Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag. Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status. Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction. Fixed an issue with player stores being deployed overlapping in a few scenarios. Fixed reduced EXP gain from kills when triggering skill Mortal Blow. Added "open Duey" functionality when clicking "O" in the incoming package notification. Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one. Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps. Added handler for mob damage by environment objects (OrbisPQ jail storage area). Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered. Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry). Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method. Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work). Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
59 lines
2.1 KiB
JavaScript
59 lines
2.1 KiB
JavaScript
/* ===========================================================
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Resonance
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NPC Name: Minister of Home Affairs
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Map(s): Mushroom Castle: Corner of Mushroom Forest(106020000)
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Description: Quest - Exploring Mushroom Forest(1)
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=============================================================
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Version 1.0 - Script Done.(18/7/2010)
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=============================================================
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*/
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var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendNext("Please do not lose faith in our Kingdom of Mushroom.");
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendAcceptDecline("In order to rescue the princess, you must first navigate the Mushroom Forest. King Pepe set up a powerful barrier forbidding anyone from entering the castle. Please investigate this matter for us.");
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else if (status == 1)
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qm.sendNext("You'll run into the barrier at the Mushroom Forest by heading east of where you are standing right now. Please be careful. I hear that the area is infested with crazy, fear-inducing monsters.");
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else if(status == 2){
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//qm.forceStartQuest();
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//qm.forceStartQuest(2314,"1");
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qm.gainExp(8300);
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qm.sendOk("I see, so it was indeed not a regular barrier by any means. Great work there. If not for you help, we wouldn't have had a clue as to what that was all about.");
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qm.forceCompleteQuest();
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} else if(status == 3){
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendOk("I see that you have thoroughly investigated the barrier at the Mushroom Forest. What was it like?");
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else if (status == 1){
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qm.forceCompleteQuest();
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qm.gainExp(8300);
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qm.sendOk("I see, so it was indeed not a regular barrier by any means. Great work there. If not for you help, we wouldn't have had a clue as to what that was all about.");
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} else if (status == 2){
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qm.dispose();
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}
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}
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