history[i];
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if(hist && hist.length > 0) {
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sendStr += "#L" + i + "##b" + servers[i] + "#k -- " + ((hist[0] != hist[1]) ? hist[0] + " ~ " + hist[1] : hist[0]) + "#l\r\n";
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} else {
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sendStr += "#L" + i + "##b" + servers[i] + "#k#l\r\n";
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}
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}
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cm.sendSimple(sendStr);
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} else if(status == 1) {
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var lvName, lvRole;
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for(var i = 0; i < servers.length; i++) {
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if(selection == i) {
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lvName = name_tree[i];
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lvRole = role_tree[i];
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break;
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}
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}
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var sendStr = "The staff of #b" + servers[selection] + "#k:\r\n\r\n";
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for(var i = 0; i < lvName.length; i++) {
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sendStr += " #L" + i + "# " + lvName[i] + " - " + lvRole[i];
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sendStr += "#l\r\n";
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}
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cm.sendPrev(sendStr);
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} else {
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cm.dispose();
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}
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}
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}
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