Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag. Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status. Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction. Fixed an issue with player stores being deployed overlapping in a few scenarios. Fixed reduced EXP gain from kills when triggering skill Mortal Blow. Added "open Duey" functionality when clicking "O" in the incoming package notification. Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one. Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps. Added handler for mob damage by environment objects (OrbisPQ jail storage area). Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered. Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry). Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method. Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work). Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
76 lines
3.6 KiB
JavaScript
76 lines
3.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1){
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if (mode == 0 && type == 1)
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qm.sendNext("Do you not want to put in the work to get the ultimate weapon?");
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qm.dispose();
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return;
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}
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if (status == 0) {
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qm.sendNext("Hmm.. What's a young person like you doing in this secluded place?");
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} else if(status == 1) {
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qm.sendNextPrev("I've come to get the best Polearm there is!", 2);
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} else if(status == 2) {
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qm.sendNextPrev("The best Polearm? You should be able to purchase it in some town or other place..");
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} else if(status == 3) {
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qm.sendNextPrev("I hear you are the best blacksmith in all of Maple World! I want nothing less than a weapon made by you!", 2);
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} else if(status == 4) {
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qm.sendAcceptDecline("I'm too old to make weapons now, but.. I do have a Polearm that I made way back when. It's still in excellent shape. But I can't give it to you because that Polearm is extremely sharp, so sharp it could hurt its master. Do you still want it?");
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} else if(status == 5) {
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qm.sendOk("Well, if you say so.. I can't object to that. I'll tell you what. I'll give you a quick test, and if you pass it, the Giant Polearm is yours. Head over to the #bTraining Center#k and take on the #rScarred Bears#k that are there. Your job is to bring back #b30 Sign of Acceptances#k.");
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} else if(status == 6) {
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qm.startQuest();
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1){
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if (mode == 0 && type == 1)
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qm.sendNext("Hm? Are you hesitant to take it now after all that? Well, give it more thought if you'd like. It'll be yours in the end anyways.");
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qm.dispose();
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return;
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}
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if (status == 0) {
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if(qm.haveItem(4032311, 30))
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qm.sendNext("Oh, have you brought me the #t4032311#? You're stronger than I thought! But more importantly, I am impressed with the amount of courage you displayed when you agreed to take this dangerous weapon without any hesitation. You deserve it. The #p1201001# is yours.");
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else{
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qm.sendNext("Go for the 30 #t4032311#.");
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qm.dispose();
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}
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}else if (status == 1)
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qm.sendNextPrev("#b(After a long time passed, #p1203000# handed you the #p1201001#, which was carefully wrapped in cloth.)");
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else if (status == 2)
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qm.sendYesNo("Here, this is #p1201002#, the Polearm you've asked for. Please take good care of it.");
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else if (status == 3){
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//qm.showVideo("Polearm");
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qm.completeQuest();
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qm.removeAll(4032311);
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qm.dispose();
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}
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} |